borgware-2d/games/tetris/highscore.h

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#ifndef TETRIS_HIGHSCORE_H_
#define TETRIS_HIGHSCORE_H_
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#include <stdint.h>
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/**
* indexes for different tetris variants
*/
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enum tetris_highscore_index
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{
TETRIS_HISCORE_TETRIS, /**< high score index for the standard variant */
TETRIS_HISCORE_BASTET, /**< high score index for the bastet variant */
TETRIS_HISCORE_FP, /**< high score index for the first person variant */
TETRIS_HISCORE_PAD, /**< don't use (padding for an even array boundary)*/
TETRIS_HISCORE_END /**< boundary for the high score array */
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};
#ifdef NDEBUG
typedef uint8_t tetris_highscore_index_t;
#else
typedef enum tetris_highscore_index tetris_highscore_index_t;
#endif
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/**
* lets the user enter his initials (three characters)
* @return name packed into a uint16_t
*/
uint16_t tetris_highscore_inputName(void);
/**
* retrieves the high score from storage (EEPROM)
* @param nIndex the variant dependent index of the high score
* @return the high score
*/
uint16_t tetris_highscore_retrieveHighscore(tetris_highscore_index_t nIndex);
/**
* saves the high score into the storage (EEPROM)
* @param nIndex the variant dependent index of the high score
* @param nHighscoreName the high score
*/
void tetris_highscore_saveHighscore(tetris_highscore_index_t nIndex,
uint16_t nHighscore);
/**
* retrieves the champion's initials from storage (EEPROM)
* @param nIdx the variant dependent index of the high score
* @return the initials of the champion packed into a uint16_t
*/
uint16_t tetris_highscore_retrieveHighscoreName(tetris_highscore_index_t nIdx);
/**
* saves the champion's initials into the storage (EEPROM)
* @param nIndex the variant dependent index of the high score
* @param nHighscoreName the initials of the champion packed into a uint16_t
*/
void tetris_highscore_saveHighscoreName(tetris_highscore_index_t nIndex,
uint16_t nHighscoreName);
#endif /*TETRIS_HIGHSCORE_H_*/