borgware-2d/games/breakout/playfield.h

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#ifndef PLAYFIELD_H
#define PLAYFIELD_H
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#include "common.h"
/* entries for the playing field */
enum game_field_t
{
sp = 0, /* space */
b1 = 1, b2 = 2, b3 = 3, /* bricks */
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bs = 4, /* solid (unbreakable) brick */
bl, /* ball */
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rb /* rebound */
};
/* @description draw the current field
*/
void playfield_draw();
/* @description set a field with given property.
*/
void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field);
/* @description Checks if there is an object in the way. If so, it returns 1
*/
uint8_t check_bounce (uint8_t in_x, uint8_t in_y);
#endif /* PLAYFIELD_H */