modified prediction functions
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@ -2,8 +2,10 @@
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#include <string.h>
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#include <assert.h>
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#include <inttypes.h>
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#include "stdio.h"
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#include "playfield.h"
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#include "piece.h"
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#include "bast.h"
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/***************************
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@ -35,7 +37,7 @@ tetris_playfield_status_t tetris_playfield_hoverStatus(tetris_playfield_t* pPl)
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****************************/
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/* Function: tetris_playfield_construct
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* Description: constructs a playfield with the given diemensions
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* Description: constructs a playfield with the given dimensions
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* Argument nWidth: width of playfield (4 <= n <= 16)
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* Argument nHeight: height of playfield (4 <= n <= 124)
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* Return value: pointer to a newly created playfield
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@ -515,8 +517,7 @@ int8_t tetris_playfield_getWidth(tetris_playfield_t *pPl)
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/* Function: tetris_playfield_getHeight
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* Description: returns the height of the playfield
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* Argument pPl: the playfield we want information from
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* Description: returns the height of the ayfield we want information from
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* Return value: height of the playfield
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*/
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int8_t tetris_playfield_getHeight(tetris_playfield_t *pPl)
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@ -695,49 +696,85 @@ int8_t tetris_playfield_predictCompleteLines(tetris_playfield_t *pPl,
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}
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/* Function: tetris_playfield_predictDumpRow
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* Description: predicts the appearance of a playfield row for a piece
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* at a given column
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/* Function: tetris_playfield_predictBottomRow
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* Description: predicts the appearance of the bottom row of the
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* playfield (for a piece at a given column) and
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* initializes an iterator structure
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* Argument pIt: [out] a pointer to an iterator which should be initialized
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* Argument pPl: the playfield on which we want to test a piece
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* Argument pPiece: the piece which should be tested
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* Argument nColumn: the column where the piece should be dropped
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* Argument nRow: the row of interest
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* Return value: appearance of the predicted dump row
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* Return value: appearance of the predicted dump row at the bottom
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*/
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uint16_t tetris_playfield_predictDumpRow(tetris_playfield_t *pPl,
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uint16_t* tetris_playfield_predictBottomRow(tetris_playfield_iterator_t *pIt,
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tetris_playfield_t *pPl,
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tetris_piece_t *pPiece,
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int8_t nColumn,
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int8_t nRow)
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int8_t nColumn)
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{
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pIt->pPlayfield = pPl;
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pIt->pPiece = pPiece;
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pIt->nColumn = nColumn;
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pIt->nDeepestPieceRow =
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tetris_playfield_predictDeepestRow(pPl, pPiece, nColumn);
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pIt->nFullRow = 0xFFFF >> (16 - pPl->nWidth);
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pIt->nCurrentRow = pPl->nHeight - 1;
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pIt->nRowBuffer = 0;
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return tetris_playfield_predictNextRow(pIt);
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}
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/* Function: tetris_playfield_predictNextRow
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* Description: predicts the appearance of the next row of the playfield
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* (for a given iterator)
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* Argument pIt: a pointer to a dump iterator
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* Return value: appearance of the next predicted dump row
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*/
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uint16_t* tetris_playfield_predictNextRow(tetris_playfield_iterator_t *pIt)
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{
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int8_t nPieceRow = tetris_playfield_predictDeepestRow(pPl, pPiece, nColumn);
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uint16_t nPieceMap = 0;
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if (nPieceRow > -4)
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if ((pIt->nDeepestPieceRow > -4) && (pIt->nCurrentRow >= 0))
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{
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// determine sane start and stop values for the piece's indices
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int8_t nStartRow = ((nPieceRow + 3) < pPl->nHeight) ?
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(nPieceRow + 3) : pPl->nHeight - 1;
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int8_t nStartRow =
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((pIt->nDeepestPieceRow + 3) < pIt->pPlayfield->nHeight) ?
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(pIt->nDeepestPieceRow + 3) : pIt->pPlayfield->nHeight - 1;
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uint16_t nPiece = tetris_piece_getBitmap(pPiece);
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uint16_t nPiece = tetris_piece_getBitmap(pIt->pPiece);
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if ((nRow <= nStartRow) && (nRow >= nPieceRow))
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if ((pIt->nCurrentRow <= nStartRow) &&
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(pIt->nCurrentRow >= pIt->nDeepestPieceRow))
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{
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int8_t y = nRow - nPieceRow;
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int8_t y = pIt->nCurrentRow - pIt->nDeepestPieceRow;
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// clear all bits of the piece we are not interested in and
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// align the rest to LSB
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nPieceMap = (nPiece & (0x000F << (y << 2))) >> (y << 2);
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// shift the remaining content to the current column
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if (nColumn >= 0)
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if (pIt->nColumn >= 0)
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{
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nPieceMap <<= nColumn;
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nPieceMap <<= pIt->nColumn;
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}
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else
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{
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nPieceMap >>= -nColumn;
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}
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nPieceMap >>= -pIt->nColumn;
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}
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}
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return pPl->dump[nRow] | nPieceMap;
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pIt->nRowBuffer = pIt->pPlayfield->dump[pIt->nCurrentRow--] | nPieceMap;
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// don't return full (and therefore removed) rows
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if (pIt->nRowBuffer == pIt->nFullRow)
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{
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// recursively determine next row
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return tetris_playfield_predictNextRow(pIt);
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}
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else
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{
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return &pIt->nRowBuffer;
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}
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}
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else
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{
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return NULL;
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}
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}
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@ -45,6 +45,20 @@ typedef struct tetris_playfield_t
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tetris_playfield_t;
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// iterator for predicted dump rows
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typedef struct tetris_playfield_iterator_t
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{
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tetris_playfield_t *pPlayfield; // playfield to be examined
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tetris_piece_t *pPiece; // piece which should be tested
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int8_t nColumn; // the column where the piece should be dropped
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int8_t nDeepestPieceRow; // the deepest possible row for a piece
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uint16_t nFullRow; // value of a full row
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int8_t nCurrentRow; // the actual row in the playfield
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uint16_t nRowBuffer; // internal buffer for returned row values
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}
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tetris_playfield_iterator_t;
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/****************************
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* construction/destruction *
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****************************/
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@ -248,4 +262,31 @@ uint16_t tetris_playfield_predictDumpRow(tetris_playfield_t *pPl,
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int8_t nColumn,
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int8_t nRow);
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/* Function: tetris_playfield_predictBottomRow
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* Description: predicts the appearance of the bottom row of the
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* playfield (for a piece at a given column) and
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* initializes an iterator structure
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* Argument pIt: a pointer to an iterator which should be initialized
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* Argument pPl: the playfield on which we want to test a piece
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* Argument pPiece: the piece which should be tested
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* Argument nColumn: the column where the piece should be dropped
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* Return value: appearance of the predicted dump row at the bottom
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*/
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uint16_t* tetris_playfield_predictBottomRow(tetris_playfield_iterator_t *pIt,
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tetris_playfield_t *pPl,
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tetris_piece_t *pPiece,
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int8_t nColumn);
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/* Function: tetris_playfield_predictNextRow
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* Description: predicts the appearance of the next row of the playfield
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* (for a given iterator)
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* Argument pIt: a pointer to a dump iterator
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* Return value: appearance of the next predicted dump row
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*/
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uint16_t* tetris_playfield_predictNextRow(tetris_playfield_iterator_t *pIt);
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#endif /*TETRIS_PLAYFIELD_H_*/
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