improved the wurstwasser-kompensator!
This commit is contained in:
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884badbc2f
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3488109d65
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@ -1,21 +1,60 @@
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#include "common.h"
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/* modify a vecotor according to given type of bouncing */
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void bounce_rand_vector (ball_t *in_b, uint8_t in_bouncetype);
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void bounce_rand_vector (ball_t *in_b, uint8_t in_bouncetype)
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{
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uint8_t rval = random8();
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switch (in_bouncetype)
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{
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case BOUNCE_NONE: /* don't touch the vector since nothing changed */
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return;
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case BOUNCE_BRICK:
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in_b->dir_x ^= (rval & 0x07);
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in_b->dir_y ^= (rval & 0x07);
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break;
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case BOUNCE_REBOUND: /* the rebound is rather percise */
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in_b->dir_x ^= (rval & 0x03);
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in_b->dir_y ^= (rval & 0x03);
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if (JOYISRIGHT || JOYISLEFT)
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{
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/* a moving rebond accelerates the ball by 1/8th */
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in_b->dir_y += (in_b->dir_y / 8);
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in_b->dir_x += (in_b->dir_x / 8);
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}
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break;
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default: /* walls */
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in_b->dir_x ^= (rval & 0x01);
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in_b->dir_y ^= (rval & 0x01);
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}
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if (!in_b->dir_x)
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in_b->dir_x = 213;
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if (!in_b->dir_y)
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in_b->dir_y = 217;
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}
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void ball_think (ball_t *b)
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{
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int8_t proj_x, proj_y, bounce;
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/*
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if (!b->strength)
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return;
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*/
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/* projection of the new coordinates */
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proj_x = (b->x + (b->dir_x)) / 256;
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proj_y = (b->y + (b->dir_y)) / 256;
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/* ball fell out of the field */
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/* falling out of the field */
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if (proj_y >= NUM_ROWS)
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ball_die (b);
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bounce = check_bounce (proj_x, b->y / 256);
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if (bounce & BOUNCE_UNDEF)
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bounce = (BOUNCE_X | bounce) & (BOUNCE_X | BOUNCE_Y);
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@ -28,14 +67,12 @@ void ball_think (ball_t *b)
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if (bounce & BOUNCE_UNDEF)
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bounce = BOUNCE_X | BOUNCE_Y;
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bounce_rand_vector (b, bounce);
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/* bounce in x direction */
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if (bounce & 0x01)
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if (bounce & (BOUNCE_X | BOUNCE_BRICK))
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{
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b->dir_x *= -1; /* invert x vector */
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b->dir_x ^= random8() & 0x0F; /* randomize bouncing */
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#if BOUNCE_SLOWDOWN
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if (b->dir_x < 0)
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@ -49,10 +86,10 @@ void ball_think (ball_t *b)
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}
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/* bounce in y direction */
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if (bounce & 0x02)
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if (bounce & (BOUNCE_Y | BOUNCE_BRICK))
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{
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b->dir_y *= -1; /* invert y vector */
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b->dir_y ^= random8() & 0x0F;
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#if BOUNCE_SLOWDOWN
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if (b->dir_y < 0)
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{
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@ -66,6 +103,11 @@ void ball_think (ball_t *b)
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b->y += b->dir_y;
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b->x += b->dir_x;
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if (!b->dir_x || !b->dir_y)
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{
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printf("Ball stopped!\n");
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}
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}
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void ball_die (ball_t *in_b)
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@ -76,7 +118,7 @@ void ball_die (ball_t *in_b)
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if (in_b->strength)
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{
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print_ballsleft(in_b);
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ball_spawn (in_b, (uint16_t) (rebound_getpos() * 256), (uint16_t) (NUM_ROWS-2) * 256, -120, 150, in_b->strength);
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ball_spawn_default (in_b);
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}
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}
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@ -89,16 +131,22 @@ void ball_draw (ball_t *b)
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setpixel (p, 3);
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}
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void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y, uint8_t in_strength)
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void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y)
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{
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in_ball->x = in_x;
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in_ball->y = in_y;
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in_ball->dir_x = in_dir_x;
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in_ball->dir_y = in_dir_y;
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in_ball->strength = in_strength;
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}
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void ball_spawn_default (ball_t *in_b)
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{
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ball_spawn (in_b, (uint16_t) (NUM_COLS / 2) * 256, (uint16_t) (NUM_ROWS-2) * 256, -120, 150, START_LIFES);
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int16_t xdir;
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xdir = 128 + (random8() & 0x3F);
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if (random8() & 0x01)
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xdir *= -1;
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ball_spawn (in_b, (uint16_t) rebound_getpos() * 256, (NUM_ROWS -2) * 256,
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xdir, -131);
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}
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@ -14,7 +14,7 @@ typedef struct
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uint8_t strength;
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} ball_t;
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void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y, uint8_t in_strength);
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void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y);
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/* @description Called once per game tick. Move the ball further along it's vector.
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*/
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@ -4,7 +4,7 @@ void borg_breakout();
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#ifdef MENU_SUPPORT
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//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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static uint8_t breakout_icon[8] PROGMEM = {0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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static uint8_t breakout_icon[8] PROGMEM = {0x00, 0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00}; /* our Icon */
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game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
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{
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void borg_breakout()
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{
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uint8_t rungame = 1, num_balls = 1;
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uint8_t rungame = 1, num_balls = 1, level = 0;
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ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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ball_spawn (&balls[0], (uint16_t) (NUM_COLS / 2) * 256, (uint16_t) (NUM_ROWS-2) * 256, -120, 150, START_LIFES);
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level_init(0);
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ball_spawn_default(&(balls[0]));
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balls[0].strength = START_LIFES;
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level_init(level);
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rebound_init();
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while (23)
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@ -35,5 +36,15 @@ void borg_breakout()
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print_score();
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break;
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}
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if (!level_getscorediff())
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{
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printf("lvl done\n");
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level++;
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/* respawn ball at rebound position */
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ball_spawn_default (&(balls[0]));
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balls[0].strength++;
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level_init(level);
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}
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}
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}
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@ -19,4 +19,6 @@
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#include "level.h"
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#include "rebound.h"
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#include "messages.h"
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#define MAX(a,b) (a > b) ? a : b
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#endif /* COMMON_H */
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@ -1,11 +1,19 @@
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#include "level.h"
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static uint16_t maxscore;
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/* real level definition */
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enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl);
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enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl)
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{
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switch (in_lvl)
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{
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case 0:
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/* space for the lower half of the level */
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if (in_y > (NUM_ROWS / 3))
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return sp;
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return b1; /* b1-blocks for the rest */
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case 1:
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/* space for the lower half of the level */
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if (in_y > (NUM_ROWS / 2))
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@ -56,13 +64,24 @@ enum game_field_t level_field (uint8_t in_x, uint8_t in_y, uint8_t in_lvl)
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void level_init (uint8_t in_levelnum)
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{
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uint8_t x,y;
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enum game_field_t tmp;
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maxscore = 0;
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for (x=0;x<NUM_COLS;x++)
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{
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for (y=0;y<NUM_ROWS;y++)
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{
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playfield_set (x,y, level_field (x, y, in_levelnum));
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tmp = level_field (x, y, in_levelnum);
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playfield_set (x,y, tmp);
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if (tmp <= b3)
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maxscore += tmp;
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}
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}
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maxscore += score_get();
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}
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uint16_t level_getscorediff ()
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{
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return maxscore - score_get();
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}
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@ -2,4 +2,5 @@
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#define LEVEL_H
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#include "common.h"
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void level_init (uint8_t in_levelnum);
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uint16_t level_getscorediff ();
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#endif /* LEVEL_H */
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@ -0,0 +1,20 @@
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#include "messages.h"
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void print_ballsleft (ball_t *in_b)
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{
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#ifdef SCROLLTEXT_SUPPORT
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uint8_t txt[20];
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snprintf (txt, sizeof(txt), "</#%u balls left", in_b->strength);
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scrolltext(txt);
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#endif
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}
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void print_score ()
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{
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#ifdef SCROLLTEXT_SUPPORT
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uint8_t txt[32];
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snprintf (txt, sizeof(txt), "</#GAME OVER. Your score: %u", score_get());
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scrolltext(txt);
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#endif
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}
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@ -0,0 +1,8 @@
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#include "common.h"
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#ifndef MESSAGES_H
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#define MESSAGES_H
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void print_ballsleft (ball_t *in_b);
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void print_score ();
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#endif
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@ -3,6 +3,10 @@ static enum game_field_t playfield[NUM_COLS][NUM_ROWS];
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void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field)
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{
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if (in_x >= NUM_ROWS || in_y >= NUM_COLS)
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{
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return;
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}
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playfield[in_x][in_y] = in_field;
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}
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@ -10,8 +14,9 @@ void brick_damage (uint8_t in_x, uint8_t in_y)
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{
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enum game_field_t newtype;
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if (playfield[in_x][in_y] > bs || playfield[in_x][in_y] == 0)
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if (playfield[in_x][in_y] >= bs || playfield[in_x][in_y] == 0)
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return;
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playfield[in_x][in_y] -= 1;
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score_add (1);
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}
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@ -26,7 +31,11 @@ uint8_t check_bounce (int8_t in_x, int8_t in_y)
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if (in_y >= NUM_COLS || in_y < 0)
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ov |= BOUNCE_Y;
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if (ov) return ov;
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if (ov)
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{
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return ov;
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}
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/* collisions with real objects */
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switch (playfield[abs(in_x)][abs(in_y)])
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{
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case b1:
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brick_damage (in_x, in_y);
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/* intentional fallthrough */
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case bs:
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return BOUNCE_UNDEF | ov;
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ov |= BOUNCE_BRICK;
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break;
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/* bouncing on the rebound needs special care */
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case rb:
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return BOUNCE_Y;
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ov |= BOUNCE_Y | BOUNCE_REBOUND;
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break;
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case sp:
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case bl:
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default:
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return ov;
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break;
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}
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return ov;
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}
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/* this is the actual draw function for a single field
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@ -2,9 +2,12 @@
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#define PLAYFIELD_H
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#include "common.h"
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#define BOUNCE_NONE 0x00
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#define BOUNCE_X 0x01
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#define BOUNCE_Y 0x02
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#define BOUNCE_UNDEF 0x04
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#define BOUNCE_BRICK 0x08
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#define BOUNCE_REBOUND 0x10
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/* entries for the playing field */
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enum game_field_t
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@ -0,0 +1,44 @@
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#include "rebound.h"
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#include <stdio.h>
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static uint8_t rbpos;
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uint8_t rebound_getpos ()
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{
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return (rbpos + (REBOUND_SIZE / 2));
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}
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void rebound_init()
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{
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rbpos = (NUM_ROWS / 2) - (REBOUND_SIZE / 2);
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rebound_draw();
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}
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void rebound_draw ()
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{
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uint8_t i;
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for (i=rbpos;i<rbpos + REBOUND_SIZE;i++)
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{
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playfield_set (i, NUM_ROWS-1, rb); /* set rebound pixel */
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}
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}
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void rebound_tick()
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{
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/* directions are inverted (JOYISLEFT means RIGHT) */
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if (JOYISRIGHT && rbpos)
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{
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playfield_set (rbpos + REBOUND_SIZE, NUM_ROWS-1, sp); /* clear rebound pixel */
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rbpos--;
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playfield_set (rbpos, NUM_ROWS-1, rb); /* set rebound pixel */
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}
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if (JOYISLEFT && rbpos < (NUM_COLS - (REBOUND_SIZE+1)))
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{
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playfield_set (rbpos, NUM_ROWS-1, sp); /* clear rebound pixel */
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rbpos++;
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playfield_set (rbpos + REBOUND_SIZE, NUM_ROWS-1, rb); /* set rebound pixel */
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}
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rebound_draw();
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}
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@ -0,0 +1,7 @@
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#ifndef REBOUND_H
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#define REBOUND_H
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#include "common.h"
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void rebound_init();
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void rebound_tick();
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uint8_t rebound_getpos ();
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#endif
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@ -0,0 +1,11 @@
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#include "score.h"
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static uint16_t score = 0;
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void score_add (uint8_t in_score)
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{
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score += in_score;
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}
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uint16_t score_get()
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{
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return score;
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}
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