tuned moire pattern for LoL Shield
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56a267bada
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8d3a5cfaae
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@ -25,8 +25,12 @@
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void moire(void)
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void moire(void)
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{
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{
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// add rotating color map
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// add rotating color map
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#if NUMPLANE == 3
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#if NUMPLANE == 3 && NUM_COLS == 16 && NUM_ROWS == 16
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static unsigned char const gradient[] = {0, 1, 2, 3, 2, 1};
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static unsigned char const gradient[] = {0, 1, 2, 3, 2, 1};
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# define WRAP 6u
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#elif NUMPLANE == 3 && NUM_COLS == 14 && NUM_ROWS == 9
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static unsigned char const gradient[] = {0, 1, 1, 2, 2, 3, 3, 2, 2, 1, 1};
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# define WRAP 11u
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#else
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#else
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static unsigned char gradient[NUMPLANE * 2u] = {0};
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static unsigned char gradient[NUMPLANE * 2u] = {0};
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for (unsigned char i = 1; i <= NUMPLANE; ++i)
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for (unsigned char i = 1; i <= NUMPLANE; ++i)
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@ -34,6 +38,7 @@ void moire(void)
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gradient[i] = i;
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gradient[i] = i;
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gradient[(NUMPLANE * 2) - i] = i;
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gradient[(NUMPLANE * 2) - i] = i;
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}
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}
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# define WRAP (2u * NUMPLANE)
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#endif
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#endif
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unsigned int cycles = 30000;
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unsigned int cycles = 30000;
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@ -81,7 +86,7 @@ void moire(void)
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wait(40);
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wait(40);
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}
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}
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// ensure the color index keeps within bounds
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// ensure the color index keeps within bounds
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color_index %= (2u * NUMPLANE);
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color_index %= WRAP;
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}
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}
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}
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}
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