added breakout demo animation
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dae3a805e7
commit
96939cf72d
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@ -25,5 +25,8 @@ ifeq ($(ANIMATION_GAMEOFLIFE),y)
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SRC += gameoflife.c
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endif
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ifeq ($(ANIMATION_BREAKOUT),y)
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SRC += breakout_demo.c
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endif
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include $(TOPDIR)/rules.mk
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@ -0,0 +1,6 @@
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#include "../games/breakout/breakout.h"
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void breakout_demo()
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{
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borg_breakout(1);
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}
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@ -0,0 +1,6 @@
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#ifndef BREAKOUT_DEMO_H_
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#define BREAKOUT_DEMO_H_
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void breakout_demo();
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#endif /* BREAKOUT_DEMO_H_ */
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@ -74,6 +74,7 @@ comment "Animations"
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dep_bool "Stonefly" ANIMATION_STONEFLY $RANDOM_SUPPORT $GAME_TETRIS_CORE
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dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
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dep_bool "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
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dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT
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bool "M Herweg" ANIMATION_MHERWEG
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comment "Special Animations"
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@ -9,6 +9,7 @@
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#include "animations/gameoflife.h"
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#include "animations/stonefly.h"
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#include "animations/flyingdots.h"
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#include "animations/breakout_demo.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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@ -117,8 +118,14 @@ void display_loop(){
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break;
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#endif
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#ifdef ANIMATION_MHERWEG
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#ifdef ANIMATION_BREAKOUT
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case 12:
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breakout_demo();
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break;
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#endif
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#ifdef ANIMATION_MHERWEG
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case 13:
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lines1();
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dots1();
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movinglines();
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@ -17,7 +17,7 @@
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*/
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#include "common.h"
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static void borg_breakout();
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#include "breakout.h"
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#ifdef MENU_SUPPORT
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//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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@ -25,14 +25,34 @@ static uint8_t breakout_icon[8] PROGMEM = {0x00, 0x18, 0x18, 0x00, 0x00, 0xff, 0
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game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
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{
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&borg_breakout,
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&borg_breakout_game,
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breakout_icon
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};
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#endif
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void borg_breakout()
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void borg_breakout_game()
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{
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uint8_t level = 0;
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borg_breakout(0);
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}
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void borg_breakout(uint8_t demomode)
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{
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uint8_t ignorescore_buffer = ignorescore;
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uint16_t cycles = DEMO_CYCLES;
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uint8_t level;
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if (demomode)
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{
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level = 4;
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ignorescore = 1;
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}
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else
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{
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level = 0;
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ignorescore = 0;
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}
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ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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@ -41,10 +61,15 @@ void borg_breakout()
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level_init(level);
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rebound_init();
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while (23)
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while (cycles != 0)
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{
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wait(50);
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rebound_tick();
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if (demomode)
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rebound_tick(&balls[0]);
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else
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rebound_tick(NULL);
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ball_think(&(balls[0]));
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playfield_draw();
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ball_draw(&(balls[0]));
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@ -63,5 +88,10 @@ void borg_breakout()
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level_init(level);
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rebound_init();
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}
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if (demomode)
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--cycles;
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}
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ignorescore = ignorescore_buffer;
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}
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@ -0,0 +1,28 @@
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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* Place - Suite 330, Boston, MA 02111-1307 USA.
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*
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* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
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*
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*/
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#ifndef BREAKOUT_H_
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#define BREAKOUT_H_
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#include <stdint.h>
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void borg_breakout_game();
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void borg_breakout(uint8_t demomode);
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#endif /* BREAKOUT_H_ */
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@ -30,5 +30,7 @@ static const int8_t rebound_reflection[6][2] =
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{ 72, -20} /* offside right */
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};
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#define DEMO_CYCLES 1200;
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#endif /* CONFIG_H */
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@ -54,8 +54,19 @@ void rebound_draw ()
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printf("rpos: %i\n", rbpos);
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}
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void rebound_tick()
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void rebound_tick(ball_t *ball)
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{
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if (ball != NULL)
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{
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rbpos = (uint8_t) abs(ball->x / 256);
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if (rbpos < 0)
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rbpos = 0;
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if (rbpos > (NUM_COLS - REBOUND_SIZE))
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rbpos = NUM_COLS - REBOUND_SIZE;
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rebound_draw();
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}
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else
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{
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/* directions are inverted (JOYISLEFT means RIGHT) */
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if (JOYISRIGHT && rbpos)
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{
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rbpos++;
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rebound_draw();
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}
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}
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}
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@ -20,7 +20,7 @@
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#ifndef REBOUND_H
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#define REBOUND_H
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void rebound_init();
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void rebound_tick();
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void rebound_tick(ball_t *ball);
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void rebound_draw();
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uint8_t rebound_getpos();
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void rebound_reflect(ball_t *b, int8_t in_x);
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*/
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#include "score.h"
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static uint16_t score = 0;
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void score_add (uint8_t in_score)
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{
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if (!ignorescore)
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score += in_score;
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}
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#ifndef SCORE_H
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#define SCORE_H
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uint8_t ignorescore;
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void score_add(uint8_t);
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uint16_t score_get();
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