removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway)

This commit is contained in:
Christian Kroll 2010-12-21 13:15:32 +00:00
parent 108cf1321d
commit ad44254968
3 changed files with 2 additions and 25 deletions

View File

@ -39,27 +39,11 @@ void borg_breakout_game()
void borg_breakout(uint8_t demomode)
{
// save pointer address just in case that the breakout demo was previously
// running so it can reentered
char (*old_playfield)[NUM_COLS][NUM_ROWS] = playfield;
// new playing field
char my_playfield[NUM_COLS][NUM_ROWS];
playfield = &my_playfield;
uint8_t ignorescore_buffer = ignorescore;
uint16_t cycles = DEMO_CYCLES;
uint8_t level;
if (demomode)
{
level = random8() % 5;
ignorescore = 1;
}
else
{
level = 0;
ignorescore = 0;
}
uint8_t level = demomode ? random8() % 5 : 0;
ball_t balls[1];
/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
@ -104,8 +88,4 @@ void borg_breakout(uint8_t demomode)
// alternate the value of the tick divider
tick_divider = tick_divider ? 0 : 1;
}
ignorescore = ignorescore_buffer;
// restore saved pointer
playfield = old_playfield;
}

View File

@ -20,7 +20,6 @@ static uint16_t score = 0;
void score_add (uint8_t in_score)
{
if (!ignorescore)
score += in_score;
}

View File

@ -20,8 +20,6 @@
#ifndef SCORE_H
#define SCORE_H
uint8_t ignorescore;
void score_add(uint8_t);
uint16_t score_get();
#endif