From d4dbc53e5a2fbc25a5600f4c790d3241ea25c1d6 Mon Sep 17 00:00:00 2001 From: Christian Kroll Date: Sat, 17 May 2014 19:28:57 +0200 Subject: [PATCH] ltnant.c: forgot to adjust index cut off, also refined the code a bit --- src/animations/ltn_ant.c | 54 +++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 31 deletions(-) diff --git a/src/animations/ltn_ant.c b/src/animations/ltn_ant.c index 12c8fa0..0cf3d8f 100644 --- a/src/animations/ltn_ant.c +++ b/src/animations/ltn_ant.c @@ -35,13 +35,13 @@ #define NX (UNUM_COLS - 1u) #define NY (UNUM_ROWS - 1u) -static coord_t const xdcomp[] = {0, P, 0, NX}; -static coord_t const ydcomp[] = {P, 0, NY, 0}; +static coord_t const xdcomp[] = {0, NX, 0, P}; +static coord_t const ydcomp[] = {P, 0, NY, 0}; typedef struct ant_s { - coord_t x, y; - coord_t ox, oy; /* Used to set old pixels to brightness 2 */ - unsigned char vector_index; + coord_t x, y; /* current postion */ + coord_t ox, oy; /* previous position, used to dim out old pixels */ + unsigned char vector_index; /* index to one of (0,1),(1,0),(0,-1),(-1,0) */ } ant_t; void ltn_ant() { @@ -51,43 +51,35 @@ void ltn_ant() { unsigned int cycles = 500; - /* Random start position and direction */ - ant.x = random8() % UNUM_COLS; - ant.y = random8() % UNUM_ROWS; + /* random start position and direction */ + ant.x = ant.ox = random8() % UNUM_COLS; + ant.y = ant.oy = random8() % UNUM_ROWS; - /* Make sure we do have a valid vector */ + /* make sure we have a valid vector */ ant.vector_index = random8() % 4u; - ant.ox = ant.x; - ant.oy = ant.y; - - while(cycles != 0) { - /* If the pixel is not set turn it on */ + while(cycles--) { + /* if the pixel is turned off turn it on */ if(get_pixel((pixel) {ant.x, ant.y}) == 0) { - setpixel((pixel) {ant.x, ant.y}, 3); - - // turn right - ant.vector_index = (ant.vector_index + 1u) % 8u; - - /* Lets the last pixel be darker than the latest */ - if((ant.ox != ant.x) || (ant.oy != ant.y)) - setpixel((pixel) {ant.ox, ant.oy}, 2); + setpixel((pixel) {ant.x, ant.y}, NUMPLANE); + ant.vector_index = (ant.vector_index + 3u) % 4u; // turn left + /* dim the previous pixel */ + setpixel((pixel){ant.ox, ant.oy}, NUMPLANE - 1); + + /* memorize this position */ ant.ox = ant.x; ant.oy = ant.y; + /* if the pixel is turned on turn it off */ } else { setpixel((pixel) {ant.x, ant.y}, 0); - // turn left - ant.vector_index = (ant.vector_index + 3u) % 8u; + ant.vector_index = (ant.vector_index + 1u) % 4u; // turn right } + /* move to next pixel, playing field is modeled after a torus */ + ant.x = (ant.x + xdcomp[ant.vector_index]) % UNUM_COLS; + ant.y = (ant.y + ydcomp[ant.vector_index]) % UNUM_ROWS; + wait(100); - - /* Playing field is modeled after a torus */ - ant.x = (coord_t)(ant.x + xdcomp[ant.vector_index]) % UNUM_COLS; - ant.y = (coord_t)(ant.y + ydcomp[ant.vector_index]) % UNUM_ROWS; - - cycles--; } - wait(300); }