whitespace fun: removed those pesky ^M characters
This commit is contained in:
parent
6c862db18d
commit
ec2a705456
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@ -1,18 +1,18 @@
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//EEPPROM compatibility support for simulator
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#ifdef AVR
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#include <avr/eeprom.h>
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#else
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#include <stdint.h>
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void eeprom_write_byte (uint8_t *p, uint8_t value);
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void eeprom_write_word (uint16_t *p, uint16_t value);
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uint8_t eeprom_read_byte (const uint8_t *p);
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uint16_t eeprom_read_word (const uint16_t *p);
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#define eeprom_busy_wait()
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#define EEMEM __attribute__((section(".eeprom")))
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#endif
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//EEPPROM compatibility support for simulator
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#ifdef AVR
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#include <avr/eeprom.h>
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#else
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#include <stdint.h>
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void eeprom_write_byte (uint8_t *p, uint8_t value);
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void eeprom_write_word (uint16_t *p, uint16_t value);
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uint8_t eeprom_read_byte (const uint8_t *p);
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uint16_t eeprom_read_word (const uint16_t *p);
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#define eeprom_busy_wait()
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#define EEMEM __attribute__((section(".eeprom")))
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#endif
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@ -1,3 +1,3 @@
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#define sei()
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#define cli()
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#define sei()
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#define cli()
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@ -1,4 +1,4 @@
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void display_loop();
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extern jmp_buf newmode_jmpbuf;
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void display_loop();
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extern jmp_buf newmode_jmpbuf;
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@ -1,22 +1,22 @@
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ifeq ($(GAME_TETRIS_CORE),y)
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SUBDIRS += $(TOPDIR)/games/tetris
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endif
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ifeq ($(GAME_SPACE_INVADERS),y)
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SUBDIRS += $(TOPDIR)/games/space_invaders
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endif
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ifeq ($(GAME_SNAKE),y)
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SUBDIRS += $(TOPDIR)/games/snake
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endif
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ifeq ($(ANIMATION_SNAKE),y)
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ifneq ($(GAME_SNAKE),y)
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SUBDIRS += $(TOPDIR)/games/snake
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endif
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endif
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ifeq ($(GAME_BREAKOUT),y)
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SUBDIRS += $(TOPDIR)/games/breakout
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endif
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ifeq ($(GAME_TETRIS_CORE),y)
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SUBDIRS += $(TOPDIR)/games/tetris
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endif
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ifeq ($(GAME_SPACE_INVADERS),y)
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SUBDIRS += $(TOPDIR)/games/space_invaders
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endif
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ifeq ($(GAME_SNAKE),y)
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SUBDIRS += $(TOPDIR)/games/snake
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endif
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ifeq ($(ANIMATION_SNAKE),y)
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ifneq ($(GAME_SNAKE),y)
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SUBDIRS += $(TOPDIR)/games/snake
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endif
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endif
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ifeq ($(GAME_BREAKOUT),y)
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SUBDIRS += $(TOPDIR)/games/breakout
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endif
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@ -1,471 +1,471 @@
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/**
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* \defgroup Snake Snake, a casual game including a demo mode.
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*
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* @{
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*/
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/**
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* @file snake_game.c
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* @brief Implementation of the snake game.
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* @author Peter Fuhrmann, Martin Ongsiek, Daniel Otte, Christian Kroll
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*/
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#include <assert.h>
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#include <stdint.h>
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#include "../../config.h"
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#include "../../compat/pgmspace.h"
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#include "../../pixel.h"
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#include "../../random/prng.h"
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#include "../../util.h"
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#include "../../joystick/joystick.h"
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#include "../../menu/menu.h"
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#include "snake_game.h"
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#if defined MENU_SUPPORT && defined GAME_SNAKE
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// snake icon (MSB is leftmost pixel)
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static const uint8_t icon[8] PROGMEM =
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{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf};
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game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) =
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{
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&snake_game,
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icon,
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};
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#endif
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/**
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* If defined, joystick controls are NOT as "seen" by the snake but absolute,
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* that is, if pressing up, snake goes up, etc.
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*/
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#define SNAKE_NEWCONTROL
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#if !defined USNAKE_MAX_LENGTH || defined DOXYGEN
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/** The maximum length of the snake. */
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#define USNAKE_MAX_LENGTH 64u
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#endif
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#if !defined SNAKE_MAX_APPLES || defined DOXYGEN
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/** The maximum number of apples lying on the playing field. */
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#define SNAKE_MAX_APPLES 10
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#endif
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#if !defined SNAKE_CYCLE_DELAY || defined DOXYGEN
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/** Delay (in ms) between every state change. */
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#define SNAKE_CYCLE_DELAY 100
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#endif
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#if !defined SNAKE_TERMINATION_DELAY || defined DOXYGEN
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/** Delay (in ms) between every disappearing pixel of a dying snake. */
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#define SNAKE_TERMINATION_DELAY 60
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#endif
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/** The color of the surrounding border. */
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#define SNAKE_COLOR_BORDER 3
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/** The color of the snake. */
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#define SNAKE_COLOR_PROTAGONIST 3
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/** The color of the apples. */
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#define SNAKE_COLOR_APPLE 3
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/**
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* Directions of the snake.
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*/
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enum snake_dir_e
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{
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SNAKE_DIR_UP, /**< Snake is heading up. */
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SNAKE_DIR_RIGHT,/**< Snake is heading right. */
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SNAKE_DIR_DOWN, /**< Snake is heading down. */
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SNAKE_DIR_LEFT, /**< Snake is heading left. */
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SNAKE_DIR_NONE /**< Helper value for a "resting" joystick. */
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};
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#ifdef NDEBUG
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typedef uint8_t snake_dir_t;
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#else
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typedef enum snake_dir_e snake_dir_t;
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#endif
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/**
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* This structure represents the snake character itself. It keeps track of the
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* snake's segments, its head and tail and the direction it is heading.
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*/
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typedef struct snake_protagonist_s
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{
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pixel aSegments[USNAKE_MAX_LENGTH]; /**< All segments of the snake. */
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uint8_t nHeadIndex; /**< Index of the head segment. */
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uint8_t nTailIndex; /**< Index of the tail segment. */
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snake_dir_t dir; /**< Direction of the snake. */
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} snake_protagonist_t;
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/**
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* This structure keeps track of all apples which are on the playing field.
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*/
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typedef struct snake_apples_s
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{
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pixel aApples[SNAKE_MAX_APPLES]; /**< Positions of all existing apples. */
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uint8_t nAppleCount; /**< Count of currently existing apples. */
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} snake_apples_t;
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/**
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* This function returns the next position which is calculated from a given
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* (current) position and a direction.
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* @param pxNext The position we're going to leave.
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* @param dir The direction that we are heading.
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* @return The next position according the given direction.
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*/
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static pixel snake_nextDirection(pixel const pxNext,
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snake_dir_t const dir)
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{
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assert(dir < 4);
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static int8_t const nDelta[] = {0, -1, 0, 1, 0};
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return (pixel){pxNext.x + nDelta[dir], pxNext.y + nDelta[dir + 1]};
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}
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/**
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* This function draws a border around the playing field.
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*/
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static void snake_drawBorder(void)
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{
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#if NUM_COLS == NUM_ROWS
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for (uint8_t i = NUM_COLS; i--;)
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{
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setpixel((pixel){i, 0}, SNAKE_COLOR_BORDER);
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setpixel((pixel){i, NUM_ROWS - 1}, SNAKE_COLOR_BORDER);
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setpixel((pixel){0, i}, SNAKE_COLOR_BORDER);
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setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER);
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}
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#else
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for (uint8_t x = NUM_COLS; x--;)
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{
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setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER);
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setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER);
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}
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for (uint8_t y = NUM_ROWS; y--;)
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{
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setpixel((pixel){0, y}, SNAKE_COLOR_BORDER);
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setpixel((pixel){NUM_COLS - 1, y}, SNAKE_COLOR_BORDER);
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}
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#endif
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}
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#ifdef GAME_SNAKE
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/**
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* This function translates hardware port information into joystick directions.
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* @return The current direction of the joystick.
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* @see snake_dir_e
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*/
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static snake_dir_t snake_queryJoystick(void)
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{
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snake_dir_t dirJoystick;
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if (JOYISUP)
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{
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dirJoystick = SNAKE_DIR_UP;
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}
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else if (JOYISRIGHT)
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{
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dirJoystick = SNAKE_DIR_RIGHT;
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}
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else if (JOYISDOWN)
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{
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dirJoystick = SNAKE_DIR_DOWN;
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}
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else if (JOYISLEFT)
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{
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dirJoystick = SNAKE_DIR_LEFT;
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}
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else
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{
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dirJoystick = SNAKE_DIR_NONE;
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}
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return dirJoystick;
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}
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#endif
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/**
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* This function initializes the structure which represents the snake itself.
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* @param pprotSnake The pointer the protagonist structure to be initialized.
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*/
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static void snake_initGameProtagonist(snake_protagonist_t *pprotSnake)
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{
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pprotSnake->aSegments[0] = (pixel){NUM_COLS / 2, NUM_ROWS / 2};
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pprotSnake->aSegments[1] = (pixel){NUM_COLS / 2, NUM_ROWS / 2 - 1};
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pprotSnake->nTailIndex = 0;
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pprotSnake->nHeadIndex = 1;
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pprotSnake->dir = SNAKE_DIR_UP;
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}
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#ifdef GAME_SNAKE
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/**
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* Determines the next direction of the snake depending on the joystick's input.
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* @param pprotSnake A pointer to the structure of the protagonist.
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* @param pdirLast Last joystick direction to recognize prolonged key presses.
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*/
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static void snake_userControl(snake_protagonist_t *pprotSnake,
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snake_dir_t *pdirLast)
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{
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snake_dir_t dirJoystick = snake_queryJoystick();
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#ifdef SNAKE_NEWCONTROL
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if (dirJoystick != SNAKE_DIR_NONE)
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{
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// valid transitions can only be uneven
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if ((pprotSnake->dir + dirJoystick) & 0x01)
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{
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pprotSnake->dir = dirJoystick;
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}
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}
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#else
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if ((dirJoystick ^ *pdirLast) && (dirJoystick != SNAKE_DIR_NONE))
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{
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// only left or right movements are valid
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if (dirJoystick & 0x01)
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{
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// rotate through directions (either clockwise or counterclockwise)
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pprotSnake->dir = (pprotSnake->dir +
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(dirJoystick == SNAKE_DIR_LEFT ? 3 : 1)) % 4u;
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}
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}
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*pdirLast = dirJoystick;
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#endif
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}
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#endif
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#ifdef ANIMATION_SNAKE
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/**
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* This function approximates the next direction which may lead to an apple
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* (with a particular probability).
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* @param pprotSnake A pointer to the hungry protagonist.
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* @param pApples A pointer to a bunch of apples.
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*/
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static void snake_autoRoute(snake_protagonist_t *pprotSnake,
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snake_apples_t *pApples)
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{
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pixel pxHead = pprotSnake->aSegments[pprotSnake->nHeadIndex];
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if (random8() < 80)
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{
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uint8_t nNextApple = 0;
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if (pApples->nAppleCount)
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{
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uint8_t nMinDist = UINT8_MAX;
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for (uint8_t i = 0; i < pApples->nAppleCount; ++i)
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{
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uint8_t nDistX;
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if (pxHead.x > pApples->aApples[i].x)
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{
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nDistX = pxHead.x - pApples->aApples[i].x;
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}
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else
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{
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nDistX = pApples->aApples[i].x - pxHead.x;
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}
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uint8_t nDistY;
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if (pxHead.y > pApples->aApples[i].y)
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{
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nDistY = pxHead.y - pApples->aApples[i].y;
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}
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else
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{
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nDistY = pApples->aApples[i].y - pxHead.y;
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}
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if ((nDistX + nDistY) < nMinDist)
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{
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nMinDist = nDistX + nDistY;
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nNextApple = i;
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}
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}
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if (pprotSnake->dir ^ 0x01) // vertical direction?
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{
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pprotSnake->dir = pApples->aApples[nNextApple].x > pxHead.x ?
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SNAKE_DIR_LEFT : SNAKE_DIR_RIGHT;
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}
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else
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{
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pprotSnake->dir = pApples->aApples[nNextApple].y > pxHead.y ?
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SNAKE_DIR_DOWN : SNAKE_DIR_UP;
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}
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}
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}
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for (uint8_t i = 0; i < 4; ++i)
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{
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pixel pxTest = snake_nextDirection(pxHead, pprotSnake->dir);
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if (get_pixel(pxTest))
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{
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for (uint8_t j = 0; j < pApples->nAppleCount; ++j)
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{
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if ((pxTest.x == pApples->aApples[j].x) &&
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(pxTest.y == pApples->aApples[j].y))
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{
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return;
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}
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}
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pprotSnake->dir = (pprotSnake->dir + 1u) % 4u;
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}
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else
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{
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break;
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}
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}
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}
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#endif
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/**
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* Small animation that lets the dying snake disappear piece by piece.
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* @param pprotSnake A pointer to the dying snake.
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*/
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static void snake_eliminateProtagonist(snake_protagonist_t *pprotSnake)
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{
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while (pprotSnake->nTailIndex != pprotSnake->nHeadIndex)
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{
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clearpixel(pprotSnake->aSegments[pprotSnake->nTailIndex++]);
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pprotSnake->nTailIndex %= USNAKE_MAX_LENGTH;
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wait(SNAKE_TERMINATION_DELAY);
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}
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}
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/**
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* Initializes the structure that keeps track of all currently existing apples.
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* @param pApples Pointer to the set of apples in question.
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*/
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static void snake_initApples(snake_apples_t *pApples)
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{
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pApples->nAppleCount = 0;
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}
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/**
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* Checks for an apple at a given position and removes it if there is one.
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* @param pApples The set of apples which are lying on the playing field.
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* @param pxHead The position to be tested.
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* @return 0 if no apples were found, 1 otherwise
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*/
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static uint8_t snake_checkForApple(snake_apples_t *pApples, pixel pxHead)
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{
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for (uint8_t i = pApples->nAppleCount; i--;)
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{
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if ((pxHead.x == pApples->aApples[i].x) &&
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(pxHead.y == pApples->aApples[i].y))
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{
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for (; i < pApples->nAppleCount; ++i)
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{
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pApples->aApples[i] = pApples->aApples[i + 1];
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}
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--pApples->nAppleCount;
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return 1;
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}
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}
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return 0;
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}
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/**
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* Creates some new apples from time to time.
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* @param pApples Pointer to a set of apples.
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*/
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static void snake_spawnApples(snake_apples_t *pApples)
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{
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if ((pApples->nAppleCount < SNAKE_MAX_APPLES) && (random8() < 10))
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{
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pixel pxApple = (pixel){(random8() % (NUM_COLS-2)) + 1,
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(random8() % (NUM_ROWS - 2)) + 1};
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if (!get_pixel(pxApple))
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{
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pApples->aApples[pApples->nAppleCount++] = pxApple;
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}
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}
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}
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/**
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* The main loop (plus initialization) that both drives the game and the
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* demo mode.
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* @param bDemoMode 0 indicates game mode, 1 indicates demo mode
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*/
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void snake_engine(uint8_t bDemoMode)
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||||
{
|
||||
// init
|
||||
snake_protagonist_t protSnake;
|
||||
snake_initGameProtagonist(&protSnake);
|
||||
snake_apples_t apples;
|
||||
snake_initApples(&apples);
|
||||
snake_dir_t dirLast = SNAKE_DIR_NONE;
|
||||
|
||||
// init screen
|
||||
clear_screen(0);
|
||||
snake_drawBorder();
|
||||
|
||||
for (uint8_t nAppleColor = 0; 1; nAppleColor ^= SNAKE_COLOR_APPLE)
|
||||
{
|
||||
// determine new direction
|
||||
#if defined ANIMATION_SNAKE && defined GAME_SNAKE
|
||||
if (bDemoMode)
|
||||
{
|
||||
snake_autoRoute(&protSnake, &apples);
|
||||
}
|
||||
else
|
||||
{
|
||||
snake_userControl(&protSnake, &dirLast);
|
||||
}
|
||||
#elif defined ANIMATION_SNAKE
|
||||
snake_autoRoute(&protSnake, &apples);
|
||||
#else
|
||||
snake_userControl(&protSnake, &dirLast);
|
||||
#endif
|
||||
|
||||
// actually move head
|
||||
pixel pxOldHead = protSnake.aSegments[protSnake.nHeadIndex];
|
||||
protSnake.nHeadIndex = (protSnake.nHeadIndex + 1u) % USNAKE_MAX_LENGTH;
|
||||
protSnake.aSegments[protSnake.nHeadIndex] =
|
||||
snake_nextDirection(pxOldHead, protSnake.dir);
|
||||
|
||||
// look if we have found an apple
|
||||
if (!snake_checkForApple(&apples,
|
||||
protSnake.aSegments[protSnake.nHeadIndex]))
|
||||
{
|
||||
// quit game if we hit something which is not an apple
|
||||
if (get_pixel(protSnake.aSegments[protSnake.nHeadIndex]))
|
||||
{
|
||||
snake_eliminateProtagonist(&protSnake);
|
||||
return;
|
||||
}
|
||||
|
||||
// remove last segment
|
||||
clearpixel(protSnake.aSegments[protSnake.nTailIndex])
|
||||
protSnake.nTailIndex =
|
||||
(protSnake.nTailIndex + 1u) % USNAKE_MAX_LENGTH;
|
||||
|
||||
// new apples
|
||||
snake_spawnApples(&apples);
|
||||
}
|
||||
// draw new head
|
||||
setpixel(protSnake.aSegments[protSnake.nHeadIndex],
|
||||
SNAKE_COLOR_PROTAGONIST);
|
||||
|
||||
// draw apples
|
||||
for (uint8_t i = apples.nAppleCount; i--;)
|
||||
{
|
||||
setpixel(apples.aApples[i], nAppleColor);
|
||||
}
|
||||
|
||||
wait(SNAKE_CYCLE_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Snake in game mode.
|
||||
*/
|
||||
void snake_game(void)
|
||||
{
|
||||
snake_engine(0);
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
/**
|
||||
* \defgroup Snake Snake, a casual game including a demo mode.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file snake_game.c
|
||||
* @brief Implementation of the snake game.
|
||||
* @author Peter Fuhrmann, Martin Ongsiek, Daniel Otte, Christian Kroll
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdint.h>
|
||||
#include "../../config.h"
|
||||
#include "../../compat/pgmspace.h"
|
||||
#include "../../pixel.h"
|
||||
#include "../../random/prng.h"
|
||||
#include "../../util.h"
|
||||
#include "../../joystick/joystick.h"
|
||||
#include "../../menu/menu.h"
|
||||
#include "snake_game.h"
|
||||
|
||||
|
||||
#if defined MENU_SUPPORT && defined GAME_SNAKE
|
||||
// snake icon (MSB is leftmost pixel)
|
||||
static const uint8_t icon[8] PROGMEM =
|
||||
{0xff, 0x81, 0xbd, 0xa5, 0xa5, 0xad, 0xa1, 0xbf};
|
||||
|
||||
game_descriptor_t snake_game_descriptor __attribute__((section(".game_descriptors"))) =
|
||||
{
|
||||
&snake_game,
|
||||
icon,
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* If defined, joystick controls are NOT as "seen" by the snake but absolute,
|
||||
* that is, if pressing up, snake goes up, etc.
|
||||
*/
|
||||
#define SNAKE_NEWCONTROL
|
||||
|
||||
#if !defined USNAKE_MAX_LENGTH || defined DOXYGEN
|
||||
/** The maximum length of the snake. */
|
||||
#define USNAKE_MAX_LENGTH 64u
|
||||
#endif
|
||||
|
||||
#if !defined SNAKE_MAX_APPLES || defined DOXYGEN
|
||||
/** The maximum number of apples lying on the playing field. */
|
||||
#define SNAKE_MAX_APPLES 10
|
||||
#endif
|
||||
|
||||
#if !defined SNAKE_CYCLE_DELAY || defined DOXYGEN
|
||||
/** Delay (in ms) between every state change. */
|
||||
#define SNAKE_CYCLE_DELAY 100
|
||||
#endif
|
||||
|
||||
#if !defined SNAKE_TERMINATION_DELAY || defined DOXYGEN
|
||||
/** Delay (in ms) between every disappearing pixel of a dying snake. */
|
||||
#define SNAKE_TERMINATION_DELAY 60
|
||||
#endif
|
||||
|
||||
/** The color of the surrounding border. */
|
||||
#define SNAKE_COLOR_BORDER 3
|
||||
/** The color of the snake. */
|
||||
#define SNAKE_COLOR_PROTAGONIST 3
|
||||
/** The color of the apples. */
|
||||
#define SNAKE_COLOR_APPLE 3
|
||||
|
||||
|
||||
/**
|
||||
* Directions of the snake.
|
||||
*/
|
||||
enum snake_dir_e
|
||||
{
|
||||
SNAKE_DIR_UP, /**< Snake is heading up. */
|
||||
SNAKE_DIR_RIGHT,/**< Snake is heading right. */
|
||||
SNAKE_DIR_DOWN, /**< Snake is heading down. */
|
||||
SNAKE_DIR_LEFT, /**< Snake is heading left. */
|
||||
SNAKE_DIR_NONE /**< Helper value for a "resting" joystick. */
|
||||
};
|
||||
#ifdef NDEBUG
|
||||
typedef uint8_t snake_dir_t;
|
||||
#else
|
||||
typedef enum snake_dir_e snake_dir_t;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This structure represents the snake character itself. It keeps track of the
|
||||
* snake's segments, its head and tail and the direction it is heading.
|
||||
*/
|
||||
typedef struct snake_protagonist_s
|
||||
{
|
||||
pixel aSegments[USNAKE_MAX_LENGTH]; /**< All segments of the snake. */
|
||||
uint8_t nHeadIndex; /**< Index of the head segment. */
|
||||
uint8_t nTailIndex; /**< Index of the tail segment. */
|
||||
snake_dir_t dir; /**< Direction of the snake. */
|
||||
} snake_protagonist_t;
|
||||
|
||||
|
||||
/**
|
||||
* This structure keeps track of all apples which are on the playing field.
|
||||
*/
|
||||
typedef struct snake_apples_s
|
||||
{
|
||||
pixel aApples[SNAKE_MAX_APPLES]; /**< Positions of all existing apples. */
|
||||
uint8_t nAppleCount; /**< Count of currently existing apples. */
|
||||
} snake_apples_t;
|
||||
|
||||
|
||||
/**
|
||||
* This function returns the next position which is calculated from a given
|
||||
* (current) position and a direction.
|
||||
* @param pxNext The position we're going to leave.
|
||||
* @param dir The direction that we are heading.
|
||||
* @return The next position according the given direction.
|
||||
*/
|
||||
static pixel snake_nextDirection(pixel const pxNext,
|
||||
snake_dir_t const dir)
|
||||
{
|
||||
assert(dir < 4);
|
||||
static int8_t const nDelta[] = {0, -1, 0, 1, 0};
|
||||
return (pixel){pxNext.x + nDelta[dir], pxNext.y + nDelta[dir + 1]};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This function draws a border around the playing field.
|
||||
*/
|
||||
static void snake_drawBorder(void)
|
||||
{
|
||||
#if NUM_COLS == NUM_ROWS
|
||||
for (uint8_t i = NUM_COLS; i--;)
|
||||
{
|
||||
setpixel((pixel){i, 0}, SNAKE_COLOR_BORDER);
|
||||
setpixel((pixel){i, NUM_ROWS - 1}, SNAKE_COLOR_BORDER);
|
||||
setpixel((pixel){0, i}, SNAKE_COLOR_BORDER);
|
||||
setpixel((pixel){NUM_COLS -1, i}, SNAKE_COLOR_BORDER);
|
||||
}
|
||||
#else
|
||||
for (uint8_t x = NUM_COLS; x--;)
|
||||
{
|
||||
setpixel((pixel){x, 0}, SNAKE_COLOR_BORDER);
|
||||
setpixel((pixel){x, NUM_ROWS - 1}, SNAKE_COLOR_BORDER);
|
||||
}
|
||||
for (uint8_t y = NUM_ROWS; y--;)
|
||||
{
|
||||
setpixel((pixel){0, y}, SNAKE_COLOR_BORDER);
|
||||
setpixel((pixel){NUM_COLS - 1, y}, SNAKE_COLOR_BORDER);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GAME_SNAKE
|
||||
/**
|
||||
* This function translates hardware port information into joystick directions.
|
||||
* @return The current direction of the joystick.
|
||||
* @see snake_dir_e
|
||||
*/
|
||||
static snake_dir_t snake_queryJoystick(void)
|
||||
{
|
||||
snake_dir_t dirJoystick;
|
||||
if (JOYISUP)
|
||||
{
|
||||
dirJoystick = SNAKE_DIR_UP;
|
||||
}
|
||||
else if (JOYISRIGHT)
|
||||
{
|
||||
dirJoystick = SNAKE_DIR_RIGHT;
|
||||
}
|
||||
else if (JOYISDOWN)
|
||||
{
|
||||
dirJoystick = SNAKE_DIR_DOWN;
|
||||
}
|
||||
else if (JOYISLEFT)
|
||||
{
|
||||
dirJoystick = SNAKE_DIR_LEFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
dirJoystick = SNAKE_DIR_NONE;
|
||||
}
|
||||
|
||||
return dirJoystick;
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This function initializes the structure which represents the snake itself.
|
||||
* @param pprotSnake The pointer the protagonist structure to be initialized.
|
||||
*/
|
||||
static void snake_initGameProtagonist(snake_protagonist_t *pprotSnake)
|
||||
{
|
||||
pprotSnake->aSegments[0] = (pixel){NUM_COLS / 2, NUM_ROWS / 2};
|
||||
pprotSnake->aSegments[1] = (pixel){NUM_COLS / 2, NUM_ROWS / 2 - 1};
|
||||
pprotSnake->nTailIndex = 0;
|
||||
pprotSnake->nHeadIndex = 1;
|
||||
pprotSnake->dir = SNAKE_DIR_UP;
|
||||
}
|
||||
|
||||
#ifdef GAME_SNAKE
|
||||
/**
|
||||
* Determines the next direction of the snake depending on the joystick's input.
|
||||
* @param pprotSnake A pointer to the structure of the protagonist.
|
||||
* @param pdirLast Last joystick direction to recognize prolonged key presses.
|
||||
*/
|
||||
static void snake_userControl(snake_protagonist_t *pprotSnake,
|
||||
snake_dir_t *pdirLast)
|
||||
{
|
||||
snake_dir_t dirJoystick = snake_queryJoystick();
|
||||
#ifdef SNAKE_NEWCONTROL
|
||||
if (dirJoystick != SNAKE_DIR_NONE)
|
||||
{
|
||||
// valid transitions can only be uneven
|
||||
if ((pprotSnake->dir + dirJoystick) & 0x01)
|
||||
{
|
||||
pprotSnake->dir = dirJoystick;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if ((dirJoystick ^ *pdirLast) && (dirJoystick != SNAKE_DIR_NONE))
|
||||
{
|
||||
// only left or right movements are valid
|
||||
if (dirJoystick & 0x01)
|
||||
{
|
||||
// rotate through directions (either clockwise or counterclockwise)
|
||||
pprotSnake->dir = (pprotSnake->dir +
|
||||
(dirJoystick == SNAKE_DIR_LEFT ? 3 : 1)) % 4u;
|
||||
}
|
||||
}
|
||||
*pdirLast = dirJoystick;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef ANIMATION_SNAKE
|
||||
/**
|
||||
* This function approximates the next direction which may lead to an apple
|
||||
* (with a particular probability).
|
||||
* @param pprotSnake A pointer to the hungry protagonist.
|
||||
* @param pApples A pointer to a bunch of apples.
|
||||
*/
|
||||
static void snake_autoRoute(snake_protagonist_t *pprotSnake,
|
||||
snake_apples_t *pApples)
|
||||
{
|
||||
pixel pxHead = pprotSnake->aSegments[pprotSnake->nHeadIndex];
|
||||
if (random8() < 80)
|
||||
{
|
||||
uint8_t nNextApple = 0;
|
||||
if (pApples->nAppleCount)
|
||||
{
|
||||
uint8_t nMinDist = UINT8_MAX;
|
||||
for (uint8_t i = 0; i < pApples->nAppleCount; ++i)
|
||||
{
|
||||
uint8_t nDistX;
|
||||
if (pxHead.x > pApples->aApples[i].x)
|
||||
{
|
||||
nDistX = pxHead.x - pApples->aApples[i].x;
|
||||
}
|
||||
else
|
||||
{
|
||||
nDistX = pApples->aApples[i].x - pxHead.x;
|
||||
}
|
||||
|
||||
uint8_t nDistY;
|
||||
if (pxHead.y > pApples->aApples[i].y)
|
||||
{
|
||||
nDistY = pxHead.y - pApples->aApples[i].y;
|
||||
}
|
||||
else
|
||||
{
|
||||
nDistY = pApples->aApples[i].y - pxHead.y;
|
||||
}
|
||||
|
||||
if ((nDistX + nDistY) < nMinDist)
|
||||
{
|
||||
nMinDist = nDistX + nDistY;
|
||||
nNextApple = i;
|
||||
}
|
||||
}
|
||||
if (pprotSnake->dir ^ 0x01) // vertical direction?
|
||||
{
|
||||
pprotSnake->dir = pApples->aApples[nNextApple].x > pxHead.x ?
|
||||
SNAKE_DIR_LEFT : SNAKE_DIR_RIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
pprotSnake->dir = pApples->aApples[nNextApple].y > pxHead.y ?
|
||||
SNAKE_DIR_DOWN : SNAKE_DIR_UP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < 4; ++i)
|
||||
{
|
||||
pixel pxTest = snake_nextDirection(pxHead, pprotSnake->dir);
|
||||
if (get_pixel(pxTest))
|
||||
{
|
||||
for (uint8_t j = 0; j < pApples->nAppleCount; ++j)
|
||||
{
|
||||
if ((pxTest.x == pApples->aApples[j].x) &&
|
||||
(pxTest.y == pApples->aApples[j].y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
pprotSnake->dir = (pprotSnake->dir + 1u) % 4u;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Small animation that lets the dying snake disappear piece by piece.
|
||||
* @param pprotSnake A pointer to the dying snake.
|
||||
*/
|
||||
static void snake_eliminateProtagonist(snake_protagonist_t *pprotSnake)
|
||||
{
|
||||
while (pprotSnake->nTailIndex != pprotSnake->nHeadIndex)
|
||||
{
|
||||
clearpixel(pprotSnake->aSegments[pprotSnake->nTailIndex++]);
|
||||
pprotSnake->nTailIndex %= USNAKE_MAX_LENGTH;
|
||||
wait(SNAKE_TERMINATION_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Initializes the structure that keeps track of all currently existing apples.
|
||||
* @param pApples Pointer to the set of apples in question.
|
||||
*/
|
||||
static void snake_initApples(snake_apples_t *pApples)
|
||||
{
|
||||
pApples->nAppleCount = 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks for an apple at a given position and removes it if there is one.
|
||||
* @param pApples The set of apples which are lying on the playing field.
|
||||
* @param pxHead The position to be tested.
|
||||
* @return 0 if no apples were found, 1 otherwise
|
||||
*/
|
||||
static uint8_t snake_checkForApple(snake_apples_t *pApples, pixel pxHead)
|
||||
{
|
||||
for (uint8_t i = pApples->nAppleCount; i--;)
|
||||
{
|
||||
if ((pxHead.x == pApples->aApples[i].x) &&
|
||||
(pxHead.y == pApples->aApples[i].y))
|
||||
{
|
||||
for (; i < pApples->nAppleCount; ++i)
|
||||
{
|
||||
pApples->aApples[i] = pApples->aApples[i + 1];
|
||||
}
|
||||
--pApples->nAppleCount;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates some new apples from time to time.
|
||||
* @param pApples Pointer to a set of apples.
|
||||
*/
|
||||
static void snake_spawnApples(snake_apples_t *pApples)
|
||||
{
|
||||
if ((pApples->nAppleCount < SNAKE_MAX_APPLES) && (random8() < 10))
|
||||
{
|
||||
pixel pxApple = (pixel){(random8() % (NUM_COLS-2)) + 1,
|
||||
(random8() % (NUM_ROWS - 2)) + 1};
|
||||
if (!get_pixel(pxApple))
|
||||
{
|
||||
pApples->aApples[pApples->nAppleCount++] = pxApple;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The main loop (plus initialization) that both drives the game and the
|
||||
* demo mode.
|
||||
* @param bDemoMode 0 indicates game mode, 1 indicates demo mode
|
||||
*/
|
||||
void snake_engine(uint8_t bDemoMode)
|
||||
{
|
||||
// init
|
||||
snake_protagonist_t protSnake;
|
||||
snake_initGameProtagonist(&protSnake);
|
||||
snake_apples_t apples;
|
||||
snake_initApples(&apples);
|
||||
snake_dir_t dirLast = SNAKE_DIR_NONE;
|
||||
|
||||
// init screen
|
||||
clear_screen(0);
|
||||
snake_drawBorder();
|
||||
|
||||
for (uint8_t nAppleColor = 0; 1; nAppleColor ^= SNAKE_COLOR_APPLE)
|
||||
{
|
||||
// determine new direction
|
||||
#if defined ANIMATION_SNAKE && defined GAME_SNAKE
|
||||
if (bDemoMode)
|
||||
{
|
||||
snake_autoRoute(&protSnake, &apples);
|
||||
}
|
||||
else
|
||||
{
|
||||
snake_userControl(&protSnake, &dirLast);
|
||||
}
|
||||
#elif defined ANIMATION_SNAKE
|
||||
snake_autoRoute(&protSnake, &apples);
|
||||
#else
|
||||
snake_userControl(&protSnake, &dirLast);
|
||||
#endif
|
||||
|
||||
// actually move head
|
||||
pixel pxOldHead = protSnake.aSegments[protSnake.nHeadIndex];
|
||||
protSnake.nHeadIndex = (protSnake.nHeadIndex + 1u) % USNAKE_MAX_LENGTH;
|
||||
protSnake.aSegments[protSnake.nHeadIndex] =
|
||||
snake_nextDirection(pxOldHead, protSnake.dir);
|
||||
|
||||
// look if we have found an apple
|
||||
if (!snake_checkForApple(&apples,
|
||||
protSnake.aSegments[protSnake.nHeadIndex]))
|
||||
{
|
||||
// quit game if we hit something which is not an apple
|
||||
if (get_pixel(protSnake.aSegments[protSnake.nHeadIndex]))
|
||||
{
|
||||
snake_eliminateProtagonist(&protSnake);
|
||||
return;
|
||||
}
|
||||
|
||||
// remove last segment
|
||||
clearpixel(protSnake.aSegments[protSnake.nTailIndex])
|
||||
protSnake.nTailIndex =
|
||||
(protSnake.nTailIndex + 1u) % USNAKE_MAX_LENGTH;
|
||||
|
||||
// new apples
|
||||
snake_spawnApples(&apples);
|
||||
}
|
||||
// draw new head
|
||||
setpixel(protSnake.aSegments[protSnake.nHeadIndex],
|
||||
SNAKE_COLOR_PROTAGONIST);
|
||||
|
||||
// draw apples
|
||||
for (uint8_t i = apples.nAppleCount; i--;)
|
||||
{
|
||||
setpixel(apples.aApples[i], nAppleColor);
|
||||
}
|
||||
|
||||
wait(SNAKE_CYCLE_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Snake in game mode.
|
||||
*/
|
||||
void snake_game(void)
|
||||
{
|
||||
snake_engine(0);
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
|
80
src/ioport.h
80
src/ioport.h
|
@ -1,40 +1,40 @@
|
|||
|
||||
// Makros for simplified single pin io access.
|
||||
|
||||
#define PORT_(port) PORT ## port
|
||||
#define DDR_(port) DDR ## port
|
||||
#define PIN_(port) PIN ## port
|
||||
|
||||
#define PORT(port) PORT_(port)
|
||||
#define DDRR(port) DDR_(port)
|
||||
#define PINN(port) PIN_(port)
|
||||
|
||||
#define SET_DDR(p) DDRR(p##_PORT) |= (1<<p##_BIT)
|
||||
#define CLEAR_DDR(p) DDRR(p##_PORT) &= ~(1<<p##_BIT)
|
||||
#define OUTPUT_ON(p) PORT(p##_PORT) |= (1<<p##_BIT)
|
||||
#define OUTPUT_OFF(p) PORT(p##_PORT) &= ~(1<<p##_BIT)
|
||||
#define INPUT(p) ((PINN(p##_PORT) & (1<<p##_BIT)) != 0)
|
||||
|
||||
|
||||
/*
|
||||
Use Like this:
|
||||
|
||||
|
||||
#define LED_PORT C
|
||||
#define LED_BIT 7
|
||||
|
||||
#define SWITCH_PORT B
|
||||
#define SWITCH_BIT 0
|
||||
|
||||
int main(){
|
||||
SET_DDR(LED); //set to output
|
||||
OUTPUT_ON(SWITCH); //turn on pullup
|
||||
|
||||
if(INPUT(SWITCH)){
|
||||
OUTPUT_ON(LED);
|
||||
}else{
|
||||
OUTPUT_OFF(LED);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
// Makros for simplified single pin io access.
|
||||
|
||||
#define PORT_(port) PORT ## port
|
||||
#define DDR_(port) DDR ## port
|
||||
#define PIN_(port) PIN ## port
|
||||
|
||||
#define PORT(port) PORT_(port)
|
||||
#define DDRR(port) DDR_(port)
|
||||
#define PINN(port) PIN_(port)
|
||||
|
||||
#define SET_DDR(p) DDRR(p##_PORT) |= (1<<p##_BIT)
|
||||
#define CLEAR_DDR(p) DDRR(p##_PORT) &= ~(1<<p##_BIT)
|
||||
#define OUTPUT_ON(p) PORT(p##_PORT) |= (1<<p##_BIT)
|
||||
#define OUTPUT_OFF(p) PORT(p##_PORT) &= ~(1<<p##_BIT)
|
||||
#define INPUT(p) ((PINN(p##_PORT) & (1<<p##_BIT)) != 0)
|
||||
|
||||
|
||||
/*
|
||||
Use Like this:
|
||||
|
||||
|
||||
#define LED_PORT C
|
||||
#define LED_BIT 7
|
||||
|
||||
#define SWITCH_PORT B
|
||||
#define SWITCH_BIT 0
|
||||
|
||||
int main(){
|
||||
SET_DDR(LED); //set to output
|
||||
OUTPUT_ON(SWITCH); //turn on pullup
|
||||
|
||||
if(INPUT(SWITCH)){
|
||||
OUTPUT_ON(LED);
|
||||
}else{
|
||||
OUTPUT_OFF(LED);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
void joy_init(){
|
||||
|
||||
}
|
||||
|
||||
void joy_init(){
|
||||
|
||||
}
|
||||
|
|
14
src/makros.h
14
src/makros.h
|
@ -1,7 +1,7 @@
|
|||
|
||||
#define DDR(port) (*(volatile uint8_t*)((&port)-1))
|
||||
#define PIN(port) (*(volatile uint8_t*)((&port)-2))
|
||||
|
||||
#define DDR_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+1))
|
||||
|
||||
#define PORT_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+2))
|
||||
|
||||
#define DDR(port) (*(volatile uint8_t*)((&port)-1))
|
||||
#define PIN(port) (*(volatile uint8_t*)((&port)-2))
|
||||
|
||||
#define DDR_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+1))
|
||||
|
||||
#define PORT_FROM_PIN(pin) (*(volatile uint8_t*)((&pin)+2))
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
MAKETOPDIR = ../..
|
||||
|
||||
TARGET = objects
|
||||
|
||||
include $(MAKETOPDIR)/defaults.mk
|
||||
|
||||
SRC = rfm12.c borg_rfm12.c
|
||||
|
||||
include $(MAKETOPDIR)/rules.mk
|
||||
TARGET = objects
|
||||
|
||||
include $(MAKETOPDIR)/defaults.mk
|
||||
|
||||
SRC = rfm12.c borg_rfm12.c
|
||||
|
||||
include $(MAKETOPDIR)/rules.mk
|
||||
|
||||
include $(MAKETOPDIR)/depend.mk
|
||||
|
|
|
@ -1,36 +1,36 @@
|
|||
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
|
||||
#include "rfm12.h"
|
||||
|
||||
volatile uint8_t rfm12_joystick_val;
|
||||
|
||||
void borg_rfm12_tick(){
|
||||
if (rfm12_rx_status() == STATUS_COMPLETE)
|
||||
{
|
||||
|
||||
//uart_putstr ("new packet:\r\n");
|
||||
|
||||
uint8_t * bufp = rfm12_rx_buffer();
|
||||
|
||||
// dump buffer contents to uart
|
||||
if(rfm12_rx_len() >= 1){
|
||||
//-> F2 F1 RT LF DN UP
|
||||
|
||||
rfm12_joystick_val = *bufp;
|
||||
}
|
||||
|
||||
// tell the implementation that the buffer
|
||||
// can be reused for the next data.
|
||||
rfm12_rx_clear();
|
||||
}
|
||||
|
||||
rfm12_tick();
|
||||
|
||||
}
|
||||
|
||||
void borg_rfm12_init(){
|
||||
_delay_ms(200);//the rfm12 seems to need this
|
||||
rfm12_init();
|
||||
}
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <util/delay.h>
|
||||
|
||||
#include "rfm12.h"
|
||||
|
||||
volatile uint8_t rfm12_joystick_val;
|
||||
|
||||
void borg_rfm12_tick(){
|
||||
if (rfm12_rx_status() == STATUS_COMPLETE)
|
||||
{
|
||||
|
||||
//uart_putstr ("new packet:\r\n");
|
||||
|
||||
uint8_t * bufp = rfm12_rx_buffer();
|
||||
|
||||
// dump buffer contents to uart
|
||||
if(rfm12_rx_len() >= 1){
|
||||
//-> F2 F1 RT LF DN UP
|
||||
|
||||
rfm12_joystick_val = *bufp;
|
||||
}
|
||||
|
||||
// tell the implementation that the buffer
|
||||
// can be reused for the next data.
|
||||
rfm12_rx_clear();
|
||||
}
|
||||
|
||||
rfm12_tick();
|
||||
|
||||
}
|
||||
|
||||
void borg_rfm12_init(){
|
||||
_delay_ms(200);//the rfm12 seems to need this
|
||||
rfm12_init();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
void borg_rfm12_init();
|
||||
void borg_rfm12_tick();
|
||||
|
||||
extern volatile uint8_t rfm12_joystick_val;
|
||||
|
||||
|
||||
void borg_rfm12_init();
|
||||
void borg_rfm12_tick();
|
||||
|
||||
extern volatile uint8_t rfm12_joystick_val;
|
||||
|
||||
|
|
|
@ -1,439 +1,439 @@
|
|||
#include "font.h"
|
||||
|
||||
unsigned int PROGMEM fontIndex_small6[] = {
|
||||
0, /* */
|
||||
1, /* ! */
|
||||
2, /* " */
|
||||
5, /* # */
|
||||
10, /* $ */
|
||||
13, /* % */
|
||||
17, /* & */
|
||||
21, /* ' */
|
||||
22, /* ( */
|
||||
24, /* ) */
|
||||
26, /* * */
|
||||
28, /* + */
|
||||
31, /* , */
|
||||
32, /* - */
|
||||
34, /* . */
|
||||
35, /* / */
|
||||
37, /* 0 */
|
||||
41, /* 1 */
|
||||
43, /* 2 */
|
||||
47, /* 3 */
|
||||
51, /* 4 */
|
||||
55, /* 5 */
|
||||
58, /* 6 */
|
||||
62, /* 7 */
|
||||
65, /* 8 */
|
||||
69, /* 9 */
|
||||
73, /* : */
|
||||
74, /* ; */
|
||||
75, /* < */
|
||||
78, /* = */
|
||||
81, /* > */
|
||||
84, /* ? */
|
||||
88, /* @ */
|
||||
95, /* A */
|
||||
100, /* B */
|
||||
105, /* C */
|
||||
110, /* D */
|
||||
115, /* E */
|
||||
119, /* F */
|
||||
123, /* G */
|
||||
128, /* H */
|
||||
132, /* I */
|
||||
133, /* J */
|
||||
136, /* K */
|
||||
140, /* L */
|
||||
143, /* M */
|
||||
150, /* N */
|
||||
155, /* O */
|
||||
160, /* P */
|
||||
164, /* Q */
|
||||
169, /* R */
|
||||
174, /* S */
|
||||
178, /* T */
|
||||
182, /* U */
|
||||
187, /* V */
|
||||
192, /* W */
|
||||
199, /* X */
|
||||
204, /* Y */
|
||||
209, /* Z */
|
||||
213, /* [ */
|
||||
215, /* \ */
|
||||
217, /* ] */
|
||||
219, /* ^ */
|
||||
222, /* _ */
|
||||
226, /* ` */
|
||||
228, /* a */
|
||||
231, /* b */
|
||||
235, /* c */
|
||||
238, /* d */
|
||||
242, /* e */
|
||||
245, /* f */
|
||||
247, /* g */
|
||||
251, /* h */
|
||||
254, /* i */
|
||||
255, /* j */
|
||||
256, /* k */
|
||||
259, /* l */
|
||||
260, /* m */
|
||||
265, /* n */
|
||||
268, /* o */
|
||||
272, /* p */
|
||||
276, /* q */
|
||||
280, /* r */
|
||||
282, /* s */
|
||||
285, /* t */
|
||||
287, /* u */
|
||||
290, /* v */
|
||||
293, /* w */
|
||||
298, /* x */
|
||||
301, /* y */
|
||||
304, /* z */
|
||||
307, /* { */
|
||||
309, /* | */
|
||||
310, /* } */
|
||||
312, /* ~ */
|
||||
316, /* ß */
|
||||
321, /* ä */
|
||||
324, /* ö */
|
||||
328, /* ü */
|
||||
331
|
||||
};
|
||||
|
||||
unsigned char PROGMEM fontData_small6[] = {
|
||||
0x00, /* */
|
||||
0x2f, /* # #### */
|
||||
0x03, /* ## */
|
||||
0x00, /* */
|
||||
0x03, /* ## */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x12, /* # # */
|
||||
0x26, /* # ## */
|
||||
0x7f, /* ####### */
|
||||
0x32, /* ## # */
|
||||
0x13, /* # ## */
|
||||
0x0b, /* # ## */
|
||||
0x34, /* ## # */
|
||||
0x32, /* ## # */
|
||||
0x1a, /* ## # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x28, /* # # */
|
||||
0x03, /* ## */
|
||||
0x7e, /* ###### */
|
||||
0x81, /* # # */
|
||||
0x81, /* # # */
|
||||
0x7e, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x03, /* ## */
|
||||
0x08, /* # */
|
||||
0x1c, /* ### */
|
||||
0x08, /* # */
|
||||
0x60, /* ## */
|
||||
0x08, /* # */
|
||||
0x08, /* # */
|
||||
0x20, /* # */
|
||||
0x38, /* ### */
|
||||
0x07, /* ### */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x02, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x32, /* ## # */
|
||||
0x29, /* # # # */
|
||||
0x29, /* # # # */
|
||||
0x26, /* # ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x18, /* ## */
|
||||
0x16, /* # ## */
|
||||
0x3f, /* ###### */
|
||||
0x10, /* # */
|
||||
0x27, /* # ### */
|
||||
0x25, /* # # # */
|
||||
0x19, /* ## # */
|
||||
0x1e, /* #### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x18, /* ## */
|
||||
0x01, /* # */
|
||||
0x3d, /* #### # */
|
||||
0x03, /* ## */
|
||||
0x1a, /* ## # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x12, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1e, /* #### */
|
||||
0x24, /* # # */
|
||||
0x64, /* ## # */
|
||||
0x08, /* # */
|
||||
0x14, /* # # */
|
||||
0x22, /* # # */
|
||||
0x14, /* # # */
|
||||
0x14, /* # # */
|
||||
0x14, /* # # */
|
||||
0x22, /* # # */
|
||||
0x14, /* # # */
|
||||
0x08, /* # */
|
||||
0x02, /* # */
|
||||
0x29, /* # # # */
|
||||
0x05, /* # # */
|
||||
0x02, /* # */
|
||||
0x1c, /* ### */
|
||||
0x22, /* # # */
|
||||
0x49, /* # # # */
|
||||
0x55, /* # # # # */
|
||||
0x59, /* # ## # */
|
||||
0x12, /* # # */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x0b, /* # ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x3f, /* ###### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x21, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x05, /* # # */
|
||||
0x05, /* # # */
|
||||
0x01, /* # */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x3a, /* ### # */
|
||||
0x3f, /* ###### */
|
||||
0x04, /* # */
|
||||
0x04, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x3f, /* ###### */
|
||||
0x30, /* ## */
|
||||
0x20, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x3f, /* ###### */
|
||||
0x0c, /* ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x3f, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x3f, /* ###### */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x06, /* ## */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x11, /* # # */
|
||||
0x2e, /* # ### */
|
||||
0x3f, /* ###### */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x36, /* ## ## */
|
||||
0x12, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x29, /* # # # */
|
||||
0x12, /* # # */
|
||||
0x01, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x01, /* # */
|
||||
0x01, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x21, /* # # */
|
||||
0x12, /* # # */
|
||||
0x0c, /* ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x3c, /* #### */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x31, /* ## # */
|
||||
0x29, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x23, /* # ## */
|
||||
0x7f, /* ####### */
|
||||
0x41, /* # # */
|
||||
0x07, /* ### */
|
||||
0x38, /* ### */
|
||||
0x41, /* # # */
|
||||
0x7f, /* ####### */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x00, /* */
|
||||
0x01, /* # */
|
||||
0x14, /* # # */
|
||||
0x24, /* # # */
|
||||
0x38, /* ### */
|
||||
0x3f, /* ###### */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x28, /* # # */
|
||||
0x3e, /* ##### */
|
||||
0x05, /* # # */
|
||||
0x18, /* ## */
|
||||
0xa4, /* # # # */
|
||||
0xa4, /* # # # */
|
||||
0x7c, /* ##### */
|
||||
0x3f, /* ###### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x3d, /* #### # */
|
||||
0xfd, /* ###### # */
|
||||
0x3f, /* ###### */
|
||||
0x08, /* # */
|
||||
0x34, /* ## # */
|
||||
0x3f, /* ###### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0xfc, /* ###### */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0xfc, /* ###### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x28, /* # # */
|
||||
0x24, /* # # */
|
||||
0x14, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x24, /* # # */
|
||||
0x1c, /* ### */
|
||||
0x20, /* # */
|
||||
0x3c, /* #### */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x9c, /* # ### */
|
||||
0x60, /* ## */
|
||||
0x1c, /* ### */
|
||||
0x34, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x2c, /* # ## */
|
||||
0x08, /* # */
|
||||
0x77, /* ### ### */
|
||||
0x7f, /* ####### */
|
||||
0x77, /* ### ### */
|
||||
0x08, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x3e, /* ##### */
|
||||
0x05, /* # # */
|
||||
0x26, /* # ## */
|
||||
0x18, /* ## */
|
||||
0x19, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x19, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x19, /* ## # */
|
||||
0x1d, /* ### # */
|
||||
0x20, /* # */
|
||||
0x3d, /* #### # */
|
||||
};
|
||||
|
||||
font font_small6 = {8, fontIndex_small6, fontData_small6, ' ', '~', '.', 1};
|
||||
#include "font.h"
|
||||
|
||||
unsigned int PROGMEM fontIndex_small6[] = {
|
||||
0, /* */
|
||||
1, /* ! */
|
||||
2, /* " */
|
||||
5, /* # */
|
||||
10, /* $ */
|
||||
13, /* % */
|
||||
17, /* & */
|
||||
21, /* ' */
|
||||
22, /* ( */
|
||||
24, /* ) */
|
||||
26, /* * */
|
||||
28, /* + */
|
||||
31, /* , */
|
||||
32, /* - */
|
||||
34, /* . */
|
||||
35, /* / */
|
||||
37, /* 0 */
|
||||
41, /* 1 */
|
||||
43, /* 2 */
|
||||
47, /* 3 */
|
||||
51, /* 4 */
|
||||
55, /* 5 */
|
||||
58, /* 6 */
|
||||
62, /* 7 */
|
||||
65, /* 8 */
|
||||
69, /* 9 */
|
||||
73, /* : */
|
||||
74, /* ; */
|
||||
75, /* < */
|
||||
78, /* = */
|
||||
81, /* > */
|
||||
84, /* ? */
|
||||
88, /* @ */
|
||||
95, /* A */
|
||||
100, /* B */
|
||||
105, /* C */
|
||||
110, /* D */
|
||||
115, /* E */
|
||||
119, /* F */
|
||||
123, /* G */
|
||||
128, /* H */
|
||||
132, /* I */
|
||||
133, /* J */
|
||||
136, /* K */
|
||||
140, /* L */
|
||||
143, /* M */
|
||||
150, /* N */
|
||||
155, /* O */
|
||||
160, /* P */
|
||||
164, /* Q */
|
||||
169, /* R */
|
||||
174, /* S */
|
||||
178, /* T */
|
||||
182, /* U */
|
||||
187, /* V */
|
||||
192, /* W */
|
||||
199, /* X */
|
||||
204, /* Y */
|
||||
209, /* Z */
|
||||
213, /* [ */
|
||||
215, /* \ */
|
||||
217, /* ] */
|
||||
219, /* ^ */
|
||||
222, /* _ */
|
||||
226, /* ` */
|
||||
228, /* a */
|
||||
231, /* b */
|
||||
235, /* c */
|
||||
238, /* d */
|
||||
242, /* e */
|
||||
245, /* f */
|
||||
247, /* g */
|
||||
251, /* h */
|
||||
254, /* i */
|
||||
255, /* j */
|
||||
256, /* k */
|
||||
259, /* l */
|
||||
260, /* m */
|
||||
265, /* n */
|
||||
268, /* o */
|
||||
272, /* p */
|
||||
276, /* q */
|
||||
280, /* r */
|
||||
282, /* s */
|
||||
285, /* t */
|
||||
287, /* u */
|
||||
290, /* v */
|
||||
293, /* w */
|
||||
298, /* x */
|
||||
301, /* y */
|
||||
304, /* z */
|
||||
307, /* { */
|
||||
309, /* | */
|
||||
310, /* } */
|
||||
312, /* ~ */
|
||||
316, /* ß */
|
||||
321, /* ä */
|
||||
324, /* ö */
|
||||
328, /* ü */
|
||||
331
|
||||
};
|
||||
|
||||
unsigned char PROGMEM fontData_small6[] = {
|
||||
0x00, /* */
|
||||
0x2f, /* # #### */
|
||||
0x03, /* ## */
|
||||
0x00, /* */
|
||||
0x03, /* ## */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x12, /* # # */
|
||||
0x26, /* # ## */
|
||||
0x7f, /* ####### */
|
||||
0x32, /* ## # */
|
||||
0x13, /* # ## */
|
||||
0x0b, /* # ## */
|
||||
0x34, /* ## # */
|
||||
0x32, /* ## # */
|
||||
0x1a, /* ## # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x28, /* # # */
|
||||
0x03, /* ## */
|
||||
0x7e, /* ###### */
|
||||
0x81, /* # # */
|
||||
0x81, /* # # */
|
||||
0x7e, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x03, /* ## */
|
||||
0x08, /* # */
|
||||
0x1c, /* ### */
|
||||
0x08, /* # */
|
||||
0x60, /* ## */
|
||||
0x08, /* # */
|
||||
0x08, /* # */
|
||||
0x20, /* # */
|
||||
0x38, /* ### */
|
||||
0x07, /* ### */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x02, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x32, /* ## # */
|
||||
0x29, /* # # # */
|
||||
0x29, /* # # # */
|
||||
0x26, /* # ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x18, /* ## */
|
||||
0x16, /* # ## */
|
||||
0x3f, /* ###### */
|
||||
0x10, /* # */
|
||||
0x27, /* # ### */
|
||||
0x25, /* # # # */
|
||||
0x19, /* ## # */
|
||||
0x1e, /* #### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x18, /* ## */
|
||||
0x01, /* # */
|
||||
0x3d, /* #### # */
|
||||
0x03, /* ## */
|
||||
0x1a, /* ## # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x12, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1e, /* #### */
|
||||
0x24, /* # # */
|
||||
0x64, /* ## # */
|
||||
0x08, /* # */
|
||||
0x14, /* # # */
|
||||
0x22, /* # # */
|
||||
0x14, /* # # */
|
||||
0x14, /* # # */
|
||||
0x14, /* # # */
|
||||
0x22, /* # # */
|
||||
0x14, /* # # */
|
||||
0x08, /* # */
|
||||
0x02, /* # */
|
||||
0x29, /* # # # */
|
||||
0x05, /* # # */
|
||||
0x02, /* # */
|
||||
0x1c, /* ### */
|
||||
0x22, /* # # */
|
||||
0x49, /* # # # */
|
||||
0x55, /* # # # # */
|
||||
0x59, /* # ## # */
|
||||
0x12, /* # # */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x0b, /* # ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x1a, /* ## # */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x12, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x3f, /* ###### */
|
||||
0x25, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x21, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x05, /* # # */
|
||||
0x05, /* # # */
|
||||
0x01, /* # */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x3a, /* ### # */
|
||||
0x3f, /* ###### */
|
||||
0x04, /* # */
|
||||
0x04, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x3f, /* ###### */
|
||||
0x30, /* ## */
|
||||
0x20, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x3f, /* ###### */
|
||||
0x0c, /* ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x3f, /* ###### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x3f, /* ###### */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x21, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x3f, /* ###### */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x06, /* ## */
|
||||
0x1e, /* #### */
|
||||
0x21, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x11, /* # # */
|
||||
0x2e, /* # ### */
|
||||
0x3f, /* ###### */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x09, /* # # */
|
||||
0x36, /* ## ## */
|
||||
0x12, /* # # */
|
||||
0x25, /* # # # */
|
||||
0x29, /* # # # */
|
||||
0x12, /* # # */
|
||||
0x01, /* # */
|
||||
0x3f, /* ###### */
|
||||
0x01, /* # */
|
||||
0x01, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x20, /* # */
|
||||
0x1f, /* ##### */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x03, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x03, /* ## */
|
||||
0x21, /* # # */
|
||||
0x12, /* # # */
|
||||
0x0c, /* ## */
|
||||
0x12, /* # # */
|
||||
0x21, /* # # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x3c, /* #### */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x31, /* ## # */
|
||||
0x29, /* # # # */
|
||||
0x25, /* # # # */
|
||||
0x23, /* # ## */
|
||||
0x7f, /* ####### */
|
||||
0x41, /* # # */
|
||||
0x07, /* ### */
|
||||
0x38, /* ### */
|
||||
0x41, /* # # */
|
||||
0x7f, /* ####### */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x40, /* # */
|
||||
0x00, /* */
|
||||
0x01, /* # */
|
||||
0x14, /* # # */
|
||||
0x24, /* # # */
|
||||
0x38, /* ### */
|
||||
0x3f, /* ###### */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x3f, /* ###### */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x28, /* # # */
|
||||
0x3e, /* ##### */
|
||||
0x05, /* # # */
|
||||
0x18, /* ## */
|
||||
0xa4, /* # # # */
|
||||
0xa4, /* # # # */
|
||||
0x7c, /* ##### */
|
||||
0x3f, /* ###### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x3d, /* #### # */
|
||||
0xfd, /* ###### # */
|
||||
0x3f, /* ###### */
|
||||
0x08, /* # */
|
||||
0x34, /* ## # */
|
||||
0x3f, /* ###### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x38, /* ### */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0xfc, /* ###### */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0xfc, /* ###### */
|
||||
0x3c, /* #### */
|
||||
0x04, /* # */
|
||||
0x28, /* # # */
|
||||
0x24, /* # # */
|
||||
0x14, /* # # */
|
||||
0x1e, /* #### */
|
||||
0x24, /* # # */
|
||||
0x1c, /* ### */
|
||||
0x20, /* # */
|
||||
0x3c, /* #### */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x30, /* ## */
|
||||
0x0c, /* ## */
|
||||
0x24, /* # # */
|
||||
0x18, /* ## */
|
||||
0x24, /* # # */
|
||||
0x9c, /* # ### */
|
||||
0x60, /* ## */
|
||||
0x1c, /* ### */
|
||||
0x34, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x2c, /* # ## */
|
||||
0x08, /* # */
|
||||
0x77, /* ### ### */
|
||||
0x7f, /* ####### */
|
||||
0x77, /* ### ### */
|
||||
0x08, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x01, /* # */
|
||||
0x02, /* # */
|
||||
0x3e, /* ##### */
|
||||
0x05, /* # # */
|
||||
0x26, /* # ## */
|
||||
0x18, /* ## */
|
||||
0x19, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x29, /* # # # */
|
||||
0x19, /* ## # */
|
||||
0x24, /* # # */
|
||||
0x24, /* # # */
|
||||
0x19, /* ## # */
|
||||
0x1d, /* ### # */
|
||||
0x20, /* # */
|
||||
0x3d, /* #### # */
|
||||
};
|
||||
|
||||
font font_small6 = {8, fontIndex_small6, fontData_small6, ' ', '~', '.', 1};
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,324 +1,324 @@
|
|||
/**
|
||||
* \defgroup unixsimulator Simulation of the Borg API for UNIX like platforms.
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* @file main.c
|
||||
* @brief Simulator for Unix like platforms.
|
||||
* @author Martin Ongsiek, Peter Fuhrmann, Christian Kroll
|
||||
*/
|
||||
|
||||
#ifdef OSX_
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include <pthread.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <setjmp.h>
|
||||
|
||||
#include "../config.h"
|
||||
#include "../display_loop.h"
|
||||
#include "trackball.h"
|
||||
|
||||
/** Number of bytes per row. */
|
||||
#define LINEBYTES (((NUM_COLS - 1) / 8) + 1)
|
||||
|
||||
/** Fake port for simulating joystick input. */
|
||||
volatile unsigned char fakeport;
|
||||
/** Flag which indicates if wait should jump to the menu if fire is pressed. */
|
||||
volatile unsigned char waitForFire;
|
||||
/** The simulated frame buffer of the borg. */
|
||||
volatile unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES];
|
||||
/** Jump buffer which leads directly the menu. */
|
||||
extern jmp_buf newmode_jmpbuf;
|
||||
|
||||
/** Width of the window. */
|
||||
int WindWidth;
|
||||
/** Height of the window. */
|
||||
int WindHeight;
|
||||
|
||||
/** Rotation of the x-axis of the scene. */
|
||||
float view_rotx = 0;
|
||||
/** Rotation of the y-axis of the scene. */
|
||||
float view_roty = 0;
|
||||
/** Rotation of the z-axis of the scene. */
|
||||
float view_rotz = 0;
|
||||
|
||||
/** GLUT window handle. */
|
||||
int win;
|
||||
|
||||
|
||||
/**
|
||||
* Simple wait function.
|
||||
* @param ms The requested delay in milliseconds.
|
||||
*/
|
||||
void wait(unsigned int ms) {
|
||||
if (waitForFire) {
|
||||
if (fakeport & 0x01) {
|
||||
longjmp(newmode_jmpbuf, 43);
|
||||
}
|
||||
}
|
||||
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Draw a LED in the given color (which is a list).
|
||||
* @param color List which contains a sphere.
|
||||
* @param pos_x x-coordinate
|
||||
* @param pos_y y-coordinate
|
||||
* @param pos_z z-coordinate
|
||||
*/
|
||||
void drawLED(int color, float pos_x, float pos_y, float pos_z) {
|
||||
glPushMatrix();
|
||||
glTranslatef(pos_x, pos_y, pos_z);
|
||||
glCallList(color);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Draws the LED matrix.
|
||||
*/
|
||||
void display(void) {
|
||||
int x, y, z, level, color;
|
||||
tbReshape(WindWidth, WindHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glPushMatrix();
|
||||
glTranslatef(NUM_COLS * 2., 0., NUM_ROWS * 2.);
|
||||
tbMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
glTranslatef(-NUM_COLS * 2, 0., -NUM_ROWS * 2.);
|
||||
for (x = 0; x < 1; x++) {
|
||||
for (y = 0; y < NUM_COLS; y++) {
|
||||
for (z = 0; z < NUM_ROWS; z++) {
|
||||
color = 0;
|
||||
for (level = 0; level < NUMPLANE; level++) {
|
||||
if (pixmap[level][z % NUM_ROWS][y / 8] & (1 << y % 8)) {
|
||||
color = level + 1;
|
||||
}
|
||||
}
|
||||
drawLED(color, (float) y * 4.0, (float) x * 4.0,
|
||||
(float) (NUM_ROWS - 1 - z) * 4.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
glutSwapBuffers();
|
||||
|
||||
usleep(20000);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for processing key presses.
|
||||
* @param key The pressed key encoded in ASCII.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void keyboard(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case 'q':
|
||||
printf("Quit\n");
|
||||
glutDestroyWindow(win);
|
||||
exit(0);
|
||||
break;
|
||||
case ' ':
|
||||
fakeport |= 0x01;
|
||||
break;
|
||||
case 'a':
|
||||
fakeport |= 0x02;
|
||||
break;
|
||||
case 'd':
|
||||
fakeport |= 0x04;
|
||||
break;
|
||||
case 's':
|
||||
fakeport |= 0x08;
|
||||
break;
|
||||
case 'w':
|
||||
fakeport |= 0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for processing key releases.
|
||||
* @param key The released key encoded in ASCII.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void keyboardup(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case ' ':
|
||||
fakeport &= ~0x01;
|
||||
break;
|
||||
case 'a':
|
||||
fakeport &= ~0x02;
|
||||
break;
|
||||
case 'd':
|
||||
fakeport &= ~0x04;
|
||||
break;
|
||||
case 's':
|
||||
fakeport &= ~0x08;
|
||||
break;
|
||||
case 'w':
|
||||
fakeport &= ~0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Relays mouse position and button state to the trackball implementation.
|
||||
* @param button Currently monitored button.
|
||||
* @param state State of that button.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void mouse(int button, int state, int x, int y) {
|
||||
tbMouse(button, state, x, y);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Relays motion request to the trackball implementation.
|
||||
* @param x X-position for the motion direction.
|
||||
* @param y Y-position for the motion direction.
|
||||
*/
|
||||
void motion(int x, int y) {
|
||||
tbMotion(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updating the window size.
|
||||
* @param width Width of the window.
|
||||
* @param height Height of the window.
|
||||
*/
|
||||
void reshape(int width, int height) {
|
||||
|
||||
tbReshape(width, height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.);
|
||||
gluLookAt(NUM_ROWS * 2., NUM_ROWS * 2. + 50., NUM_COLS * 2., NUM_ROWS * 2.,
|
||||
NUM_ROWS * 2., NUM_COLS * 2., 0.0, 0.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
WindWidth = width;
|
||||
WindHeight = height;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for special keys (the arrow keys in particular) for adjusting the
|
||||
* view angle of the scene.
|
||||
* @param k The pressed special key using GLUT's nomenclature.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
static void special(int k, int x, int y) {
|
||||
switch (k) {
|
||||
case GLUT_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
view_rotz -= 5.0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Entry point for starting the display loop thread.
|
||||
* @param unused Not used. Only here to satisfy signature constraints.
|
||||
*/
|
||||
void *display_loop_run(void * unused) {
|
||||
display_loop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Main function for the simulator.
|
||||
* @param argc The argument count.
|
||||
* @param argv Command line arguments.
|
||||
* @return Exit codem, always zero.
|
||||
*/
|
||||
int main(int argc, char **argv) {
|
||||
WindHeight = 700;
|
||||
WindWidth = 700;
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
glutInitWindowSize(WindHeight, WindWidth);
|
||||
win = glutCreateWindow("16x16 Borg Simulator");
|
||||
|
||||
// callback
|
||||
glutDisplayFunc(display);
|
||||
glutIdleFunc(display);
|
||||
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF);
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutKeyboardUpFunc(keyboardup);
|
||||
glutSpecialFunc(special);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(motion);
|
||||
|
||||
// clearcolor & main loop
|
||||
glClearColor(0, 0, 0, 1.0);
|
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.);
|
||||
gluLookAt(NUM_COLS * 2., NUM_COLS * 2. + 50., NUM_ROWS * 2., NUM_COLS * 2.,
|
||||
NUM_COLS * 2., NUM_ROWS * 2., 0.0, 0.0, 1.0);
|
||||
|
||||
// init Call List for LED
|
||||
GLUquadric* quad = gluNewQuadric();
|
||||
glNewList(0, GL_COMPILE);
|
||||
glColor4f(0.8, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.0, 12, 12);
|
||||
glEndList();
|
||||
glNewList(1, GL_COMPILE);
|
||||
glColor4f(0.5, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.4, 12, 12);
|
||||
glEndList();
|
||||
glNewList(2, GL_COMPILE);
|
||||
glColor4f(0.7, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.55, 12, 12);
|
||||
glEndList();
|
||||
glNewList(3, GL_COMPILE);
|
||||
glColor4f(1.00, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.7, 12, 12);
|
||||
glEndList();
|
||||
|
||||
tbInit(GLUT_LEFT_BUTTON);
|
||||
tbAnimate(GL_FALSE);
|
||||
|
||||
pthread_t simthread;
|
||||
pthread_create(&simthread, NULL, display_loop_run, NULL);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
/**
|
||||
* \defgroup unixsimulator Simulation of the Borg API for UNIX like platforms.
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* @file main.c
|
||||
* @brief Simulator for Unix like platforms.
|
||||
* @author Martin Ongsiek, Peter Fuhrmann, Christian Kroll
|
||||
*/
|
||||
|
||||
#ifdef OSX_
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include <pthread.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <setjmp.h>
|
||||
|
||||
#include "../config.h"
|
||||
#include "../display_loop.h"
|
||||
#include "trackball.h"
|
||||
|
||||
/** Number of bytes per row. */
|
||||
#define LINEBYTES (((NUM_COLS - 1) / 8) + 1)
|
||||
|
||||
/** Fake port for simulating joystick input. */
|
||||
volatile unsigned char fakeport;
|
||||
/** Flag which indicates if wait should jump to the menu if fire is pressed. */
|
||||
volatile unsigned char waitForFire;
|
||||
/** The simulated frame buffer of the borg. */
|
||||
volatile unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES];
|
||||
/** Jump buffer which leads directly the menu. */
|
||||
extern jmp_buf newmode_jmpbuf;
|
||||
|
||||
/** Width of the window. */
|
||||
int WindWidth;
|
||||
/** Height of the window. */
|
||||
int WindHeight;
|
||||
|
||||
/** Rotation of the x-axis of the scene. */
|
||||
float view_rotx = 0;
|
||||
/** Rotation of the y-axis of the scene. */
|
||||
float view_roty = 0;
|
||||
/** Rotation of the z-axis of the scene. */
|
||||
float view_rotz = 0;
|
||||
|
||||
/** GLUT window handle. */
|
||||
int win;
|
||||
|
||||
|
||||
/**
|
||||
* Simple wait function.
|
||||
* @param ms The requested delay in milliseconds.
|
||||
*/
|
||||
void wait(unsigned int ms) {
|
||||
if (waitForFire) {
|
||||
if (fakeport & 0x01) {
|
||||
longjmp(newmode_jmpbuf, 43);
|
||||
}
|
||||
}
|
||||
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Draw a LED in the given color (which is a list).
|
||||
* @param color List which contains a sphere.
|
||||
* @param pos_x x-coordinate
|
||||
* @param pos_y y-coordinate
|
||||
* @param pos_z z-coordinate
|
||||
*/
|
||||
void drawLED(int color, float pos_x, float pos_y, float pos_z) {
|
||||
glPushMatrix();
|
||||
glTranslatef(pos_x, pos_y, pos_z);
|
||||
glCallList(color);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Draws the LED matrix.
|
||||
*/
|
||||
void display(void) {
|
||||
int x, y, z, level, color;
|
||||
tbReshape(WindWidth, WindHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glPushMatrix();
|
||||
glTranslatef(NUM_COLS * 2., 0., NUM_ROWS * 2.);
|
||||
tbMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
glTranslatef(-NUM_COLS * 2, 0., -NUM_ROWS * 2.);
|
||||
for (x = 0; x < 1; x++) {
|
||||
for (y = 0; y < NUM_COLS; y++) {
|
||||
for (z = 0; z < NUM_ROWS; z++) {
|
||||
color = 0;
|
||||
for (level = 0; level < NUMPLANE; level++) {
|
||||
if (pixmap[level][z % NUM_ROWS][y / 8] & (1 << y % 8)) {
|
||||
color = level + 1;
|
||||
}
|
||||
}
|
||||
drawLED(color, (float) y * 4.0, (float) x * 4.0,
|
||||
(float) (NUM_ROWS - 1 - z) * 4.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
glutSwapBuffers();
|
||||
|
||||
usleep(20000);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for processing key presses.
|
||||
* @param key The pressed key encoded in ASCII.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void keyboard(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case 'q':
|
||||
printf("Quit\n");
|
||||
glutDestroyWindow(win);
|
||||
exit(0);
|
||||
break;
|
||||
case ' ':
|
||||
fakeport |= 0x01;
|
||||
break;
|
||||
case 'a':
|
||||
fakeport |= 0x02;
|
||||
break;
|
||||
case 'd':
|
||||
fakeport |= 0x04;
|
||||
break;
|
||||
case 's':
|
||||
fakeport |= 0x08;
|
||||
break;
|
||||
case 'w':
|
||||
fakeport |= 0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for processing key releases.
|
||||
* @param key The released key encoded in ASCII.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void keyboardup(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case ' ':
|
||||
fakeport &= ~0x01;
|
||||
break;
|
||||
case 'a':
|
||||
fakeport &= ~0x02;
|
||||
break;
|
||||
case 'd':
|
||||
fakeport &= ~0x04;
|
||||
break;
|
||||
case 's':
|
||||
fakeport &= ~0x08;
|
||||
break;
|
||||
case 'w':
|
||||
fakeport &= ~0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Relays mouse position and button state to the trackball implementation.
|
||||
* @param button Currently monitored button.
|
||||
* @param state State of that button.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void mouse(int button, int state, int x, int y) {
|
||||
tbMouse(button, state, x, y);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Relays motion request to the trackball implementation.
|
||||
* @param x X-position for the motion direction.
|
||||
* @param y Y-position for the motion direction.
|
||||
*/
|
||||
void motion(int x, int y) {
|
||||
tbMotion(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updating the window size.
|
||||
* @param width Width of the window.
|
||||
* @param height Height of the window.
|
||||
*/
|
||||
void reshape(int width, int height) {
|
||||
|
||||
tbReshape(width, height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.);
|
||||
gluLookAt(NUM_ROWS * 2., NUM_ROWS * 2. + 50., NUM_COLS * 2., NUM_ROWS * 2.,
|
||||
NUM_ROWS * 2., NUM_COLS * 2., 0.0, 0.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
WindWidth = width;
|
||||
WindHeight = height;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handler for special keys (the arrow keys in particular) for adjusting the
|
||||
* view angle of the scene.
|
||||
* @param k The pressed special key using GLUT's nomenclature.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
static void special(int k, int x, int y) {
|
||||
switch (k) {
|
||||
case GLUT_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
view_rotz -= 5.0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Entry point for starting the display loop thread.
|
||||
* @param unused Not used. Only here to satisfy signature constraints.
|
||||
*/
|
||||
void *display_loop_run(void * unused) {
|
||||
display_loop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Main function for the simulator.
|
||||
* @param argc The argument count.
|
||||
* @param argv Command line arguments.
|
||||
* @return Exit codem, always zero.
|
||||
*/
|
||||
int main(int argc, char **argv) {
|
||||
WindHeight = 700;
|
||||
WindWidth = 700;
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
glutInitWindowSize(WindHeight, WindWidth);
|
||||
win = glutCreateWindow("16x16 Borg Simulator");
|
||||
|
||||
// callback
|
||||
glutDisplayFunc(display);
|
||||
glutIdleFunc(display);
|
||||
glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF);
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutKeyboardUpFunc(keyboardup);
|
||||
glutSpecialFunc(special);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(motion);
|
||||
|
||||
// clearcolor & main loop
|
||||
glClearColor(0, 0, 0, 1.0);
|
||||
gluPerspective(60.0, (float) WindWidth / (float) WindWidth, 5., 1000.);
|
||||
gluLookAt(NUM_COLS * 2., NUM_COLS * 2. + 50., NUM_ROWS * 2., NUM_COLS * 2.,
|
||||
NUM_COLS * 2., NUM_ROWS * 2., 0.0, 0.0, 1.0);
|
||||
|
||||
// init Call List for LED
|
||||
GLUquadric* quad = gluNewQuadric();
|
||||
glNewList(0, GL_COMPILE);
|
||||
glColor4f(0.8, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.0, 12, 12);
|
||||
glEndList();
|
||||
glNewList(1, GL_COMPILE);
|
||||
glColor4f(0.5, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.4, 12, 12);
|
||||
glEndList();
|
||||
glNewList(2, GL_COMPILE);
|
||||
glColor4f(0.7, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.55, 12, 12);
|
||||
glEndList();
|
||||
glNewList(3, GL_COMPILE);
|
||||
glColor4f(1.00, 0.0, 0.0, 1.);
|
||||
gluSphere(quad, 1.7, 12, 12);
|
||||
glEndList();
|
||||
|
||||
tbInit(GLUT_LEFT_BUTTON);
|
||||
tbAnimate(GL_FALSE);
|
||||
|
||||
pthread_t simthread;
|
||||
pthread_create(&simthread, NULL, display_loop_run, NULL);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
|
|
@ -1,295 +1,295 @@
|
|||
/**
|
||||
* \addtogroup unixsimulator
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c
|
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96
|
||||
* Advanced OpenGL course notes.
|
||||
*
|
||||
*
|
||||
* Usage:
|
||||
*
|
||||
* o call tbInit() in before any other tb call
|
||||
* o call tbReshape() from the reshape callback
|
||||
* o call tbMatrix() to get the trackball matrix rotation
|
||||
* o call tbStartMotion() to begin trackball movememt
|
||||
* o call tbStopMotion() to stop trackball movememt
|
||||
* o call tbMotion() from the motion callback
|
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue
|
||||
* spinning after the mouse button has been released
|
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop
|
||||
* spinning after the mouse button has been released
|
||||
*
|
||||
* Typical setup:
|
||||
*
|
||||
*
|
||||
* void
|
||||
* init(void)
|
||||
* {
|
||||
* tbInit(GLUT_MIDDLE_BUTTON);
|
||||
* tbAnimate(GL_TRUE);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* reshape(int width, int height)
|
||||
* {
|
||||
* tbReshape(width, height);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* display(void)
|
||||
* {
|
||||
* glPushMatrix();
|
||||
*
|
||||
* tbMatrix();
|
||||
* . . . draw the scene . . .
|
||||
*
|
||||
* glPopMatrix();
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* mouse(int button, int state, int x, int y)
|
||||
* {
|
||||
* tbMouse(button, state, x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* motion(int x, int y)
|
||||
* {
|
||||
* tbMotion(x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* int
|
||||
* main(int argc, char** argv)
|
||||
* {
|
||||
* . . .
|
||||
* init();
|
||||
* glutReshapeFunc(reshape);
|
||||
* glutDisplayFunc(display);
|
||||
* glutMouseFunc(mouse);
|
||||
* glutMotionFunc(motion);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* @file trackball.c
|
||||
* @brief Helper functions for the UNIX platform Borg simulator.
|
||||
* @author Martin Ongsiek, David Yu, David Blythe
|
||||
*/
|
||||
|
||||
/* includes */
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#ifdef OSX_
|
||||
# include <GLUT/glut.h>
|
||||
#else
|
||||
# include <GL/glut.h>
|
||||
#endif
|
||||
#include "trackball.h"
|
||||
|
||||
|
||||
/* globals */
|
||||
static GLuint tb_lasttime;
|
||||
static GLfloat tb_lastposition[3];
|
||||
|
||||
static GLfloat tb_angle = 0.0;
|
||||
static GLfloat tb_axis[3];
|
||||
static GLfloat tb_transform[4][4];
|
||||
|
||||
static GLuint tb_width;
|
||||
static GLuint tb_height;
|
||||
|
||||
static GLint tb_button = -1;
|
||||
static GLboolean tb_tracking = GL_FALSE;
|
||||
static GLboolean tb_animate = GL_TRUE;
|
||||
|
||||
|
||||
/* functions */
|
||||
|
||||
/**
|
||||
* Project x and y onto a hemisphere centered within given width and height.
|
||||
* @param x X-coordinate
|
||||
* @param y Y-coordinate
|
||||
* @param width Width of the hemisphere.
|
||||
* @param height Width of the hemisphere.
|
||||
* @param v Vector where the projection is performed on.
|
||||
*/
|
||||
static void _tbPointToVector(int x, int y, int width, int height, float v[3]) {
|
||||
float d, a;
|
||||
|
||||
/* project x, y onto a hemisphere centered within width, height. */
|
||||
v[0] = (2.0 * x - width) / width;
|
||||
v[1] = (height - 2.0 * y) / height;
|
||||
d = sqrt(v[0] * v[0] + v[1] * v[1]);
|
||||
v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0));
|
||||
a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
v[0] *= a;
|
||||
v[1] *= a;
|
||||
v[2] *= a;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Redisplay current window contents.
|
||||
*/
|
||||
static void _tbAnimate(void) {
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts trackball movement depending on the mouse position.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
* @param button Not used.
|
||||
* @param time Elapsed time.
|
||||
*/
|
||||
void _tbStartMotion(int x, int y, int button, int time) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_tracking = GL_TRUE;
|
||||
tb_lasttime = time;
|
||||
_tbPointToVector(x, y, tb_width, tb_height, tb_lastposition);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops trackball movement.
|
||||
* @param button Not used
|
||||
* @param time Not used.
|
||||
*/
|
||||
void _tbStopMotion(int button, unsigned time) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_tracking = GL_FALSE;
|
||||
|
||||
if (time == tb_lasttime && tb_animate) {
|
||||
glutIdleFunc(_tbAnimate);
|
||||
} else {
|
||||
tb_angle = 0.0;
|
||||
if (tb_animate) {
|
||||
glutIdleFunc(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Starts or stops the spinning movement of the trackball.
|
||||
* @param animate GL_TRUE for starting and GL_FALSE for stopping the animation.
|
||||
*/
|
||||
void tbAnimate(GLboolean animate) {
|
||||
tb_animate = animate;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Has to be called before any other tb call.
|
||||
* @param button Mouse button state.
|
||||
*/
|
||||
void tbInit(GLuint button) {
|
||||
tb_button = button;
|
||||
tb_angle = 0.0;
|
||||
|
||||
/* put the identity in the trackball transform */
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the tb matrix rotation.
|
||||
*/
|
||||
void tbMatrix() {
|
||||
assert(tb_button != -1);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glRotatef(tb_angle, -tb_axis[0], tb_axis[2], tb_axis[1]);
|
||||
glMultMatrixf((GLfloat *) tb_transform);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform);
|
||||
glPopMatrix();
|
||||
|
||||
glMultMatrixf((GLfloat *) tb_transform);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reshape callback function for determining the window size.
|
||||
* @param width Width of the trackball.
|
||||
* @param height Height of the trackball.
|
||||
*/
|
||||
void tbReshape(int width, int height) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_width = width;
|
||||
tb_height = height;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts motion depending on mouse position and button state.
|
||||
* @param button The button whose state has changed.
|
||||
* @param state The state of that button.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void tbMouse(int button, int state, int x, int y) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
if (state == GLUT_DOWN && button == tb_button)
|
||||
_tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
|
||||
else if (state == GLUT_UP && button == tb_button)
|
||||
_tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts a rotating scene motion to the given coordinates.
|
||||
* @param x The x-coordinate.
|
||||
* @param y The y-coordinate.
|
||||
*/
|
||||
void tbMotion(int x, int y) {
|
||||
GLfloat current_position[3], dx, dy, dz;
|
||||
|
||||
assert(tb_button != -1);
|
||||
|
||||
if (tb_tracking == GL_FALSE)
|
||||
return;
|
||||
|
||||
_tbPointToVector(x, y, tb_width, tb_height, current_position);
|
||||
|
||||
/* calculate the angle to rotate by (directly proportional to the
|
||||
length of the mouse movement */
|
||||
dx = current_position[0] - tb_lastposition[0];
|
||||
dy = current_position[1] - tb_lastposition[1];
|
||||
dz = current_position[2] - tb_lastposition[2];
|
||||
tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
|
||||
|
||||
/* calculate the axis of rotation (cross product) */
|
||||
tb_axis[0] = tb_lastposition[1] * current_position[2]
|
||||
- tb_lastposition[2] * current_position[1];
|
||||
tb_axis[1] = tb_lastposition[2] * current_position[0]
|
||||
- tb_lastposition[0] * current_position[2];
|
||||
tb_axis[2] = tb_lastposition[0] * current_position[1]
|
||||
- tb_lastposition[1] * current_position[0];
|
||||
|
||||
/* reset for next time */
|
||||
tb_lasttime = glutGet(GLUT_ELAPSED_TIME);
|
||||
tb_lastposition[0] = current_position[0];
|
||||
tb_lastposition[1] = current_position[1];
|
||||
tb_lastposition[2] = current_position[2];
|
||||
|
||||
/* remember to draw new position */
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
/**
|
||||
* \addtogroup unixsimulator
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c
|
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96
|
||||
* Advanced OpenGL course notes.
|
||||
*
|
||||
*
|
||||
* Usage:
|
||||
*
|
||||
* o call tbInit() in before any other tb call
|
||||
* o call tbReshape() from the reshape callback
|
||||
* o call tbMatrix() to get the trackball matrix rotation
|
||||
* o call tbStartMotion() to begin trackball movememt
|
||||
* o call tbStopMotion() to stop trackball movememt
|
||||
* o call tbMotion() from the motion callback
|
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue
|
||||
* spinning after the mouse button has been released
|
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop
|
||||
* spinning after the mouse button has been released
|
||||
*
|
||||
* Typical setup:
|
||||
*
|
||||
*
|
||||
* void
|
||||
* init(void)
|
||||
* {
|
||||
* tbInit(GLUT_MIDDLE_BUTTON);
|
||||
* tbAnimate(GL_TRUE);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* reshape(int width, int height)
|
||||
* {
|
||||
* tbReshape(width, height);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* display(void)
|
||||
* {
|
||||
* glPushMatrix();
|
||||
*
|
||||
* tbMatrix();
|
||||
* . . . draw the scene . . .
|
||||
*
|
||||
* glPopMatrix();
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* mouse(int button, int state, int x, int y)
|
||||
* {
|
||||
* tbMouse(button, state, x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* motion(int x, int y)
|
||||
* {
|
||||
* tbMotion(x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* int
|
||||
* main(int argc, char** argv)
|
||||
* {
|
||||
* . . .
|
||||
* init();
|
||||
* glutReshapeFunc(reshape);
|
||||
* glutDisplayFunc(display);
|
||||
* glutMouseFunc(mouse);
|
||||
* glutMotionFunc(motion);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* @file trackball.c
|
||||
* @brief Helper functions for the UNIX platform Borg simulator.
|
||||
* @author Martin Ongsiek, David Yu, David Blythe
|
||||
*/
|
||||
|
||||
/* includes */
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#ifdef OSX_
|
||||
# include <GLUT/glut.h>
|
||||
#else
|
||||
# include <GL/glut.h>
|
||||
#endif
|
||||
#include "trackball.h"
|
||||
|
||||
|
||||
/* globals */
|
||||
static GLuint tb_lasttime;
|
||||
static GLfloat tb_lastposition[3];
|
||||
|
||||
static GLfloat tb_angle = 0.0;
|
||||
static GLfloat tb_axis[3];
|
||||
static GLfloat tb_transform[4][4];
|
||||
|
||||
static GLuint tb_width;
|
||||
static GLuint tb_height;
|
||||
|
||||
static GLint tb_button = -1;
|
||||
static GLboolean tb_tracking = GL_FALSE;
|
||||
static GLboolean tb_animate = GL_TRUE;
|
||||
|
||||
|
||||
/* functions */
|
||||
|
||||
/**
|
||||
* Project x and y onto a hemisphere centered within given width and height.
|
||||
* @param x X-coordinate
|
||||
* @param y Y-coordinate
|
||||
* @param width Width of the hemisphere.
|
||||
* @param height Width of the hemisphere.
|
||||
* @param v Vector where the projection is performed on.
|
||||
*/
|
||||
static void _tbPointToVector(int x, int y, int width, int height, float v[3]) {
|
||||
float d, a;
|
||||
|
||||
/* project x, y onto a hemisphere centered within width, height. */
|
||||
v[0] = (2.0 * x - width) / width;
|
||||
v[1] = (height - 2.0 * y) / height;
|
||||
d = sqrt(v[0] * v[0] + v[1] * v[1]);
|
||||
v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0));
|
||||
a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
v[0] *= a;
|
||||
v[1] *= a;
|
||||
v[2] *= a;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Redisplay current window contents.
|
||||
*/
|
||||
static void _tbAnimate(void) {
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts trackball movement depending on the mouse position.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
* @param button Not used.
|
||||
* @param time Elapsed time.
|
||||
*/
|
||||
void _tbStartMotion(int x, int y, int button, int time) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_tracking = GL_TRUE;
|
||||
tb_lasttime = time;
|
||||
_tbPointToVector(x, y, tb_width, tb_height, tb_lastposition);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops trackball movement.
|
||||
* @param button Not used
|
||||
* @param time Not used.
|
||||
*/
|
||||
void _tbStopMotion(int button, unsigned time) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_tracking = GL_FALSE;
|
||||
|
||||
if (time == tb_lasttime && tb_animate) {
|
||||
glutIdleFunc(_tbAnimate);
|
||||
} else {
|
||||
tb_angle = 0.0;
|
||||
if (tb_animate) {
|
||||
glutIdleFunc(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Starts or stops the spinning movement of the trackball.
|
||||
* @param animate GL_TRUE for starting and GL_FALSE for stopping the animation.
|
||||
*/
|
||||
void tbAnimate(GLboolean animate) {
|
||||
tb_animate = animate;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Has to be called before any other tb call.
|
||||
* @param button Mouse button state.
|
||||
*/
|
||||
void tbInit(GLuint button) {
|
||||
tb_button = button;
|
||||
tb_angle = 0.0;
|
||||
|
||||
/* put the identity in the trackball transform */
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the tb matrix rotation.
|
||||
*/
|
||||
void tbMatrix() {
|
||||
assert(tb_button != -1);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glRotatef(tb_angle, -tb_axis[0], tb_axis[2], tb_axis[1]);
|
||||
glMultMatrixf((GLfloat *) tb_transform);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) tb_transform);
|
||||
glPopMatrix();
|
||||
|
||||
glMultMatrixf((GLfloat *) tb_transform);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reshape callback function for determining the window size.
|
||||
* @param width Width of the trackball.
|
||||
* @param height Height of the trackball.
|
||||
*/
|
||||
void tbReshape(int width, int height) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
tb_width = width;
|
||||
tb_height = height;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts motion depending on mouse position and button state.
|
||||
* @param button The button whose state has changed.
|
||||
* @param state The state of that button.
|
||||
* @param x X-position of the mouse pointer.
|
||||
* @param y Y-position of the mouse pointer.
|
||||
*/
|
||||
void tbMouse(int button, int state, int x, int y) {
|
||||
assert(tb_button != -1);
|
||||
|
||||
if (state == GLUT_DOWN && button == tb_button)
|
||||
_tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
|
||||
else if (state == GLUT_UP && button == tb_button)
|
||||
_tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts a rotating scene motion to the given coordinates.
|
||||
* @param x The x-coordinate.
|
||||
* @param y The y-coordinate.
|
||||
*/
|
||||
void tbMotion(int x, int y) {
|
||||
GLfloat current_position[3], dx, dy, dz;
|
||||
|
||||
assert(tb_button != -1);
|
||||
|
||||
if (tb_tracking == GL_FALSE)
|
||||
return;
|
||||
|
||||
_tbPointToVector(x, y, tb_width, tb_height, current_position);
|
||||
|
||||
/* calculate the angle to rotate by (directly proportional to the
|
||||
length of the mouse movement */
|
||||
dx = current_position[0] - tb_lastposition[0];
|
||||
dy = current_position[1] - tb_lastposition[1];
|
||||
dz = current_position[2] - tb_lastposition[2];
|
||||
tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
|
||||
|
||||
/* calculate the axis of rotation (cross product) */
|
||||
tb_axis[0] = tb_lastposition[1] * current_position[2]
|
||||
- tb_lastposition[2] * current_position[1];
|
||||
tb_axis[1] = tb_lastposition[2] * current_position[0]
|
||||
- tb_lastposition[0] * current_position[2];
|
||||
tb_axis[2] = tb_lastposition[0] * current_position[1]
|
||||
- tb_lastposition[1] * current_position[0];
|
||||
|
||||
/* reset for next time */
|
||||
tb_lasttime = glutGet(GLUT_ELAPSED_TIME);
|
||||
tb_lastposition[0] = current_position[0];
|
||||
tb_lastposition[1] = current_position[1];
|
||||
tb_lastposition[2] = current_position[2];
|
||||
|
||||
/* remember to draw new position */
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
/*@}*/
|
||||
|
|
|
@ -1,99 +1,99 @@
|
|||
/**
|
||||
* \addtogroup unixsimulator
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c
|
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96
|
||||
* Advanced OpenGL course notes.
|
||||
*
|
||||
*
|
||||
* Usage:
|
||||
*
|
||||
* o call tbInit() in before any other tb call
|
||||
* o call tbReshape() from the reshape callback
|
||||
* o call tbMatrix() to get the trackball matrix rotation
|
||||
* o call tbStartMotion() to begin trackball movememt
|
||||
* o call tbStopMotion() to stop trackball movememt
|
||||
* o call tbMotion() from the motion callback
|
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue
|
||||
* spinning after the mouse button has been released
|
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop
|
||||
* spinning after the mouse button has been released
|
||||
*
|
||||
* Typical setup:
|
||||
*
|
||||
*
|
||||
* void
|
||||
* init(void)
|
||||
* {
|
||||
* tbInit(GLUT_MIDDLE_BUTTON);
|
||||
* tbAnimate(GL_TRUE);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* reshape(int width, int height)
|
||||
* {
|
||||
* tbReshape(width, height);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* display(void)
|
||||
* {
|
||||
* glPushMatrix();
|
||||
*
|
||||
* tbMatrix();
|
||||
* . . . draw the scene . . .
|
||||
*
|
||||
* glPopMatrix();
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* mouse(int button, int state, int x, int y)
|
||||
* {
|
||||
* tbMouse(button, state, x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* motion(int x, int y)
|
||||
* {
|
||||
* tbMotion(x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* int
|
||||
* main(int argc, char** argv)
|
||||
* {
|
||||
* . . .
|
||||
* init();
|
||||
* glutReshapeFunc(reshape);
|
||||
* glutDisplayFunc(display);
|
||||
* glutMouseFunc(mouse);
|
||||
* glutMotionFunc(motion);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* @file trackball.h
|
||||
* @brief Header file for helper functions for the UNIX platform Borg simulator.
|
||||
* @author Martin Ongsiek, David Yu, David Blythe
|
||||
*/
|
||||
|
||||
|
||||
/* functions */
|
||||
void tbInit(GLuint button);
|
||||
|
||||
void tbMatrix(void);
|
||||
|
||||
void tbReshape(int width, int height);
|
||||
|
||||
void tbMouse(int button, int state, int x, int y);
|
||||
|
||||
void tbMotion(int x, int y);
|
||||
|
||||
void tbAnimate(GLboolean animate);
|
||||
|
||||
/*@}*/
|
||||
/**
|
||||
* \addtogroup unixsimulator
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
/**
|
||||
* Simple trackball-like motion adapted (ripped off) from projtex.c
|
||||
* (written by David Yu and David Blythe). See the SIGGRAPH '96
|
||||
* Advanced OpenGL course notes.
|
||||
*
|
||||
*
|
||||
* Usage:
|
||||
*
|
||||
* o call tbInit() in before any other tb call
|
||||
* o call tbReshape() from the reshape callback
|
||||
* o call tbMatrix() to get the trackball matrix rotation
|
||||
* o call tbStartMotion() to begin trackball movememt
|
||||
* o call tbStopMotion() to stop trackball movememt
|
||||
* o call tbMotion() from the motion callback
|
||||
* o call tbAnimate(GL_TRUE) if you want the trackball to continue
|
||||
* spinning after the mouse button has been released
|
||||
* o call tbAnimate(GL_FALSE) if you want the trackball to stop
|
||||
* spinning after the mouse button has been released
|
||||
*
|
||||
* Typical setup:
|
||||
*
|
||||
*
|
||||
* void
|
||||
* init(void)
|
||||
* {
|
||||
* tbInit(GLUT_MIDDLE_BUTTON);
|
||||
* tbAnimate(GL_TRUE);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* reshape(int width, int height)
|
||||
* {
|
||||
* tbReshape(width, height);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* display(void)
|
||||
* {
|
||||
* glPushMatrix();
|
||||
*
|
||||
* tbMatrix();
|
||||
* . . . draw the scene . . .
|
||||
*
|
||||
* glPopMatrix();
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* mouse(int button, int state, int x, int y)
|
||||
* {
|
||||
* tbMouse(button, state, x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* void
|
||||
* motion(int x, int y)
|
||||
* {
|
||||
* tbMotion(x, y);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* int
|
||||
* main(int argc, char** argv)
|
||||
* {
|
||||
* . . .
|
||||
* init();
|
||||
* glutReshapeFunc(reshape);
|
||||
* glutDisplayFunc(display);
|
||||
* glutMouseFunc(mouse);
|
||||
* glutMotionFunc(motion);
|
||||
* . . .
|
||||
* }
|
||||
*
|
||||
* @file trackball.h
|
||||
* @brief Header file for helper functions for the UNIX platform Borg simulator.
|
||||
* @author Martin Ongsiek, David Yu, David Blythe
|
||||
*/
|
||||
|
||||
|
||||
/* functions */
|
||||
void tbInit(GLuint button);
|
||||
|
||||
void tbMatrix(void);
|
||||
|
||||
void tbReshape(int width, int height);
|
||||
|
||||
void tbMouse(int button, int state, int x, int y);
|
||||
|
||||
void tbMotion(int x, int y);
|
||||
|
||||
void tbAnimate(GLboolean animate);
|
||||
|
||||
/*@}*/
|
||||
|
|
Loading…
Reference in New Issue