reverted spiral routine as the new implementation had no dispappearing animation
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@ -47,22 +47,45 @@ void test_palette2(){
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#ifdef ANIMATION_SPIRALE
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void spirale(int delay) {
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clear_screen(0);
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static signed char const delta[5] PROGMEM = {0, -1, 0, 1, 0};
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unsigned char length[2] = {NUM_ROWS, NUM_COLS - 1};
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unsigned char x = NUM_COLS - 1, y = NUM_ROWS;
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unsigned char i = 0;
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while (length[i & 0x01] != 0) {
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for (unsigned char j = 0; j < length[i & 0x01]; ++j) {
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x += pgm_read_byte(&delta[i]);
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y += pgm_read_byte(&delta[i + 1]);
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setpixel((pixel){x, y}, 3);
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static void walk(cursor_t* cur, unsigned char steps, unsigned int delay){
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unsigned char x;
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for(x=steps;x--;){
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set_cursor(cur, next_pixel(cur->pos, cur->dir));
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wait(delay);
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}
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length[i++ & 0x01]--;
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i %= 4;
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}
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void spirale(unsigned int delay){
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clear_screen(0);
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cursor_t cur;
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cur.dir = right;
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cur.mode = set;
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set_cursor (&cur, (pixel){NUM_COLS-1,0});
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unsigned char clearbit=0;
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while(clearbit == 0){
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clearbit = 1;
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while (!get_next_pixel(cur.pos, cur.dir)){
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clearbit = 0;
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walk(&cur, 1, delay);
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}
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cur.dir = direction_r(cur.dir);
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}
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cur.mode = clear;
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set_cursor(&cur, (pixel){(NUM_COLS/2)-1,(NUM_ROWS/2)-1});
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for(clearbit=0;clearbit==0;){
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if( get_next_pixel(cur.pos, direction_r(cur.dir)) ){
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cur.dir = direction_r(cur.dir);
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}
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if( get_next_pixel(cur.pos, cur.dir) == 1 ){
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walk(&cur , 1, delay);
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}else{
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clearbit = 1;
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}
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}
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}
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#endif
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