Christian Kroll
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b36bb8289e
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slightly optimized prediction routines
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2010-12-12 21:17:42 +00:00 |
Christian Kroll
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4ce8ac5421
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cleaned up removeCompleteLines(...) and inlined the get functions
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2010-12-12 07:50:51 +00:00 |
Christian Kroll
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7df70ca765
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fixed a bug which sometimes caused miscalculated column heights
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2010-12-12 07:49:33 +00:00 |
Christian Kroll
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7deb41c236
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optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast)
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2010-12-09 19:34:03 +00:00 |
Christian Kroll
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a246779eff
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fixed stupid input interpretation bug
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2010-08-28 15:23:03 +00:00 |
Christian Kroll
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e23f079ae9
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cleaned up include directives
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2010-08-28 15:13:35 +00:00 |
Christian Kroll
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372b3117f6
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removed printf to reduce avr image size
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2010-08-24 23:01:21 +00:00 |
Christian Kroll
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39d558758c
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small optimizations, bastet fixed
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2010-08-24 23:00:40 +00:00 |
Christian Kroll
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2dadcb1d0b
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the paddle moves twice as fast if you press the fire button
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2010-08-22 03:11:49 +00:00 |
Christian Kroll
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63bf4d3e18
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renamed some modules
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2010-08-22 03:08:57 +00:00 |
Christian Kroll
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59b18f30d0
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renamed some modules
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2010-08-22 03:07:46 +00:00 |
Christian Kroll
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9a26e44e68
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fixed a bunch of compiler warnings
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2010-04-22 21:49:26 +00:00 |
alu
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102a17dbaf
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Selectring joystick support now enables parallel joystick support automatically. Selecting Tetris selects the default Tetris, too
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2010-04-17 14:47:19 +00:00 |
Christian Kroll
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fc961bf0ce
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the breakout demo now uses a randomly chosen level
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2010-04-13 10:35:38 +00:00 |
Christian Kroll
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1d28b75a0a
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modified bastet algorithm to behave more like the original
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2010-04-11 06:40:28 +00:00 |
Christian Kroll
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36ca04d742
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clearer tetris menu layout
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2010-04-10 22:00:18 +00:00 |
Christian Kroll
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87e5053fdc
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removed unnecessary if-clause
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2010-04-10 13:53:48 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
Christian Kroll
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911bc9bb28
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fixed initialization problem
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2010-04-01 22:59:56 +00:00 |
Christian Kroll
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3f2d878b7d
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vastly improved modularization and the view is resizable now
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2010-04-01 03:11:59 +00:00 |
kju
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d4119775d4
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re-include breakout. i want it, deknos want it, ... want it.
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2010-01-29 01:34:24 +00:00 |
soeren
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d7541b800e
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nobody wants it.
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2010-01-28 15:56:57 +00:00 |
kju
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d2d27a9767
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include scrolltext.h
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2010-01-24 22:45:35 +00:00 |
soeren
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32ac9161e6
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WURSTWASSER INJECTION COMPLETE
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2010-01-23 20:15:45 +00:00 |
soeren
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68dee06285
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nu aber...
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2010-01-21 21:26:30 +00:00 |
kju
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ab08ab3fa2
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first person tetris added
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2010-01-21 20:15:05 +00:00 |
soeren
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254d0d2f3d
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:w
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2010-01-21 18:32:17 +00:00 |
soeren
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e8291a5f36
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wurstwasser-fluctuation system up & running
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2010-01-21 14:48:17 +00:00 |
soeren
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a767f78b4c
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license fix
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2010-01-21 14:45:16 +00:00 |
soeren
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3488109d65
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improved the wurstwasser-kompensator!
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2010-01-21 13:40:40 +00:00 |
soeren
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884badbc2f
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works
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2010-01-19 19:44:16 +00:00 |
soeren
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ea1e89a2c2
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done
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2010-01-19 09:55:28 +00:00 |
soeren
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731e6dadcb
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...
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2010-01-15 16:02:31 +00:00 |
soeren
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7eae314f88
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forgot that...
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2010-01-15 14:45:12 +00:00 |
soeren
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49ab4eecc2
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foo
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2010-01-15 14:42:46 +00:00 |
kju
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f9f0ac3ec2
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icon is only needed when menu is used, so moved it accordingly into the
conditional compiled block
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2010-01-15 12:52:15 +00:00 |
soeren
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44a69a04af
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fixes, but still not done ;)
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2010-01-15 12:31:58 +00:00 |
soeren
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45dc9282fd
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does not compute yet (don't even try ;))
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2010-01-15 12:19:54 +00:00 |
kju
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40a3db9fe8
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allow games without menu support, don't include icons then. ugly hack for now.
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2010-01-14 01:38:15 +00:00 |
kju
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12db75f1b1
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snake new control: don't allow snake to go to opposite direction
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2010-01-14 01:06:10 +00:00 |
kju
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782c0f4439
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derive start position for snake from screen size
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2010-01-14 00:51:54 +00:00 |
kju
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4cb6e44ced
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fix tetris code to compile without scrolltext engine
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2010-01-13 19:24:10 +00:00 |
kju
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5c6bfcde5d
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Change chatter value for drop as requested by tunix.
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2010-01-12 21:52:08 +00:00 |
kju
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a130f2b36b
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Allow snake to have more intuitive joystick control.
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2010-01-12 21:32:25 +00:00 |
Christian Kroll
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c1295224ee
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bug fix: wrong type used for line number representation
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2010-01-12 17:31:09 +00:00 |
Christian Kroll
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9341dad54a
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minor cleanups and some whitespace fun
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2010-01-11 23:34:36 +00:00 |
kju
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187765a1ef
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Tetris: Add separate highscore counters for standard and bastet. Add input
and display of three character nick name for highscore achiever.
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2010-01-11 21:47:56 +00:00 |
Christian Kroll
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afe1e7d265
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minor optimizations
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2010-01-03 03:42:35 +00:00 |
Christian Kroll
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48badfd134
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synced with my personal tree again
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2009-12-27 15:35:41 +00:00 |
Christian Kroll
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903072815b
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synced with my personal Bastet tree
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2009-12-27 02:11:58 +00:00 |