493 lines
13 KiB
C
493 lines
13 KiB
C
/**
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* \defgroup winsimulator Simulation of the Borg API for the Win32 platform.
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*/
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/*@{*/
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/**
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* This is a native Win32 port of the Borgware-2D API simulator. Although the
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* OpenGL based simulator is in fact platform independent, there are some
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* obstacles regarding Cygwin's OpenGL support.
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*
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* Earlier versions of Cygwin used to ship bindings to Win32's native OpenGL
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* libraries. Unfortunately some of those native components (GLUT in particular)
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* weren't maintained for years so it was decided to cease support for them.
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*
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* The reasons are explained in more detail at
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* http://cygwin.com/ml/cygwin/2012-05/msg00276.html
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*
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* The OpenGL bindings which are now shipped with Cygwin require a running
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* X-Server which I consider clumsy to use on a Windows platform (especially for
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* a small application like this simulator). So I decided to write a native
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* Win32 application to free Windows developers from the hassles of rolling out
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* a complete X11 setup.
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*
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* The native simulator feels like the OpenGL based one, with the exception that
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* you can't rotate the matrix (I'm using the plain GDI32 API for the graphics).
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*
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* @file winmain.c
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* @brief Simulator for the Win32 platform.
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* @author Christian Kroll
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*/
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#include <windows.h>
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#include <setjmp.h>
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#include "../config.h"
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#include "../display_loop.h"
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/** Number of bytes per row. */
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#define LINEBYTES ((NUM_COLS + 1) / 8)
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/** The width (in pixels) of the margin around a LED. */
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#define LED_MARGIN 1
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/** The diameter (in pixels) of a LED. */
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#define LED_DIAMETER 14
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/** The extend of the whole LED including its margin. */
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#define LED_EXTENT (2 * LED_MARGIN + LED_DIAMETER)
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/** Width of the canvas. */
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#define WND_X_EXTENTS (NUM_COLS * LED_EXTENT)
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/** Height of the canvas. */
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#define WND_Y_EXTENTS (NUM_ROWS * LED_EXTENT)
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/* string constants */
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LPCSTR g_strWindowClass = "BorgSimulatorWindowClass";
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LPCSTR g_strWindowTitle = "Borg Simulator";
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LPCSTR g_strError = "Error";
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LPCSTR g_strErrorRegisterWindow = "Error: Could not register window class.";
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LPCSTR g_strErrorCreateWindow = "Error: Could not create window.";
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/** Event object for the multimedia timer (wait() function). */
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HANDLE g_hWaitEvent;
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/** Fake port for simulating joystick input. */
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volatile unsigned char fakeport;
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/** Flag which indicates if wait should jump to the menu if fire is pressed. */
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volatile unsigned char waitForFire;
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/** The simulated frame buffer of the borg. */
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volatile unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES];
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/** Jump buffer which leads directly the menu. */
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extern jmp_buf newmode_jmpbuf;
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/* forward declarations */
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LRESULT CALLBACK simWndProc(HWND hWnd,
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UINT msg,
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WPARAM wParam,
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LPARAM lParam);
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/**
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* Registers a window class (necessary for creating a window).
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* @param lpwc Pointer to WNDCLASS struct.
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* @param hInstance Handle of the instance where this window class belongs to.
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* @return TRUE if successful, otherwise FALSE.
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*/
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BOOL simRegisterWindowClass(WNDCLASSA *const lpwc,
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HINSTANCE hInstance)
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{
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lpwc->style = 0;
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lpwc->lpfnWndProc = simWndProc;
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lpwc->cbClsExtra = 0;
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lpwc->cbWndExtra = 0;
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lpwc->hInstance = hInstance;
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lpwc->hIcon = LoadIcon(NULL, IDI_WINLOGO);
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lpwc->hCursor = LoadCursor(NULL, IDC_ARROW);
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lpwc->hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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lpwc->lpszMenuName = NULL;
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lpwc->lpszClassName = g_strWindowClass;
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return (RegisterClassA(lpwc) != 0);
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}
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/**
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* Creates a new window and makes it visible.
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* @param lphWnd Pointer to window handle.
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* @param hInstance Handle of the instance where this window belongs to.
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* @param nCmdShow Flag for showing the window minimized, maximized etc.
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* @return TRUE if successful, otherwise FALSE.
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*/
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BOOL simCreateWindow(HWND *lphWnd,
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HINSTANCE hInstance,
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int nCmdShow)
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{
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/* create window and retrieve its handle */
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*lphWnd = CreateWindow(g_strWindowClass, g_strWindowTitle,
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WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
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WND_X_EXTENTS * 2, WND_Y_EXTENTS * 2, HWND_DESKTOP,
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NULL, hInstance, NULL);
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/* mske it visible */
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if (*lphWnd != NULL)
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{
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ShowWindow(*lphWnd, nCmdShow);
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UpdateWindow(*lphWnd);
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return TRUE;
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}
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return FALSE;
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}
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/**
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* Draws the LED matrix on the given device context.
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* @param hdc The device context where the LED matrix should be drawn on.
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*/
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void simDrawMatrix(HDC hdc)
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{
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COLORREF colorLed;
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HBRUSH hBrushLed;
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HGDIOBJ hGdiOld;
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unsigned int c, p, x, y, absX;
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int left, right, top, bottom;
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static unsigned char const shl_map[8] =
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{0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80};
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/* clear background */
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FloodFill(hdc, 0, 0, RGB(0, 0, 0));
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/* go through every plane */
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for (p = 0; p < NUMPLANE; ++p)
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{
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/* create and select red brush into device context */
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colorLed = RGB((255.0 / NUMPLANE) * (p + 1), 0, 0);
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hBrushLed = CreateSolidBrush(colorLed);
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hGdiOld = SelectObject(hdc, hBrushLed);
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/* translate pixmap into LEDs */
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for (y = 0; y < NUM_ROWS; ++y)
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{
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for (c = 0; c < LINEBYTES; ++c)
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{
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for (x = 0; x < 8; ++x)
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{
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if (pixmap[p][y][c] & shl_map[x])
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{
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// eventually draw a LED, mirroring its coordinates
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absX = (c * 8 + x) * LED_EXTENT + LED_MARGIN;
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left = WND_X_EXTENTS - absX;
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right = WND_X_EXTENTS - absX - LED_DIAMETER + 1;
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top = y * LED_EXTENT + LED_MARGIN;
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bottom = top + LED_DIAMETER - 1;
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Ellipse(hdc, left, top, right, bottom);
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}
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}
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}
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}
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/* dispose that brush */
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DeleteObject(SelectObject(hdc, hGdiOld));
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}
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}
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/**
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* Retrieves device context from given window, creates a compatible memory
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* device context for double buffering and hands that thing over to
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* simDrawMatrix().
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* @param hWnd The window where the LED-Matrix should be displayed.
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*/
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void simDisplay(HWND hWnd)
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{
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RECT rect;
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HDC hdc;
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HDC hMemDc;
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HBITMAP hBmp;
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HBITMAP hOldBmp;
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/* retrieve window dimensions */
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if (GetClientRect(hWnd, &rect))
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{
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int const cx = rect.right - rect.left;
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int const cy = rect.bottom - rect.top;
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/* retrieve device context */
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if ((hdc = GetDC(hWnd)) != NULL)
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{
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/* make window contents scalable */
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SetMapMode(hdc, MM_ANISOTROPIC);
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SetWindowExtEx(hdc, WND_X_EXTENTS, WND_Y_EXTENTS, NULL);
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SetViewportExtEx(hdc, cx, cy, NULL);
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/* create memory device context for double buffering */
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hMemDc = CreateCompatibleDC(hdc);
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if (hMemDc != NULL)
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{
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/* contents of the memory DC should be scaled as well */
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SetMapMode(hMemDc, MM_ANISOTROPIC);
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SetWindowExtEx(hMemDc, WND_X_EXTENTS, WND_Y_EXTENTS, NULL);
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SetViewportExtEx(hMemDc, cx, cy, NULL);
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/* create a bitmap to be associated with the memory DC... */
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hBmp = CreateCompatibleBitmap(hdc, cx, cy);
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if (hBmp != NULL)
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{
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/* ...and selct that into that DC */
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hOldBmp = (HBITMAP)SelectObject(hMemDc, hBmp);
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/* finally *sigh* draw the LED matrix */
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simDrawMatrix(hMemDc);
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/* and blit that into the window DC */
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BitBlt(hdc, 0, 0, cx, cy, hMemDc, 0, 0, SRCCOPY);
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/* clean up */
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DeleteObject(SelectObject(hMemDc, hOldBmp));
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}
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DeleteDC(hMemDc);
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}
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ReleaseDC(hWnd, hdc);
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}
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InvalidateRect(hWnd, &rect, FALSE);
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}
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}
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/**
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* Message handler for the main window.
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* @param hWnd The window whose messages should be processed.
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* @param msg The message fired from the operating system.
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* @param wParam First message parameter.
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* @param lParam Second message parameter.
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*/
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LRESULT CALLBACK simWndProc(HWND hWnd,
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UINT msg,
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WPARAM wParam,
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LPARAM lParam)
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{
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PAINTSTRUCT ps;
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HDC hdc;
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LPMINMAXINFO lpminmax;
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switch (msg)
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{
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/* enforce minimum window size */
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case WM_GETMINMAXINFO:
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lpminmax = (LPMINMAXINFO)lParam;
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lpminmax->ptMinTrackSize.x = WND_X_EXTENTS * 2;
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lpminmax->ptMinTrackSize.y = WND_Y_EXTENTS * 2;
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break;
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/* paint window contents */
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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if (hdc != NULL)
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{
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simDisplay(hWnd);
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EndPaint(hWnd, &ps);
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}
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break;
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/* map key presses to fake joystick movements */
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case WM_KEYDOWN:
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switch (wParam)
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{
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case VK_ESCAPE:
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case 'Q':
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PostQuitMessage(0);
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break;
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case VK_SPACE:
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fakeport |= 0x01;
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break;
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case 'A':
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fakeport |= 0x02;
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break;
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case 'D':
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fakeport |= 0x04;
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break;
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case 'S':
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fakeport |= 0x08;
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break;
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case 'W':
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fakeport |= 0x10;
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break;
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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break;
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/* map key releases to fake joystick movements */
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case WM_KEYUP:
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switch(wParam)
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{
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case VK_SPACE:
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fakeport &= ~0x01;
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break;
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case 'A':
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fakeport &= ~0x02;
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break;
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case 'D':
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fakeport &= ~0x04;
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break;
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case 'S':
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fakeport &= ~0x08;
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break;
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case 'W':
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fakeport &= ~0x10;
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break;
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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break;
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/* refresh the LED matrix every 40 ms */
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case WM_TIMER:
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simDisplay(hWnd);
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break;
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/* quit application */
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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/* Windows' default handler */
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default:
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return DefWindowProcA(hWnd, msg, wParam, lParam);
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break;
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}
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return 0;
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}
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/**
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* Entry point for starting the the display loop in a thread.
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* @param lpParam Free style arguments for the thread function (not used here).
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* @return Always zero.
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*/
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DWORD WINAPI simLoop(LPVOID lpParam)
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{
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display_loop();
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return 0;
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}
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/**
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* Wait function which utilizes multimedia timers and thread synchronization
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* objects. Although this is much more complicated than calling the Sleep()
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* function, it is also much more precise.
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* @param ms The requested delay in milliseconds.
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*/
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void wait(int ms)
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{
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TIMECAPS tc;
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MMRESULT mmresult;
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MMRESULT mmTimerEventId;
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UINT uResolution;
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/* check if fire button is pressed (and if it is, jump to the menu) */
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if (waitForFire) {
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if (fakeport & 0x01) {
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longjmp(newmode_jmpbuf, 43);
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}
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}
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/* retrieve timer resolution capabilities of the current system */
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mmresult = timeGetDevCaps(&tc, sizeof(tc));
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if (mmresult == TIMERR_NOERROR)
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{
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/* retrieve best resolution and configure timer services accordingly */
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uResolution = min(max(tc.wPeriodMin, 0), tc.wPeriodMax);
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mmresult = timeBeginPeriod(uResolution);
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if (mmresult == TIMERR_NOERROR)
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{
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/* actually retrieve a multimedia timer */
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mmTimerEventId = timeSetEvent(ms, uResolution, g_hWaitEvent, NULL,
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TIME_ONESHOT | TIME_CALLBACK_EVENT_PULSE);
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if (mmTimerEventId != NULL)
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{
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/* now halt until that timer pulses our wait event object */
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WaitForSingleObject(g_hWaitEvent, INFINITE);
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/* relieve the timer from its duties */
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timeKillEvent(mmTimerEventId);
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}
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/* relax timer service constraints */
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timeEndPeriod (uResolution);
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}
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}
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}
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/**
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* Main function of the windows simulator.
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* @param hInstance Instance handle given by the operating system.
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* @param hPrevInstance This parameter has no meaning in Win32.
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* @param lpCmdLine Pointer to a null terminated command line string.
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* @param nCmdShow Flags for showing the window minimized, maximized and so on.
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* @return Exit code, always 0 here.
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*/
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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WNDCLASS wc;
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HWND hWnd;
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MSG msg;
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HANDLE hThread;
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/* regster window class (with nice black background!) */
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if (simRegisterWindowClass(&wc, hInstance))
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{
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/* actually create the window and make it visible */
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if (simCreateWindow(&hWnd, hInstance, nCmdShow))
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{
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/* event handle for multimedia timer (for the wait() function) */
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g_hWaitEvent = CreateEventA(NULL, FALSE, FALSE, "Local\\WaitEvent");
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if (g_hWaitEvent != NULL)
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{
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/* start the display loop thread */
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hThread = CreateThread(NULL, 0, simLoop, NULL, 0, NULL);
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if (hThread != NULL)
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{
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/* ensure that the display loop stays responsive */
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SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST);
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/* issue a timer message every 40 ms (roughly 25 fps) */
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/* NOTE: this has nothing to do with the multimedia timer */
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SetTimer(hWnd, 23, 40, NULL);
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/* standard Windows(R) message loop */
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/* (runs as long as the window hasn't been closed) */
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while (GetMessageA(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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/* stop the display loop */
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TerminateThread(hThread, 0);
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}
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/* relieve wait event object from its duties */
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CloseHandle(g_hWaitEvent);
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}
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return msg.wParam;
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}
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MessageBoxA(HWND_DESKTOP, g_strErrorCreateWindow, g_strError, MB_OK);
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}
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MessageBoxA(HWND_DESKTOP, g_strErrorRegisterWindow, g_strError, MB_OK);
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return 0;
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}
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/*@}*/
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