fix json parsing. Also: global variables solve problems :-)
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@ -216,17 +216,17 @@ pong.prototype.socketstart = function(uri){
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$('#socket').html(data);
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if(data.slice(0,1)=="{"){
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var result=JSON.parse(data);
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if (result.right){
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this.setright(result.right);
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if ("right" in result){
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game.setright(result.right);
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} ;
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if (result.left){
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this.setleft(result.left);
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if ("left" in result){
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game.setleft(result.left);
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};
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if (result.cntl){
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this.cnt.left.avatar.html(result.cntl);
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if ("cntl" in result){
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game.cnt.left.avatar.html(result.cntl);
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};
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if (result.cntr){
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this.cnt.right.avatar.html(result.cntr);
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if ("cntr" in result){
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game.cnt.right.avatar.html(result.cntr);
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};
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}else{
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// unknown non-json input
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