Add getInputWaitRepeat, to support key repeat
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@ -152,6 +152,7 @@ char isNight(void);
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uint8_t getInput(void);
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uint8_t getInputRaw(void);
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uint8_t getInputWait(void);
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uint8_t getInputWaitRepeat(void);
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uint8_t getInputWaitTimeout(int timeout);
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void getInputWaitRelease(void);
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@ -62,6 +62,39 @@ uint8_t getInputWaitTimeout(int timeout) {
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return key;
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};
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uint8_t getInputWaitRepeat(void) {
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static uint8_t oldkey=BTN_NONE;
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static int repeatctr=0;
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uint8_t key=getInputRaw();
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if (key != BTN_NONE && key==oldkey){
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int dtime;
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if(!repeatctr)
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dtime=600;
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else if(repeatctr<5)
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dtime=250;
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else if(repeatctr<30)
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dtime=150;
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else
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dtime=80;
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repeatctr++;
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int end=_timectr+(dtime/SYSTICKSPEED);
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while(_timectr<end && key==getInputRaw())
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work_queue();
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key=getInputRaw();
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if (key==oldkey)
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return key;
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};
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repeatctr=0;
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while ((key=getInputRaw())==BTN_NONE){
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work_queue();
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};
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delayms_queue(10); /* Delay a little more to debounce */
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oldkey=key;
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return key;
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};
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void getInputWaitRelease(void) {
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while (getInputRaw()!=BTN_NONE)
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work_queue();
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