Make mesh also broadcast getrelease()
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58d35a7330
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@ -172,10 +172,13 @@ void mesh_sendloop(void){
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// Update [T]ime packet
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// Update [T]ime packet
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MO_TIME_set(meshbuffer[0].pkt,getSeconds());
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MO_TIME_set(meshbuffer[0].pkt,getSeconds());
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MO_GEN_set(meshbuffer[0].pkt,meshgen);
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MO_GEN_set(meshbuffer[0].pkt,meshgen);
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if(GLOBAL(privacy)==0)
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if(GLOBAL(privacy)==0){
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uint32touint8p(GetUUID32(),meshbuffer[0].pkt+26);
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uint32touint8p(GetUUID32(),meshbuffer[0].pkt+26);
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else
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uint32touint8p(getrelease(),meshbuffer[0].pkt+22);
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}else{
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uint32touint8p(0,meshbuffer[0].pkt+26);
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uint32touint8p(0,meshbuffer[0].pkt+26);
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uint32touint8p(0,meshbuffer[0].pkt+22);
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};
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MO_BODY(meshbuffer[0].pkt)[4]=meshnice;
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MO_BODY(meshbuffer[0].pkt)[4]=meshnice;
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