From 9a77b01cef829ee210ed04bb3b5df93bb30031e3 Mon Sep 17 00:00:00 2001 From: bernd Date: Sun, 24 Jul 2011 08:59:56 +0200 Subject: [PATCH] Use xor drawing to animate game of life over arbitrary display content --- firmware/applications/life.c | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/firmware/applications/life.c b/firmware/applications/life.c index bafee14..1e3ed12 100644 --- a/firmware/applications/life.c +++ b/firmware/applications/life.c @@ -2,9 +2,9 @@ #include "basic/basic.h" -//#include "lcd/render.h" +#include "lcd/render.h" #include "lcd/display.h" -//#include "lcd/allfonts.h" +#include "lcd/allfonts.h" #define BITSET_X (RESX+2) #define BITSET_Y (RESY+2) @@ -79,7 +79,7 @@ uint32_t sum_area(struct bitset *area, uchar x0, uchar y0, uchar x1, uchar y1) { void draw_area() { for(uchar x=0; x