Turns out I forgot the r0ket in the invaders font. Fixed.
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@ -50,7 +50,17 @@ const uint8_t InvadersBitmaps[] = {
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0x40, /* * */
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0x40, /* * */
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/* Char 85 is 16px wide @ 32 */
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/* Char 80 is 7px wide @ 32 */
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0xc0, /* ** */
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0xec, /* *** ** */
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0x7e, /* ****** */
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0x3f, /* ****** */
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0x7e, /* ****** */
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0xec, /* *** ** */
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0xc0, /* ** */
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/* Char 85 is 16px wide @ 39 */
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0x20, /* * */
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0x20, /* * */
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0x30, /* ** */
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0x30, /* ** */
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0x78, /* **** */
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0x78, /* **** */
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@ -69,7 +79,7 @@ const uint8_t InvadersBitmaps[] = {
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0x20, /* * */
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0x20, /* * */
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/* Char 97 is 11px wide @ 48 */
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/* Char 97 is 11px wide @ 55 */
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0x9e, /* * **** */
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0x9e, /* * **** */
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0x38, /* *** */
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0x38, /* *** */
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0x7d, /* ***** * */
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0x7d, /* ***** * */
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@ -83,7 +93,7 @@ const uint8_t InvadersBitmaps[] = {
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0x9e, /* * **** */
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0x9e, /* * **** */
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/* Char 98 is 12px wide @ 59 */
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/* Char 98 is 12px wide @ 66 */
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0x1c, /* *** */
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0x1c, /* *** */
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0x5e, /* * **** */
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0x5e, /* * **** */
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0xfe, /* ******* */
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0xfe, /* ******* */
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@ -98,7 +108,7 @@ const uint8_t InvadersBitmaps[] = {
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0x1c, /* *** */
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0x1c, /* *** */
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/* Char 99 is 8px wide @ 71 */
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/* Char 99 is 8px wide @ 78 */
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0x98, /* * ** */
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0x98, /* * ** */
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0x5c, /* * *** */
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0x5c, /* * *** */
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0xb6, /* * ** ** */
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0xb6, /* * ** ** */
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@ -116,6 +126,7 @@ const FONT_CHAR_INFO InvadersLengths[] = {
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{11}, /* A */
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{11}, /* A */
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{12}, /* B */
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{12}, /* B */
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{ 9}, /* C */
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{ 9}, /* C */
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{ 7}, /* P */
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{16}, /* U */
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{16}, /* U */
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{11}, /* a */
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{11}, /* a */
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{12}, /* b */
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{12}, /* b */
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@ -123,7 +134,7 @@ const FONT_CHAR_INFO InvadersLengths[] = {
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};
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};
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const uint16_t InvadersExtra[] = {
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const uint16_t InvadersExtra[] = {
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85,97,98,99,65535
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80,85,97,98,99,65535
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};
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};
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/* Font info */
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/* Font info */
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@ -139,5 +150,5 @@ const struct FONT_DEF Font_Invaders = {
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* Name: Invaders
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* Name: Invaders
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* Height: 8 px (1 bytes)
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* Height: 8 px (1 bytes)
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* Maximum width: 16 px
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* Maximum width: 16 px
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* Storage size: 86 bytes (uncompressed)
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* Storage size: 94 bytes (uncompressed)
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*/
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*/
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@ -102,4 +102,17 @@ xxxxxxxxxxxxxxxx
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...x........x...
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...x........x...
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ENDCHAR
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ENDCHAR
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STARTCHAR roket
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ENCODING 80
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XBITMAP
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...x...
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..xxx..
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.xxxxx.
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.xxxxx.
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..xxx..
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.xxxxx.
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xxx.xxx
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xx...xx
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ENDCHAR
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ENDFONT
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ENDFONT
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