Use cbitset for game of life to reduce data size - making it run on r0ket

This commit is contained in:
bernd 2011-07-20 08:03:02 +02:00
parent 0ecb6ddffb
commit eabf38452f
1 changed files with 53 additions and 0 deletions

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#ifndef CBITFIELD_H
#define CBITFIELD_H
#define BITSETCHUNKSIZE 32
#define one ((uint32_t)1)
struct bitset {
uint16_t size;
uint32_t bits[BITSET_SIZE/BITSETCHUNKSIZE+1];
};
static inline void bitset_set(struct bitset *bs,uint16_t index, uint8_t value) {
uint16_t base=index/BITSETCHUNKSIZE;
uint16_t offset=index%BITSETCHUNKSIZE;
if(value) {
bs->bits[base]|=(one<<offset);
} else {
bs->bits[base]&=~(one<<offset);
}
}
static inline void bitset_xor(struct bitset *bs,uint16_t index, uint8_t value) {
uint16_t base=index/BITSETCHUNKSIZE;
uint16_t offset=index%BITSETCHUNKSIZE;
if(value) {
bs->bits[base]^=(one<<offset);
}
}
static inline uint8_t bitset_get(struct bitset *bs,uint16_t index) {
uint16_t base=index/BITSETCHUNKSIZE;
uint16_t offset=index%BITSETCHUNKSIZE;
return (bs->bits[base]&(one<<offset))==(one<<offset);;
}
static inline uint16_t bitset_offset2(uint8_t x, uint8_t y) {
return ((uint16_t)x)+((uint16_t)y)*BITSET_X;
}
static inline void bitset_set2(struct bitset *bs, uint8_t x, uint8_t y, uint8_t value) {
bitset_set(bs,bitset_offset2(x,y),value);
}
static inline void bitset_xor2(struct bitset *bs, uint8_t x, uint8_t y, uint8_t value) {
bitset_xor(bs,bitset_offset2(x,y),value);
}
static inline uint8_t bitset_get2(struct bitset *bs,uint8_t x,uint8_t y) {
return bitset_get(bs,bitset_offset2(x,y));
}
#endif