Stay close to r0ket firmware and just #define away some lowlevel functions

This commit is contained in:
bernd 2011-07-20 06:25:11 +02:00
parent ff6a7882a1
commit ed74ed76c4
2 changed files with 40 additions and 50 deletions

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@ -1,2 +1,34 @@
/* AUTOGENERATED SOURCE FILE */
#include "../../../../firmware/core/i2c/i2c.c" // dummy implementation instead of #include "../../../../firmware/core/i2c/i2c.c"
#include "i2c.h"
volatile uint32_t I2CMasterState = I2CSTATE_IDLE;
volatile uint32_t I2CSlaveState = I2CSTATE_IDLE;
volatile uint8_t I2CMasterBuffer[I2C_BUFSIZE];
volatile uint8_t I2CSlaveBuffer[I2C_BUFSIZE];
volatile uint32_t I2CReadLength;
volatile uint32_t I2CWriteLength;
volatile uint32_t RdIndex = 0;
volatile uint32_t WrIndex = 0;
void I2C_IRQHandler(void) {
}
uint32_t i2cInit( uint32_t I2cMode ) {
return( TRUE );
}
uint32_t i2cEngine( void ) {
return I2CSTATE_IDLE;
}
/******************************************************************************
** End Of File
******************************************************************************/

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@ -1,56 +1,14 @@
#if 0 #define lcdDisplay _hideaway_lcdDisplay
#include "../firmware/lcd/display.c" #define lcdInit _hideaway_lcdInit
#else #include "../../../firmware/lcd/display.c"
#undef lcdDisplay
#undef lcdInit
#include "../firmware/lcd/display.h"
#include "simulator.h" #include "simulator.h"
uint8_t lcdBuffer[RESX*RESY_B];
int lcd_layout = 0;
const int TYPE_DATA=0;
void lcdInit(void) {
fprintf(stderr,"lcdInit(void)\n");
}
void lcdFill(char f){
int x;
for(x=0;x<RESX*RESY_B;x++) {
lcdBuffer[x]=f;
}
};
void lcdSetPixel(char x, char y, bool f){
char y_byte = (RESY-(y+1)) / 8;
char y_off = (RESY-(y+1)) % 8;
char byte = lcdBuffer[y_byte*RESX+(RESX-(x+1))];
if (f) {
byte |= (1 << y_off);
} else {
byte &= ~(1 << y_off);
}
lcdBuffer[y_byte*RESX+(RESX-(x+1))] = byte;
}
bool lcdGetPixel(char x, char y){
char y_byte = (RESY-(y+1)) / 8;
char y_off = (RESY-(y+1)) % 8;
char byte = lcdBuffer[y_byte*RESX+(RESX-(x+1))];
return byte & (1 << y_off);
}
void lcdDisplay() { void lcdDisplay() {
simlcdDisplayUpdate(); simlcdDisplayUpdate();
} }
inline void lcdInvert(void) { void lcdInit() {
lcdToggleFlag(LCD_INVERTED);
} }
void lcdToggleFlag(int flag) {
lcd_layout=lcd_layout ^ flag;
}
#endif