From ee4c420b410d85d4c53b7666fc3ec0c273b50553 Mon Sep 17 00:00:00 2001 From: schneider Date: Thu, 22 Dec 2011 20:15:59 +0100 Subject: [PATCH] added initial animation before config --- firmware/applications/final.c | 2 + firmware/l0dable/initanim.c | 290 ++++++++++++++++++++++++++++++++++ 2 files changed, 292 insertions(+) create mode 100644 firmware/l0dable/initanim.c diff --git a/firmware/applications/final.c b/firmware/applications/final.c index 26d1487..f42502c 100644 --- a/firmware/applications/final.c +++ b/firmware/applications/final.c @@ -19,8 +19,10 @@ void init_nick(); void fancyNickname(); void main_final(void) { + init_nick(); if(GLOBAL(privacy)>2){ //firstboot + execute_file("initanim.c0d"); if(execute_file("1boot.int")){ lcdPrintln("Badge SETUP"); lcdPrintln("error."); diff --git a/firmware/l0dable/initanim.c b/firmware/l0dable/initanim.c new file mode 100644 index 0000000..2c2abfe --- /dev/null +++ b/firmware/l0dable/initanim.c @@ -0,0 +1,290 @@ +#include +#include "basic/basic.h" +#include "lcd/lcd.h" +#include "usetable.h" + +#define O_FIXED 1023 +#define SPP 10 + +static void draw_rakett (int x, int y, int scale, int angle); +static int my_gray (int x, int y, void *data); +static int o_sin(int x); +static int o_cos(int x); +static int frame_no = 0; + +#define ANIM(start_val, end_val) \ + (((start_val) * (1000-(t))) / 1000 + ((end_val) * ((t))) /1000) + +void ram (void) +{ + char test[512]; /* scratch space */ + o_init (test, sizeof(test)); + int frame_dir = 1; + int inpt; + o_set_shader (my_gray, NULL); + int x; + int y; + int angle; + int scale; + int velocity = 0; + frame_no=0; + + while ((inpt = getInputRaw()) != BTN_ENTER) + { + int t; + + o_identity (); /* reset tranforms */ + o_set_gray (0); + o_rectangle (0,0,RESX, RESY); /* fill background with black */ + o_fill (); /* fill with 50% gray */ + + if (frame_no < 800) + { + o_set_gray (250); + o_rectangle (0,RESY-7,RESX, 10); /* fill background with black */ + o_fill (); /* fill with 50% gray */ + } + + if (frame_no < 100) + { + t = frame_no * 1000 / 100; + x = ANIM(-60 * 10, 100 * 10); + y = RESY/2 * 10; + angle = ANIM(500, 300); + scale = ANIM(1200, 700); + } + else if (frame_no < 300) + { + t = (frame_no - 100) * 1000 / 200; + x = ANIM(100 * 10, 10 * RESX/2); + y = ANIM((RESY/2) * 10, (RESY/2 - 10) * 10); + angle = ANIM(300, 0); + scale = ANIM(700, 300); + } + else if (frame_no < 600) + { + t = (frame_no - 300) * 1000 / 300; + x = RESX/2 * 10; + y = ANIM((RESY/2-10) * 10, (RESY-14) * 10); + angle = 0; + scale = 300; + } + else + { + return; + /* flying time */ + + if (inpt == BTN_UP) + { + velocity ++; + } + else if (inpt == BTN_DOWN) + { + velocity --; + } + else if (inpt == BTN_LEFT) + { + angle -= 5; + } + else if (inpt == BTN_RIGHT) + { + angle += 5; + } + + if (velocity > 10) + velocity = 10; + if (velocity < -10) + velocity = -10; + + { + int c = o_cos ((angle - 900) * 4 * 8192 / 3600) / 4; + int s = o_sin ((angle - 900) * 4 * 8192 / 3600) / 4; + x += (c / 100) * velocity / 10; + y += (s / 100) * velocity / 10; + } + + y++; + + if (y > (RESY-14) * 10) + y = (RESY-14) * 10; + } + + draw_rakett (x, y, scale, angle); + frame_no += frame_dir; + lcdDisplay(); + } +} + +static int my_gray (int x, int y, void *data) +{ + int value = (int)(data); + switch (value) + { + case 0: /* 0.0 */ + return 0; + case 1: /* 0.16 */ + return (x%3==0) ? (y %2)? 0:0: + (x%3==1) ? (y %2)? 0:0: + (y %2)? 0:1; + case 2: /* 0.25 */ + switch (frame_no % 4) { + case 0: + return (x%2) ? (y %2)? 1:0: + (y %2)? 0:0; + case 1: + return (x%2) ? (y %2)? 0:1: + (y %2)? 0:0; + case 2: + return (x%2) ? (y %2)? 0:0: + (y %2)? 0:1; + case 3: + return (x%2) ? (y %2)? 0:0: + (y %2)? 1:0; + } + case 3: /* 0.33 */ + return (x%3==0) ? (y %2)? 1:0: + (x%3==1) ? (y %2)? 0:0: + (y %2)? 0:1; + case 4: /* 0.50 */ + if (frame_no %2) + return (x%2==0) ? (y %2)? 1:0: + (y %2)? 0:1; + else + return (x%2==0) ? (y %2)? 0:1: + (y %2)? 1:0; + case 5: /* 0.66 */ + return (x%3==0) ? (y %2)? 0:1: + (x%3==1) ? (y %2)? 1:1: + (y %2)? 1:0; + case 6: /* 0.75 */ + return (x%2) ? (y %2)? 1:0: + (y %2)? 1:1; + case 7: /* 0.85 */ + return (x%3==0) ? (y %2)? 1:1: + (x%3==1) ? (y %2)? 1:0: + (y %2)? 1:1; + case 8: /* 1.0 */ + return 1; + default: // return ((char)(rnd1())) < value; + /* XXX: use a faster "random" source + for this fallback */ + break; + } + return 0; +} + +/* This is a very simple vector drawing of heart of gold encoded in a + * string (search and replace regexp-fu on an SVG made in inkscape was + * used to create the strings) + * + * to reduce size, all coordinates are encoded as bytes, 'g'ray values + * are in the range 0-100. + */ +static signed char rakett[] = { + ' ', + 'm',38,6, + 'c',38,6,36,13,36,15, + 'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',100,'f','g',100,'s', + ' ', + 'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.' +}; + +static const signed char * o_process_op (const signed char *g) +{ + switch (*g++) { + + case ' ': o_path_new (); break; + /* all of these path commands are directly in integer coordinates */ + case 'm': + o_move_to (g[0], g[1]); g += 2; +break; + case 'l': o_line_to (g[0], g[1]); g += 2; break; + case 'c': o_curve_to (g[0], g[1], g[2], g[3], g[4], g[5]); g += 6; break; + case 'z': o_close (); break; + + case 'g': o_set_gray (g[0]*10); g ++; break; + + case 'f': o_fill (); break; + case 's': break; + //case 's': o_stroke (); break; + /* 1 = 1 10 = 10 100 = 100 */ +#if 0 + case '!': o_identity (); break; + case 'T': o_translate (g[0] * 100, g[1] * 100); g+=2; break; + /* 1 = 0.01 10 = 0.1 50 = 0.5 100 = 10x */ + case 'S': o_scale (g[0] * 10, g[1] * 10); g+=2; break; + /* -128 = -360 64 = 180 128 = 360 */ + case 'R': o_rotate ((g[0] * 3600)/127); g+=1; break; +#endif + + default: + case '\0': + case '.': /* end */ + return NULL; + } + return g; +} + +static void +orender (const signed char *g) +{ + for (; g; g = o_process_op (g)); +} + +void o_rectangle (int x0, int y0, int width, int height) +{ + o_path_new (); + o_move_to (x0, y0); + o_line_to (x0 + width, y0); + o_line_to (x0 + width, y0+height); + o_line_to (x0, y0+height); + o_close (); +} + +static int o_sin(int x) +{ +#define qN 13 +#define qA 12 +#define qP 15 +#define qR (2*qN-qP) +#define qS (qN+qP+1-qA) + + x= x<<(30-qN); // shift to full s32 range (Q13->Q30) + + if( (x^(x<<1)) < 0) // test for quadrant 1 or 2 + x= (1<<31) - x; + + x= x>>(30-qN); + + return (x * ( (3<>qR) ) >> qS ); +} + +static inline int o_cos(int x) +{ + return o_sin(x + 8192); +} + +static void draw_rakett (int x, int y, int scale, int angle) +{ + /* directly including the matrices used to build up the transform, the fudging factors + depend on internal values of o to add up properly */ + OMatrix mtranslate = {{{O_FIXED,0}, + {0,O_FIXED}, + {x * 100 * SPP * O_FIXED / 1000, y * 100 * SPP * O_FIXED / 1000}}}; + int c = o_cos (angle * 4 * 8192 / 3600) / 4; + int s = o_sin (angle * 4 * 8192 / 3600) / 4; + OMatrix mrotate = {{{c,s}, + {-s,c}, + {0, 0}}}; + OMatrix mscale = {{{scale * O_FIXED / 1000, 0}, + {0,scale * O_FIXED / 1000}, + {0,0}}}; + OMatrix mtranslate2 = {{{O_FIXED,0}, + {0,O_FIXED}, + {-37000 * SPP * O_FIXED / 1000, -60000 * SPP * O_FIXED / 1000}}}; + o_transform (&mtranslate, 1); /* passing 1 as second arg sets the transform to this */ + o_transform (&mrotate, 0); /* passing 0 adds this transformaiton */ + o_transform (&mscale, 0); /* again (it is multiplying the matrices internally) */ + o_transform (&mtranslate2, 0); /* the final translate (first actually) sets the local origin. */ + orender (rakett); /* render the rocket data */ +}