Beat-Handler eingebaut, Vorbereitung für Strobo-Effekt
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@ -20,6 +20,7 @@ int w1;
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int w2;
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int w2;
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int w3;
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int w3;
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int step = 0;
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int step = 0;
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int strobo = 1;
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bool disco = false;
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bool disco = false;
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int lastEvent = 0;
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int lastEvent = 0;
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@ -36,6 +37,62 @@ bool speedHandler(const HomieRange& range, const String& value) {
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return true;
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return true;
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}
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}
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bool stroboToggleHandler(const HomieRange& range, const String& value) {
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Homie.getLogger() << "stroboToggle " << ": " << value << endl;
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lightNode.setProperty("stroboToggle").send(value);
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strobo *= -1;
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if (strobo == 1)
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{
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w0 = w1 = w2 = w3 = FULL;
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}
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else
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{
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w0 = w1 = w2 = w3 = OFF;
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}
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output();
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}
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bool beatHandler(const HomieRange& range, const String& value) {
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Homie.getLogger() << "beat " << ": " << value << endl;
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lightNode.setProperty("beat").send(value);
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if (step >= 4) {
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step = 0;
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}
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// Cycle each light from 255 to 50 to 1 to off
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switch (step)
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{
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case 0:
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w0 = FULL;
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w1 = OFF;
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w2 = MINIMUM;
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w3 = LOWER;
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break;
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case 1:
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w1 = FULL;
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w2 = OFF;
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w3 = MINIMUM;
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w0 = LOWER;
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break;
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case 2:
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w2 = FULL;
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w3 = OFF;
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w0 = MINIMUM;
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w1 = LOWER;
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break;
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case 3:
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w3 = FULL;
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w0 = OFF;
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w1 = MINIMUM;
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w2 = LOWER;
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break;
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default:
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w0 = w1 = w2 = w3 = 0;
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break;
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}
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output();
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step++;
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}
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bool discoHandler(const HomieRange& range, const String& value) {
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bool discoHandler(const HomieRange& range, const String& value) {
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Homie.getLogger() << "disco " << ": " << value << endl;
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Homie.getLogger() << "disco " << ": " << value << endl;
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lightNode.setProperty("disco").send(value);
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lightNode.setProperty("disco").send(value);
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@ -177,6 +234,7 @@ void setup() {
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lightNode.advertise("speed").settable(speedHandler);
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lightNode.advertise("speed").settable(speedHandler);
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lightNode.advertise("disco").settable(discoHandler);
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lightNode.advertise("disco").settable(discoHandler);
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lightNode.advertise("beat").settable(beatHandler);
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lightNode.advertise("light").settable(lightHandler);
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lightNode.advertise("light").settable(lightHandler);
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lightNode.advertise("light0").settable(light0Handler);
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lightNode.advertise("light0").settable(light0Handler);
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lightNode.advertise("light1").settable(light1Handler);
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lightNode.advertise("light1").settable(light1Handler);
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