diff --git a/pixelprojektor/NeoPatterns.cpp b/pixelprojektor/NeoPatterns.cpp index ac7a82b..b510538 100644 --- a/pixelprojektor/NeoPatterns.cpp +++ b/pixelprojektor/NeoPatterns.cpp @@ -46,6 +46,9 @@ void NeoPatterns::Update() { case ICON: IconUpdate(); break; + case PLASMA: + PlasmaUpdate(); + break; case NONE: break; default: @@ -449,6 +452,70 @@ void NeoPatterns::IconComplete() Direction = SavedDirection; } +// Based upon https://github.com/johncarl81/neopixelplasma +void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval) +{ + ActivePattern = PLASMA; + Interval = interval; + PlasmaPhase = phase; + PlasmaPhaseIncrement = phaseIncrement; + PlasmaColorStretch = colorStretch; +} + +void NeoPatterns::PlasmaUpdate() +{ + PlasmaPhase += PlasmaPhaseIncrement; + int edge = (int)sqrt(numPixels()); + // The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve + // The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges. + // The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion. + Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) }; + Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) }; + Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)}; + + byte row, col; + + // For each row... + for ( row = 0; row < edge; row++ ) { + float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly. + + // For each column... + for ( col = 0; col < edge; col++ ) { + float col_f = float(col); // Optimization. + + // Calculate the distance between this LED, and p1. + Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED. + float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y ); + + // Calculate the distance between this LED, and p2. + Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED. + float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y ); + + // Calculate the distance between this LED, and p3. + Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED. + float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y ); + + // Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc... + // You can use a cos() for slightly different shading, or experiment with other functions. Go crazy! + float color_1 = distance1; // range: 0.0...1.0 + float color_2 = distance2; + float color_3 = distance3; + float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5; + + // Square the color_f value to weight it towards 0. The image will be darker and have higher contrast. + color_1 *= color_1 * color_4; + color_2 *= color_2 * color_4; + color_3 *= color_3 * color_4; + color_4 *= color_4; + + // Scale the color up to 0..7 . Max brightness is 7. + //strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) ); + setPixelColor(col + (edge * row), Color(color_1, color_2, color_3)); + } + } + show(); +} + /****************** Helper functions ******************/ void NeoPatterns::SetColor1(uint32_t color) { diff --git a/pixelprojektor/NeoPatterns.h b/pixelprojektor/NeoPatterns.h index 4f87547..24a196a 100644 --- a/pixelprojektor/NeoPatterns.h +++ b/pixelprojektor/NeoPatterns.h @@ -2,7 +2,7 @@ #include "font.h" // Pattern types supported: -enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, ICON, RANDOM_FADE_SINGLE }; +enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, ICON, RANDOM_FADE_SINGLE, PLASMA }; // Patern directions supported: enum direction { FORWARD, REVERSE }; @@ -36,6 +36,8 @@ class NeoPatterns : public Adafruit_NeoPixel void Icon(uint8_t fontchar, String iconcolor = "#FFFFFF", uint8_t interval = 30); void IconUpdate(); void IconComplete(); + void Plasma(float phase = 0, float phaseIncrement = 0.03, float colorStretch = 0.3, uint8_t interval = 60); // 0.08 and 0.11 + void PlasmaUpdate(); void SetColor1(uint32_t color); void SetColor2(uint32_t color); @@ -89,8 +91,19 @@ class NeoPatterns : public Adafruit_NeoPixel uint8_t FontChar; + float PlasmaPhase; + float PlasmaPhaseIncrement; + float PlasmaColorStretch; + uint32_t DimColor(uint32_t color); void Increment(); void (*OnComplete)(); // Callback on completion of pattern + // Convenient 2D point structure + struct Point { + float x; + float y; + }; + + }; diff --git a/pixelprojektor/pixelprojektor.ino b/pixelprojektor/pixelprojektor.ino index f031f73..93b849f 100644 --- a/pixelprojektor/pixelprojektor.ino +++ b/pixelprojektor/pixelprojektor.ino @@ -6,7 +6,7 @@ #include #endif -#define PIN 2 //data pin for ws2812 (pixelprojektor @ ctdo: PIN 2) +#define PIN D1 //data pin for ws2812 (pixelprojektor @ ctdo: PIN 2) #define NUMPIXELS 64 NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800, &StripComplete); @@ -92,10 +92,13 @@ bool onSetEffect(const HomieRange& range, const String& value) { } else if (effect == "random") { strip.Random(); - } else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255 + } + else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255 strip.Smooth(16, 80, 50, 40); } - else { + else if (effect == "plasma") { + strip.Plasma(); + } else { // Test whether command with parameters was sent int sep = value.indexOf("|"); String command = value.substring(0, sep);