Fill-Effect working
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408b9d3671
commit
ce70f346e6
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@ -4,14 +4,13 @@ NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*call
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Adafruit_NeoPixel(pixels, pin, type)
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{
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OnComplete = callback;
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// TODO: Arrays hier initialisieren mit konkreten Werten? Und in der NeoPatterns.h nur der Platzhalter?
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//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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}
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void NeoPatterns::Update() {
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@ -253,7 +252,7 @@ void NeoPatterns::RandomFadeUpdate() {
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void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
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ActivePattern = SMOOTH;
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Interval = interval;
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TotalSteps = 1000; // Beim Smooth nicht sinnvoll?
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// TotalSteps = 1; // TODO: Beim Smooth nicht sinnvoll?
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Index = 0;
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WheelSpeed = wheelSpeed;
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Smoothing = smoothing;
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@ -354,7 +353,7 @@ void NeoPatterns::SmoothUpdate() {
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}
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show();
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Increment();
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// Increment();
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}
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@ -385,6 +384,12 @@ void NeoPatterns::ColorSet(uint32_t color)
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show();
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}
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void NeoPatterns::ColorSetParameters(String parameters)
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{
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None();
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ColorSet(parseColor(parameters));
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}
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// Returns the Red component of a 32-bit color
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uint8_t NeoPatterns::Red(uint32_t color)
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{
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@ -433,6 +438,13 @@ uint8_t NeoPatterns::xyToPos(int x, int y) {
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}
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}
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//convert pixel number to actual 8x8 matrix position
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uint8_t NeoPatterns::numToPos(int num) {
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int x = num % 8;
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int y = num / 8;
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return xyToPos(x, y);
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}
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// Convert pixel number to actual 8x8 matrix position in a spiral
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uint8_t NeoPatterns::numToSpiralPos(int num) {
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int edge = (int)sqrt(numPixels());
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@ -481,6 +493,7 @@ uint8_t NeoPatterns::numToSpiralPos(int num) {
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uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
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{
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// TODO: This currently works only with 8x8 (64 pixel)!
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uint16_t sum = 0;
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uint8_t count = 0;
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if (i >= 8) { //up
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@ -501,3 +514,16 @@ uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
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}
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return sum / count;
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}
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uint32_t NeoPatterns::parseColor(String value) {
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if (value.charAt(0) == '#') { //solid fill
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String color = value.substring(1);
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int number = (int) strtol( &color[0], NULL, 16);
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// Split them up into r, g, b values
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int r = number >> 16;
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int g = number >> 8 & 0xFF;
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int b = number & 0xFF;
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return Color(r, g, b);
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}
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return 0;
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}
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@ -26,21 +26,24 @@ class NeoPatterns : public Adafruit_NeoPixel
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void FadeUpdate();
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void RandomFade(uint8_t interval = 100);
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void RandomFadeUpdate();
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void Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval);
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void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
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void SmoothUpdate();
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void SetColor1(uint32_t color);
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void SetColor2(uint32_t color);
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//Utilities
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void ColorSet(uint32_t color);
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void ColorSetParameters(String parameters);
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uint8_t Red(uint32_t color);
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uint8_t Green(uint32_t color);
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uint8_t Blue(uint32_t color);
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uint32_t Wheel(byte WheelPos);
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uint8_t numToSpiralPos(int num);
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uint8_t xyToPos(int x, int y);
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uint8_t numToPos(int num);
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uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
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private:
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uint32_t parseColor(String value);
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private:
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// Member Variables:
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pattern ActivePattern; // which pattern is running
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@ -52,6 +55,7 @@ class NeoPatterns : public Adafruit_NeoPixel
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uint32_t Color1, Color2; // What colors are in use
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uint16_t TotalSteps; // total number of steps in the pattern
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uint16_t Index; // current step within the pattern
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uint8_t Every; // Turn every "Every" pixel in Color1/Color2
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byte wPos;
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bool colorful;
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@ -88,7 +88,16 @@ bool onSetEffect(const HomieRange& range, const String& value) {
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strip.Smooth(16, 80, 50, 40);
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}
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else {
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strip.None();
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// Test whether command with parameters was sent
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int sep = value.indexOf("|");
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String command = value.substring(0, sep);
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String parameters = value.substring(sep + 1);
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if (command.equals("fill"))
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{
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strip.ColorSetParameters(parameters);
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} else {
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strip.None();
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}
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}
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homieNode.setProperty("effect").send(value);
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}
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@ -129,12 +138,14 @@ void setup() {
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homieNode.advertise("clear").settable(onSetClear);
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homieNode.advertise("length").settable(onSetLength);
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Homie.setup();
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strip.begin();
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strip.clear();
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strip.setBrightness(64);
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strip.show();
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Homie.setup();
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ArduinoOTA.setHostname("pixelprojektor");
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ArduinoOTA.onStart([]() {
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@ -157,10 +168,6 @@ void loop() {
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// Diese Effekte müssen nach dem Umbau wieder vorhanden sein:
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/*
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case EFFECT_SMOOTH:
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led_movingPoint();
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led_smooth();
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break;
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case EFFECT_SPIRAL:
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led_spiral();
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break;
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@ -170,115 +177,22 @@ void loop() {
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case EFFECT_CHASE:
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led_chase();
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break;
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case EFFECT_RADAR:
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led_radar();
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break;
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case EFFECT_LARSON:
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led_larson();
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break;
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*/
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/************ Old stuff ************/
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/*
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#define FPS 15
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uint8_t effect = 0;
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uint8_t movingPoint_x = 3;
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uint8_t movingPoint_y = 3;
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uint8_t wheelPos = 0;
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uint8_t wheelPosSlow = 0; //for slower wheelPos increment than 1
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int wheelSpeed = 16; //16=+1/frame
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int smoothing = 80; //0 to 100. 100=no change (ultrasmooth), 0=no smoothing.
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int strength = 50; //how much pixels to apply color to
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#define EFFECT_NONE 0
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#define EFFECT_SMOOTH 1
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#define EFFECT_SPIRAL 2
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#define EFFECT_RANDOMFADE 3
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#define EFFECT_CHASE 4
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#define EFFECT_RADAR 5
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#define EFFECT_LARSON 6
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int fadespeedmax = 5; //1 to 255
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int iconCountStart = 0; //for percentage calculation
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int iconCountdown = 0; //0=off
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uint8_t iconchar = 0; //last displayed char
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int32_t iconcolor = 0; //last icon color
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uint16_t Index; // current step within the pattern
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// int Index = 0; // Step for Effect (e.g. chase)
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// int state = 0; // Direction for Larson Scanner (spiral)
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direction Direction; // direction to run the pattern
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uint8_t pixelR[NUMPIXELS];
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uint8_t pixelG[NUMPIXELS];
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uint8_t pixelB[NUMPIXELS];
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//write to buffer, flip with showBuffer()
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uint8_t pixelR_buffer[NUMPIXELS];
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uint8_t pixelG_buffer[NUMPIXELS];
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uint8_t pixelB_buffer[NUMPIXELS];
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long lastMillis = 0;
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long fpsdelay = 1000 / FPS;
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int xyToPos(int x, int y) { //convert x y pixel position to matrix position
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if (y % 2 == 0) {
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return (y * 8 + x);
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} else {
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return (y * 8 + (7 - x));
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}
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}
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int numToPos(int num) { //convert pixel number to actual 8x8 matrix position
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int x = num % 8;
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int y = num / 8;
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return xyToPos(x, y);
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}
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int numToSpiralPos(int num) { // convert pixel number to actual 8x8 matrix position in a spiral
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int edge = (int)sqrt(NUMPIXELS);
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int findx = edge-1; // 7
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int findy = 0;
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int stepsize = edge-1; // initial value (0..7)
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int stepnumber = 0; // each "step" should be used twice
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int count = -1;
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int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY
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if (num < edge) {
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return num; // trivial
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}
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for (int i = edge; i <= num; i++)
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{
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count++;
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if (count == stepsize) {
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count = 0;
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// Change direction
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dir++;
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stepnumber++;
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if (stepnumber == 2) {
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stepsize -= 1;
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stepnumber = 0;
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}
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if (dir == 4) {
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dir = 0;
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}
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}
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switch (dir) {
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case 0:
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findx++;
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break;
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case 1:
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findy++;
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break;
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case 2:
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findx--;
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break;
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case 3:
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findy--;
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break;
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}
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}
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return xyToPos(findx, findy);
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}
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uint32_t wheel(byte WheelPos) {
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WheelPos = 255 - WheelPos;
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if (WheelPos < 85) {
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@ -293,13 +207,6 @@ void loop() {
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}
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void led_fill(uint32_t c)
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{
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for (int i = 0; i < strip.numPixels(); i++) {
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strip.setPixelColor(i, c);
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}
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strip.show();
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}
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void led_random()
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{
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@ -309,219 +216,12 @@ void loop() {
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strip.show();
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}
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void showBuffer()
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{
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for (int i = 0; i < strip.numPixels(); i++) {
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pixelR[i] = pixelR_buffer[i];
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pixelG[i] = pixelG_buffer[i];
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pixelB[i] = pixelB_buffer[i];
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strip.setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
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}
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strip.show();
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}
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uint8_t getAverage(uint8_t array[NUMPIXELS], uint8_t i, int x, int y)
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{
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uint16_t sum = 0;
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uint8_t count = 0;
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if (i >= 8) { //up
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sum += array[i - 8];
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count++;
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}
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if (i < (64 - 8)) { //down
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sum += array[i + 8];
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count++;
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}
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if (i >= 1) { //left
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sum += array[i - 1];
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count++;
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}
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if (i < (64 - 1)) { //right
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sum += array[i + 1];
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count++;
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}
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return sum / count;
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}
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void led_smooth()
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{
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for (int i = 0; i < strip.numPixels(); i++) {
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//uint8_t avgbrightness=pixelR_buffer[i]/3+pixelG_buffer[i]/3+pixelB_buffer[i]/3;
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pixelR_buffer[i] = (smoothing / 100.0) * pixelR[i] + (1.0 - (smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
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pixelG_buffer[i] = (smoothing / 100.0) * pixelG[i] + (1.0 - (smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
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pixelB_buffer[i] = (smoothing / 100.0) * pixelB[i] + (1.0 - (smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
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}
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showBuffer();
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}
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void led_movingPoint()
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{
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uint32_t c = wheel(wheelPos);
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wheelPosSlow += wheelSpeed;
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wheelPos = (wheelPos + (wheelPosSlow / 10) ) % 255;
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wheelPosSlow = wheelPosSlow % 16;
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uint8_t r = (uint8_t)(c >> 16);
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uint8_t g = (uint8_t)(c >> 8);
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uint8_t b = (uint8_t)c;
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movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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uint8_t startx = movingPoint_x;
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uint8_t starty = movingPoint_y;
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for (int i = 0; i < strength; i++) {
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movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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}
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//pixelR[xyToPos(movingPoint_x,movingPoint_y)]=0.5*pixelR[xyToPos(movingPoint_x,movingPoint_y)]+0.5*r;
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//pixelG[xyToPos(movingPoint_x,movingPoint_y)]=0.5*pixelG[xyToPos(movingPoint_x,movingPoint_y)]+0.5*g;
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//pixelB[xyToPos(movingPoint_x,movingPoint_y)]=0.5*pixelB[xyToPos(movingPoint_x,movingPoint_y)]+0.5*b;
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movingPoint_x = startx;
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movingPoint_y = starty;
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}
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void bufferClear()
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{
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for (int i = 0; i < strip.numPixels(); i++) {
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pixelR_buffer[i] = 0;
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pixelG_buffer[i] = 0;
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pixelB_buffer[i] = 0;
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}
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}
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void led_chase()
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{
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Index += 1;
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if (Index > 255) {
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Index = 1;
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}
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// for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
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for (int q = 0; q < 3; q++) {
|
||||
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
|
||||
strip.setPixelColor(i + q, wheel( (i + Index) % 255)); //turn every third pixel on
|
||||
}
|
||||
strip.show();
|
||||
|
||||
delay(49);
|
||||
|
||||
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) {
|
||||
strip.setPixelColor(i + q, 0); //turn every third pixel off
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void led_radar()
|
||||
{
|
||||
// "Sweep" in cirles...
|
||||
// line(0,0,950*cos(radians(iAngle)),-950*sin(radians(iAngle)));
|
||||
}
|
||||
|
||||
// Calculate 50% dimmed version of a color (used by led_larson())
|
||||
uint32_t DimColor(uint32_t color)
|
||||
{
|
||||
// Shift R, G and B components one bit to the right
|
||||
uint32_t Dimcolor = strip.Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
|
||||
return Dimcolor;
|
||||
}
|
||||
|
||||
// Returns the Red component of a 32-bit color
|
||||
uint8_t Red(uint32_t color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
// Returns the Green component of a 32-bit color
|
||||
uint8_t Green(uint32_t color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
// Returns the Blue component of a 32-bit color
|
||||
uint8_t Blue(uint32_t color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
void Increment()
|
||||
{
|
||||
if (Direction == FORWARD)
|
||||
{
|
||||
Index++;
|
||||
if (Index >= (strip.numPixels() - 1) * 2)
|
||||
{
|
||||
Index = 0;
|
||||
}
|
||||
}
|
||||
else // Direction == REVERSE
|
||||
{
|
||||
--Index;
|
||||
if (Index <= 0)
|
||||
{
|
||||
Index = (strip.numPixels() - 1) * 2 - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void led_larson()
|
||||
{
|
||||
int EyeSize = 5;
|
||||
|
@ -614,25 +314,6 @@ void loop() {
|
|||
}
|
||||
|
||||
|
||||
uint32_t parseColor(String value) {
|
||||
if (value.charAt(0) == '#') { //solid fill
|
||||
String color = value.substring(1);
|
||||
int number = (int) strtol( &color[0], NULL, 16);
|
||||
|
||||
|
||||
// Split them up into r, g, b values
|
||||
int r = number >> 16;
|
||||
int g = number >> 8 & 0xFF;
|
||||
int b = number & 0xFF;
|
||||
Homie.getLogger() << "r=" << r << " g=" << g << " b=" << b << endl;
|
||||
//Serial.print("r=");Serial.print(r);
|
||||
//Serial.print(" g=");Serial.print(g);
|
||||
//Serial.print(" b=");Serial.println(b);
|
||||
return strip.Color(r, g, b);
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool effectHandler(const HomieRange& range, const String& value) {
|
||||
|
@ -774,107 +455,5 @@ void loop() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
Serial << endl << endl;
|
||||
|
||||
Serial << "Begin strip" << endl;
|
||||
strip.begin();
|
||||
strip.show(); // Initialize all pixels to 'off'
|
||||
|
||||
|
||||
led_fill(strip.Color(100, 0, 0));
|
||||
//delay(500);
|
||||
|
||||
|
||||
|
||||
Serial << "Homie_setFirmware" << endl;
|
||||
Homie_setFirmware("pixelprojektor", "1.0.0");
|
||||
|
||||
Serial << "Homie node advertise" << endl;
|
||||
homieNode.advertise("effect").settable(effectHandler);
|
||||
homieNode.advertise("pixels").settable(pixelsHandler);
|
||||
homieNode.advertise("icon").settable(iconHandler);
|
||||
|
||||
|
||||
|
||||
led_fill(strip.Color(0, 0, 0));
|
||||
strip.setPixelColor(0, strip.Color(100, 0, 0));
|
||||
strip.show();
|
||||
|
||||
Serial << "homie setup" << endl;
|
||||
Homie.setup();
|
||||
|
||||
// Hostname defaults to esp8266-[ChipID]
|
||||
ArduinoOTA.setHostname("pixelprojektor");
|
||||
|
||||
// No authentication by default
|
||||
// ArduinoOTA.setPassword((const char *)"ctdo2342");
|
||||
|
||||
ArduinoOTA.onStart([]() {
|
||||
Serial.println("Start");
|
||||
led_fill(strip.Color(0, 0, 0)); // Clear
|
||||
});
|
||||
ArduinoOTA.onEnd([]() {
|
||||
Serial.println("\nEnd");
|
||||
});
|
||||
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
|
||||
strip.setPixelColor(numToPos((progress / (total / strip.numPixels()))), strip.Color(100, 0, 0));
|
||||
strip.show();
|
||||
Serial.printf("Progress: %u%%\r", (progress / (total / 100)));
|
||||
});
|
||||
ArduinoOTA.onError([](ota_error_t error) {
|
||||
Serial.printf("Error[%u]: ", error);
|
||||
if (error == OTA_AUTH_ERROR) Serial.println("Auth Failed");
|
||||
else if (error == OTA_BEGIN_ERROR) Serial.println("Begin Failed");
|
||||
else if (error == OTA_CONNECT_ERROR) Serial.println("Connect Failed");
|
||||
else if (error == OTA_RECEIVE_ERROR) Serial.println("Receive Failed");
|
||||
else if (error == OTA_END_ERROR) Serial.println("End Failed");
|
||||
});
|
||||
ArduinoOTA.begin();
|
||||
|
||||
effect = EFFECT_LARSON;
|
||||
|
||||
Serial << "Setup finished" << endl;
|
||||
}
|
||||
|
||||
void loop() {
|
||||
Homie.loop();
|
||||
ArduinoOTA.handle();
|
||||
|
||||
long currentMillis = millis();
|
||||
|
||||
|
||||
if (lastMillis + fpsdelay < currentMillis) {
|
||||
if (iconCountdown > 0) { //icon effect active
|
||||
iconCountdown--;
|
||||
led_icon(iconchar, iconcolor);
|
||||
} else {
|
||||
switch (effect) {
|
||||
case EFFECT_SMOOTH:
|
||||
led_movingPoint();
|
||||
led_smooth();
|
||||
break;
|
||||
case EFFECT_SPIRAL:
|
||||
led_spiral();
|
||||
break;
|
||||
case EFFECT_RANDOMFADE:
|
||||
led_randomfade();
|
||||
break;
|
||||
case EFFECT_CHASE:
|
||||
led_chase();
|
||||
break;
|
||||
case EFFECT_RADAR:
|
||||
led_radar();
|
||||
break;
|
||||
case EFFECT_LARSON:
|
||||
led_larson();
|
||||
break;
|
||||
}
|
||||
}
|
||||
lastMillis = currentMillis;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue