import pygame import random pygame.init() # Set the height and width of the screen size = (400, 100) screen = pygame.display.set_mode(size) pygame.display.set_caption("Blafoo") # Loop until the user clicks the close button. done = False clock = pygame.time.Clock() import time FLUORESCENTTEMPMAX=400 fluorescentCurrentBrightness=0 fluorescentTemp=0 fluorescentActive=True fluorescentSet=255 # Loop as long as done == False while not done: ms = time.time()*1000.0 for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop ''' if (fluorescentActive): fluorescentTemp+=random.randint(0,3 +1) if (random.randint(0, 256+1) < fluorescentTemp*1.0/FLUORESCENTTEMPMAX*256): if (random.randint(0, 40+1) ==0): #ignite fluorescentCurrentBrightness=fluorescentSet*random.randint(50,100)/100 if (random.randint(0, 256+1) > fluorescentTemp*1.0/FLUORESCENTTEMPMAX*256): if (fluorescentCurrentBrightness<5): if (random.randint(0,50 +1)==0): #ignite fluorescentCurrentBrightness=fluorescentSet*random.randint(50,100)/100 if (fluorescentCurrentBrightness>20): fluorescentCurrentBrightness-=30 if (fluorescentTemp>=FLUORESCENTTEMPMAX): fluorescentActive=False fluorescentCurrentBrightness=fluorescentSet if (fluorescentCurrentBrightness>255): fluorescentCurrentBrightness=255 if (fluorescentCurrentBrightness<0): fluorescentCurrentBrightness=0 COLOR = (fluorescentCurrentBrightness,fluorescentCurrentBrightness,fluorescentCurrentBrightness) else: COLOR = (fluorescentSet,fluorescentSet,fluorescentSet) ''' if (fluorescentActive): fluorescentTemp+=1+ random.randint(0,20* fluorescentTemp/FLUORESCENTTEMPMAX) #fluorescentTemp+=3 if (random.randint(0,80 +1)==0): #ignite fluorescentCurrentBrightness=fluorescentSet*random.randint(50,100)/100 if (fluorescentTemp>200): #warm enough to glow if (fluorescentCurrentBrightness<20): #if under glow brightness fluorescentCurrentBrightness+=5 #start glowing elif (fluorescentCurrentBrightness>50): #too bright for glow fluorescentCurrentBrightness-=random.randint(0,30) #reduce intencity (flashing effect) else: #not warm enough to glow if (fluorescentCurrentBrightness>0): #too bright for glow fluorescentCurrentBrightness-=random.randint(20,50) #reduce intencity (flashing effect) if (fluorescentTemp>=FLUORESCENTTEMPMAX): fluorescentActive=False fluorescentCurrentBrightness=fluorescentSet print("Finished") if (fluorescentCurrentBrightness>255): fluorescentCurrentBrightness=255 if (fluorescentCurrentBrightness<0): fluorescentCurrentBrightness=0 COLOR = (fluorescentCurrentBrightness,fluorescentCurrentBrightness,fluorescentCurrentBrightness) else: COLOR = (fluorescentSet,fluorescentSet,fluorescentSet) screen.fill(COLOR) pygame.display.flip() # This limits the while loop to a max of 60 times per second. # Leave this out and we will use all CPU we can. clock.tick(50) # Be IDLE friendly pygame.quit()