#include "fx_shootingstar.h" #include "effect.h" FX_ShootingStar::FX_ShootingStar(int numpixels,Adafruit_NeoPixel *strip,uint8_t *height) { _numpixels=numpixels; _strip=strip; _starttime=millis(); _brightness=0; _flashtime=random(200,3000); _height=height; } FX_ShootingStar::FX_ShootingStar() { } void FX_ShootingStar::updateRoutine(float updatedelayms) { float negativelikelihood=pow(( (millis()-_starttime)*1.0/_flashtime ),2); // 0=most likely, 1=unlikely _brightness*=0.2; if (random(0,negativelikelihood*20)==0){ _brightness=random(100,255); } //_brightness=(1.0-pow((255-_brightness)/255.0,4))*255.0; } void FX_ShootingStar::updateGraphics() { #define STARTFLASHHEIGHT 100 #define BRIGHTFLASHHEIGHT 150 for(int i=0;i<_numpixels;i++){ if (_height[i]>=STARTFLASHHEIGHT){ uint8_t heightbrightness=map(_height[i],STARTFLASHHEIGHT,BRIGHTFLASHHEIGHT,0,255); uint8_t _r = 1 >> 16; uint8_t _g = 1 >> 8; uint8_t _b = 1; _r*=_brightness/255.0; _g*=_brightness/255.0; _b*=_brightness/255.0; _r*=heightbrightness/255.0; _g*=heightbrightness/255.0; _b*=heightbrightness/255.0; uint32_t _pxcolor=_strip->getPixelColor(i); //get current color of that pixel uint8_t _pxr = _pxcolor >> 16; uint8_t _pxg = _pxcolor >> 8; uint8_t _pxb = _pxcolor; uint16_t _tmpr=_pxr+_r; //add colors uint16_t _tmpg=_pxg+_g; uint16_t _tmpb=_pxb+_b; _tmpr=constrain(_tmpr,0,255); _tmpg=constrain(_tmpr,0,255); _tmpb=constrain(_tmpr,0,255); _strip->setPixelColor(i,_tmpr,_tmpg,_tmpb); //draw pixel } } } bool FX_ShootingStar::active() { if (millis()-_starttime>_flashtime){ return false; } return true; }