98 lines
3.3 KiB
Plaintext
98 lines
3.3 KiB
Plaintext
#
|
|
# palettes.rc - lots of sample dmg palettes
|
|
# copy the one you want to use into your gnuboy.rc
|
|
#
|
|
|
|
|
|
# New default palette for version 1.0.
|
|
set dmg_bgp 0x98d0e0 0x68a0b0 0x60707C 0x2C3C3C
|
|
set dmg_wndp 0x98d0e0 0x68a0b0 0x60707C 0x2C3C3C
|
|
set dmg_obp0 0x98d0e0 0x68a0b0 0x60707C 0x2C3C3C
|
|
set dmg_obp1 0x98d0e0 0x68a0b0 0x60707C 0x2C3C3C
|
|
|
|
# Old default palette from 0.8.0 thru 0.9.13.
|
|
# This was designed for use on a laptop display,
|
|
# so it's probably way too yellowish.
|
|
set dmg_bgp 0x78f0f0 0x58b8b8 0x487878 0x184848
|
|
set dmg_wndp 0x78f0f0 0x58b8b8 0x487878 0x184848
|
|
set dmg_obp0 0x78f0f0 0x58b8b8 0x487878 0x184848
|
|
set dmg_obp1 0x78f0f0 0x58b8b8 0x487878 0x184848
|
|
|
|
# Old dim grayscale.
|
|
set dmg_bgp 0xc0c0c0 0x808080 0x404040 0x000000
|
|
set dmg_wndp 0xc0c0c0 0x808080 0x404040 0x000000
|
|
set dmg_obp0 0xc0c0c0 0x808080 0x404040 0x000000
|
|
set dmg_obp1 0xc0c0c0 0x808080 0x404040 0x000000
|
|
|
|
# Light grayscale.
|
|
set dmg_bgp 0xffffff 0xc0c0c0 0x808080 0x404040
|
|
set dmg_wndp 0xffffff 0xc0c0c0 0x808080 0x404040
|
|
set dmg_obp0 0xffffff 0xc0c0c0 0x808080 0x404040
|
|
set dmg_obp1 0xffffff 0xc0c0c0 0x808080 0x404040
|
|
|
|
# Full contrast grayscale.
|
|
set dmg_bgp 0xffffff 0xaaaaaa 0x555555 0x000000
|
|
set dmg_wndp 0xffffff 0xaaaaaa 0x555555 0x000000
|
|
set dmg_obp0 0xffffff 0xaaaaaa 0x555555 0x000000
|
|
set dmg_obp1 0xffffff 0xaaaaaa 0x555555 0x000000
|
|
|
|
# Debug palette.
|
|
# Each of the four layers is colored differently,
|
|
# making it easier to debug visual glitches in roms
|
|
# that use them all together cleverly.
|
|
set dmg_bgp 0xf898c8 0xf83098 0xc80060 0x600030
|
|
set dmg_wndp 0xd0c0c0 0xa88080 0x785050 0x382828
|
|
set dmg_obp0 0x9898f8 0x3030f8 0x0000c8 0x000060
|
|
set dmg_obp1 0xc8f898 0x98f830 0x60c800 0x306000
|
|
|
|
# Sprites standout.
|
|
# Similar to above, but the colors are more subdued and
|
|
# the window and background are the same. This palette
|
|
# may actually be suitable for playing some games...
|
|
set dmg_bgp 0xd0c0c0 0xa88080 0x785050 0x382828
|
|
set dmg_wndp 0xd0c0c0 0xa88080 0x785050 0x382828
|
|
set dmg_obp0 0xc8e0f8 0x90a8e8 0x4878a8 0x183850
|
|
set dmg_obp1 0x98b8f8 0x3050f8 0x2040a8 0x002060
|
|
|
|
# LCD yellows and grays.
|
|
# An earlier version of the new default palette.
|
|
set dmg_bgp 0x88e0f0 0x68a8b8 0x586878 0x283838
|
|
set dmg_wndp 0x88e0f0 0x68a8b8 0x586878 0x283838
|
|
set dmg_obp0 0x88e0f0 0x68a8b8 0x586878 0x283838
|
|
set dmg_obp1 0x88e0f0 0x68a8b8 0x586878 0x283838
|
|
|
|
# LCD yellowscale.
|
|
# And another similar one.
|
|
set dmg_bgp 0x88e0f0 0x68a8b8 0x486878 0x203838
|
|
set dmg_wndp 0x88e0f0 0x68a8b8 0x486878 0x203838
|
|
set dmg_obp0 0x88e0f0 0x68a8b8 0x486878 0x203838
|
|
set dmg_obp1 0x88e0f0 0x68a8b8 0x486878 0x203838
|
|
|
|
# Slightly colorful.
|
|
# Not just a plain lightness gradient, but some change
|
|
# in hue as well. Looks ok with some games; designed in
|
|
# particular for the FFL series.
|
|
set dmg_bgp 0x98e0f8 0x78a0c0 0x747080 0x604038
|
|
set dmg_wndp 0x98e0f8 0x78a0c0 0x747080 0x604038
|
|
set dmg_obp0 0x98e0f8 0x78a0c0 0x747080 0x604038
|
|
set dmg_obp1 0x98e0f8 0x78a0c0 0x747080 0x604038
|
|
|
|
# Optionally use these with the above palette to make
|
|
# sprites stand out a bit.
|
|
set dmg_obp0 0x98e0f8 0x5090c0 0x507898 0x583838
|
|
set dmg_obp1 0x98e0f8 0x5090c0 0x686078 0x383838
|
|
|
|
# R-Type 1 palette from R-Type DX
|
|
set dmg_bgp 0xc0ffff 0x408080 0x204040 0x000000
|
|
set dmg_wndp 0xc0ffff 0x408080 0x204040 0x000000
|
|
set dmg_obp0 0xc0ffff 0x408080 0x204040 0x000000
|
|
set dmg_obp1 0xc0ffff 0x408080 0x204040 0x000000
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|