#include "Particle.h" #include "NeoPatterns.h" Particle::Particle() // Particle::Particle(NeoPatterns * parent) { _pos = 0; // _id = parent->maxParticleID; // parent->maxParticleID++; } //Default constructor. Particle::Particle(NeoPatterns * parent, float pos, float speed, uint8_t hue, float brightness, float decay ) { _id = parent->maxParticleID; parent->maxParticleID++; _pos = pos; _speed = speed; _hue = hue; _brightness = brightness; _decay = decay; _parent = parent; } bool Particle::operator==(const Particle &p) const { return (p._id == _id); } void Particle::update() { _pos += _speed; _speed *= 0.96; _brightness *= _decay; if (_pos > _parent->numPixels()) { _pos = 0; } _parent->setPixelColor((int)_pos, _parent->Wheel(_hue, _brightness)); } float Particle::brightness() { return _brightness; }