ConwaysGameOfLife/functions.py

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2023-06-27 18:15:34 +00:00
import random
import time
def calc_check_area(row: int, column: int, rows: int, columns: int) -> list:
min_row = row-1
if min_row < 0:
min_row = 0
max_row = row+2
if max_row >= rows:
max_row = rows
min_column = column-1
if min_column < 0:
min_column = 0
max_column = column+2
if max_column >= columns:
max_column = columns
check_rows = list(range(min_row, max_row))
check_columns = list(range(min_column, max_column))
check_list = []
for check_row in check_rows:
for check_column in check_columns:
if not (check_row == row and check_column == column):
check_list.append((check_row, check_column))
return check_list
def randomise(columns: int, rows: int, probability: int, color_status: list, green: tuple):
random.seed(int(time.time()))
for column in range(columns):
for row in range(rows):
r = random.randint(0,10001)
if r <= int(probability*100):
color_status[row][column] = green