154 lines
6.1 KiB
Plaintext
154 lines
6.1 KiB
Plaintext
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// "Adalight" is a do-it-yourself facsimile of the Philips Ambilight concept
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// for desktop computers and home theater PCs. This is the host PC-side code
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// written in Processing; intended for use with a USB-connected Arduino
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// microcontroller running the accompanying LED streaming code. Requires one
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// strand of Digital RGB LED Pixels (Adafruit product ID #322, specifically
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// the newer WS2801-based type, strand of 25) and a 5 Volt power supply (such
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// as Adafruit #276). You may need to adapt the code and the hardware
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// arrangement for your specific display configuration.
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// Screen capture adapted from code by Cedrik Kiefer (processing.org forum)
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import java.awt.*;
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import java.awt.image.*;
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import processing.serial.*;
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// This array contains the 2D image coordinates corresponding to each pixel
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// in the LED strand, which forms a ring around the perimeter of the screen
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// (with a one pixel gap at the bottom to accommodate the monitor stand).
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static final int coord[][] = new int[][] {
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{3,5}, {2,5}, {1,5}, {0,5}, // Bottom edge, left half
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{0,4}, {0,3}, {0,2}, {0,1}, // Left edge
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{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}, {6,0}, {7,0}, {8,0}, // Top edge
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{8,1}, {8,2}, {8,3}, {8,4}, // Right edge
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{8,5}, {7,5}, {6,5}, {5,5} // Bottom edge, right half
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};
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static final int arrayWidth = 9, // Width of Adalight array, in LED pixels
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arrayHeight = 6, // Height of Adalight array, in LED pixels
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imgScale = 20, // Size of displayed preview
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samples = 20, // Samples (per axis) when down-scaling
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s2 = samples * samples;
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byte[] buffer = new byte[6 + coord.length * 3];
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byte[][] gamma = new byte[256][3];
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GraphicsDevice[] gs;
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PImage preview = createImage(arrayWidth, arrayHeight, RGB);
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Rectangle bounds;
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Serial port;
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void setup() {
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GraphicsEnvironment ge;
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DisplayMode mode;
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int i;
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float f;
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port = new Serial(this, Serial.list()[0], 115200);
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size(arrayWidth * imgScale, arrayHeight * imgScale, JAVA2D);
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// Initialize capture code for full screen dimensions:
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ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
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gs = ge.getScreenDevices();
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mode = gs[0].getDisplayMode();
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bounds = new Rectangle(0, 0, screen.width, screen.height);
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// A special header / magic word is expected by the corresponding LED
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// streaming code running on the Arduino. This only needs to be initialized
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// once (not in draw() loop) because the number of LEDs remains constant:
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buffer[0] = 'A'; // Magic word
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buffer[1] = 'd';
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buffer[2] = 'a';
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buffer[3] = byte((coord.length - 1) >> 8); // LED count high byte
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buffer[4] = byte((coord.length - 1) & 0xff); // LED count low byte
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buffer[5] = byte(buffer[3] ^ buffer[4] ^ 0x55); // Checksum
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// Pre-compute gamma correction table for LED brightness levels:
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for(i = 0; i < 256; i++) {
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f = pow(float(i) / 255.0, 2.8);
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gamma[i][0] = byte(f * 255.0);
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gamma[i][1] = byte(f * 240.0);
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gamma[i][2] = byte(f * 220.0);
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}
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}
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void draw () {
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BufferedImage desktop;
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PImage screenShot;
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int i, j, c;
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// Capture screen
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try {
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desktop = new Robot(gs[0]).createScreenCapture(bounds);
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}
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catch(AWTException e) {
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System.err.println("Screen capture failed.");
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return;
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}
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screenShot = new PImage(desktop); // Convert Image to PImage
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screenShot.loadPixels(); // Make pixel array readable
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// Downsample blocks of interest into LED output buffer:
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preview.loadPixels(); // Also display in preview image
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j = 6; // Data follows LED header / magic word
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for(i = 0; i < coord.length; i++) { // For each LED...
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c = block(screenShot, coord[i][0], coord[i][1]);
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buffer[j++] = gamma[(c >> 16) & 0xff][0];
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buffer[j++] = gamma[(c >> 8) & 0xff][1];
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buffer[j++] = gamma[ c & 0xff][2];
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preview.pixels[coord[i][1] * arrayWidth + coord[i][0]] = c;
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}
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preview.updatePixels();
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// Show preview image
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scale(imgScale);
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image(preview,0,0);
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println(frameRate);
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port.write(buffer);
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}
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// This method computes a single pixel value filtered down from a rectangular
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// section of the screen. While it would seem tempting to use the native
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// image scaling in Processing, in practice this didn't look very good -- the
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// extreme downsampling, coupled with the native interpolation mode, results
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// in excessive scintillation with video content. An alternate approach
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// using the Java AWT AreaAveragingScaleFilter filter produces wonderfully
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// smooth results, but is too slow for filtering full-screen video. So
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// instead, a "manual" downsampling method is used here. In the interest of
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// speed, it doesn't actually sample every pixel within a block, just a 20x20
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// grid...the results still look reasonably smooth and are handled quickly
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// enough for video. Scaling the full screen image also wastes a lot of
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// cycles on center pixels that are never used for the LED output; this
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// method gets called only for perimeter pixels. Even then, you may want to
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// set your monitor for a lower resolution before running this sketch.
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color block(PImage image, int x, int y) {
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int c, r, g, b, row, col, rowOffset;
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float startX, curX, curY, incX, incY;
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startX = float(screen.width / arrayWidth ) *
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(float(x) + (0.5 / float(samples)));
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curY = float(screen.height / arrayHeight) *
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(float(y) + (0.5 / float(samples)));
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incX = float(screen.width / arrayWidth ) / float(samples);
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incY = float(screen.height / arrayHeight) / float(samples);
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r = g = b = 0;
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for(row = 0; row < samples; row++) {
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rowOffset = int(curY) * screen.width;
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curX = startX;
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for(col = 0; col < samples; col++) {
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c = image.pixels[rowOffset + int(curX)];
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r += (c >> 16) & 0xff;
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g += (c >> 8) & 0xff;
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b += c & 0xff;
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curX += incX;
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}
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curY += incY;
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}
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return color(r / s2, g / s2, b / s2);
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}
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