Option for multiple small screen grabs; may be faster on some systems
This commit is contained in:
parent
1dfb9c4f91
commit
a61bd16cf6
|
@ -32,6 +32,14 @@ static final short fade = 75;
|
|||
|
||||
static final int pixelSize = 20;
|
||||
|
||||
// Depending on many factors, it may be faster either to capture full
|
||||
// screens and process only the pixels needed, or to capture multiple
|
||||
// smaller sub-blocks bounding each region to be processed. Try both,
|
||||
// look at the reported frame rates in the Processing output console,
|
||||
// and run with whichever works best for you.
|
||||
|
||||
static final boolean useFullScreenCaps = true;
|
||||
|
||||
// Serial device timeout (in milliseconds), for locating Arduino device
|
||||
// running the corresponding LEDstream code. See notes later in the code...
|
||||
// in some situations you may want to entirely comment out that block.
|
||||
|
@ -104,9 +112,10 @@ short[][] ledColor = new short[leds.length][3],
|
|||
byte[][] gamma = new byte[256][3];
|
||||
int nDisplays = displays.length;
|
||||
Robot[] bot = new Robot[displays.length];
|
||||
Rectangle[] dispBounds = new Rectangle[displays.length];
|
||||
int[][] screenData = new int[displays.length][],
|
||||
pixelOffset = new int[leds.length][256];
|
||||
Rectangle[] dispBounds = new Rectangle[displays.length],
|
||||
ledBounds; // Alloc'd only if per-LED captures
|
||||
int[][] pixelOffset = new int[leds.length][256],
|
||||
screenData; // Alloc'd only if full-screen captures
|
||||
PImage[] preview = new PImage[displays.length];
|
||||
Serial port;
|
||||
DisposeHandler dh; // For disabling LEDs on exit
|
||||
|
@ -118,9 +127,10 @@ void setup() {
|
|||
GraphicsConfiguration[] gc;
|
||||
GraphicsDevice[] gd;
|
||||
int d, i, totalWidth, maxHeight, row, col, rowOffset;
|
||||
float f, startX, curX, curY, incX, incY;
|
||||
int[] x = new int[16], y = new int[16];
|
||||
float f, range, step, start;
|
||||
|
||||
dh = new DisposeHandler(this); // Init DisposeHandler ASAP
|
||||
dh = new DisposeHandler(this); // Init DisposeHandler ASAP
|
||||
|
||||
// Open serial port. As written here, this assumes the Arduino is the
|
||||
// first/only serial device on the system. If that's not the case,
|
||||
|
@ -136,7 +146,15 @@ void setup() {
|
|||
// And finally, to test the software alone without an Arduino connected,
|
||||
// don't open a port...just comment out the serial lines above.
|
||||
|
||||
// Initialize screen capture code for each display's dimensions:
|
||||
// Initialize screen capture code for each display's dimensions.
|
||||
dispBounds = new Rectangle[displays.length];
|
||||
if(useFullScreenCaps == true) {
|
||||
screenData = new int[displays.length][];
|
||||
// ledBounds[] not used
|
||||
} else {
|
||||
ledBounds = new Rectangle[leds.length];
|
||||
// screenData[][] not used
|
||||
}
|
||||
ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
|
||||
gd = ge.getScreenDevices();
|
||||
if(nDisplays > gd.length) nDisplays = gd.length;
|
||||
|
@ -160,26 +178,39 @@ void setup() {
|
|||
}
|
||||
|
||||
// Precompute locations of every pixel to read when downsampling.
|
||||
// Saves a bunch of math on each frame, at the expense of a chunk of RAM;
|
||||
// but hey, it's not like the screen captures are petite either.
|
||||
// Saves a bunch of math on each frame, at the expense of a chunk
|
||||
// of RAM. Number of samples is now fixed at 256; this allows for
|
||||
// some crazy optimizations in the downsampling code.
|
||||
for(i=0; i<leds.length; i++) { // For each LED...
|
||||
d = leds[i][0]; // Corresponding display index
|
||||
startX = (float)dispBounds[d].width / (float)displays[d][1] *
|
||||
((float)leds[i][1] + (0.5 / 16.0));
|
||||
curY = (float)dispBounds[d].height / (float)displays[d][2] *
|
||||
((float)leds[i][2] + (0.5 / 16.0));
|
||||
incX = (float)dispBounds[d].width / (float)displays[d][1] / 16.0;
|
||||
incY = (float)dispBounds[d].height / (float)displays[d][2] / 16.0;
|
||||
// Number of samples is now fixed at 256; this allows for some crazy
|
||||
// optimizations in the downsampling code.
|
||||
for(row=0; row<16; row++) {
|
||||
rowOffset = (int)curY * dispBounds[d].width;
|
||||
curX = startX;
|
||||
for(col=0; col<16; col++) {
|
||||
pixelOffset[i][row * 16 + col] = rowOffset + (int)curX;
|
||||
curX += incX;
|
||||
|
||||
// Precompute columns, rows of each sampled point for this LED
|
||||
range = (float)dispBounds[d].width / (float)displays[d][1];
|
||||
step = range / 16.0;
|
||||
start = range * (float)leds[i][1] + step * 0.5;
|
||||
for(col=0; col<16; col++) x[col] = (int)(start + step * (float)col);
|
||||
range = (float)dispBounds[d].height / (float)displays[d][2];
|
||||
step = range / 16.0;
|
||||
start = range * (float)leds[i][2] + step * 0.5;
|
||||
for(row=0; row<16; row++) y[row] = (int)(start + step * (float)row);
|
||||
|
||||
if(useFullScreenCaps == true) {
|
||||
// Get offset to each pixel within full screen capture
|
||||
for(row=0; row<16; row++) {
|
||||
for(col=0; col<16; col++) {
|
||||
pixelOffset[i][row * 16 + col] =
|
||||
y[row] * dispBounds[d].width + x[col];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Calc min bounding rect for LED, get offset to each pixel within
|
||||
ledBounds[i] = new Rectangle(x[0], y[0], x[15]-x[0]+1, y[15]-y[0]+1);
|
||||
for(row=0; row<16; row++) {
|
||||
for(col=0; col<16; col++) {
|
||||
pixelOffset[i][row * 16 + col] =
|
||||
(y[row] - y[0]) * ledBounds[i].width + x[col] - x[0];
|
||||
}
|
||||
}
|
||||
curY += incY;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,16 +295,14 @@ void draw () {
|
|||
int d, i, j, o, c, weight, rb, g, sum, deficit, s2;
|
||||
int[] pxls, offs;
|
||||
|
||||
// Capture each screen in the displays array. Full screens are captured,
|
||||
// even though typically only the perimeter is used. Logically it might
|
||||
// seem that capturing just the sampled areas would be faster, but in
|
||||
// practice this is not the case...there's a certain latency associated with
|
||||
// each capture action, and so one large block capture generally finishes
|
||||
// sooner than a multitude of smaller ones.
|
||||
for(d=0; d<nDisplays; d++) {
|
||||
img = bot[d].createScreenCapture(dispBounds[d]);
|
||||
// Get location of source pixel data
|
||||
screenData[d] = ((DataBufferInt)img.getRaster().getDataBuffer()).getData();
|
||||
if(useFullScreenCaps == true ) {
|
||||
// Capture each screen in the displays array.
|
||||
for(d=0; d<nDisplays; d++) {
|
||||
img = bot[d].createScreenCapture(dispBounds[d]);
|
||||
// Get location of source pixel data
|
||||
screenData[d] =
|
||||
((DataBufferInt)img.getRaster().getDataBuffer()).getData();
|
||||
}
|
||||
}
|
||||
|
||||
weight = 257 - fade; // 'Weighting factor' for new frame vs. old
|
||||
|
@ -289,8 +318,15 @@ void draw () {
|
|||
// look reasonably smooth and are handled quickly enough for video.
|
||||
|
||||
for(i=0; i<leds.length; i++) { // For each LED...
|
||||
d = leds[i][0]; // Corresponding display index
|
||||
pxls = screenData[d];
|
||||
d = leds[i][0]; // Corresponding display index
|
||||
if(useFullScreenCaps == true) {
|
||||
// Get location of source data from prior full-screen capture:
|
||||
pxls = screenData[d];
|
||||
} else {
|
||||
// Capture section of screen (LED bounds rect) and locate data::
|
||||
img = bot[d].createScreenCapture(ledBounds[i]);
|
||||
pxls = ((DataBufferInt)img.getRaster().getDataBuffer()).getData();
|
||||
}
|
||||
offs = pixelOffset[i];
|
||||
rb = g = 0;
|
||||
for(o=0; o<256; o++) {
|
||||
|
@ -300,9 +336,12 @@ void draw () {
|
|||
}
|
||||
|
||||
// Blend new pixel value with the value from the prior frame
|
||||
ledColor[i][0] = (short)((((rb >> 24) & 0xff) * weight + prevColor[i][0] * fade) >> 8);
|
||||
ledColor[i][1] = (short)(((( g >> 16) & 0xff) * weight + prevColor[i][1] * fade) >> 8);
|
||||
ledColor[i][2] = (short)((((rb >> 8) & 0xff) * weight + prevColor[i][2] * fade) >> 8);
|
||||
ledColor[i][0] = (short)((((rb >> 24) & 0xff) * weight +
|
||||
prevColor[i][0] * fade) >> 8);
|
||||
ledColor[i][1] = (short)(((( g >> 16) & 0xff) * weight +
|
||||
prevColor[i][1] * fade) >> 8);
|
||||
ledColor[i][2] = (short)((((rb >> 8) & 0xff) * weight +
|
||||
prevColor[i][2] * fade) >> 8);
|
||||
|
||||
// Boost pixels that fall below the minimum brightness
|
||||
sum = ledColor[i][0] + ledColor[i][1] + ledColor[i][2];
|
||||
|
|
Loading…
Reference in New Issue