copy files from pi3
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#!/usr/bin/python3
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# Some bytes to play with
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byte1 = int('11110000', 2) # 240
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byte2 = int('00001111', 2) # 15
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byte3 = int('01010101', 2) # 85
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# Ones Complement (Flip the bits)
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print(~byte1)
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# AND
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print(byte1 & byte2)
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# OR
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print(byte1 | byte2)
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# XOR
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print(byte1 ^ byte3)
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# Shifting right will lose the right-most bit
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print(byte2 >> 3)
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# Shifting left will add a 0 bit on the right side
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print(byte2 << 1)
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# See if a single bit is set
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bit_mask = int('00000001', 2) # Bit 1
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print(bit_mask & byte1) # Is bit set in byte1?
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print(bit_mask & byte2) # Is bit set in byte2?
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6
Pi/s.py
6
Pi/s.py
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@ -15,17 +15,21 @@ SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg')
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# port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001)
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# port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001)
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port = serial.Serial("/dev/ttyS0", baudrate=115200)
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port = serial.Serial("/dev/ttyS0", baudrate=115200)
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SoundA.play();
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while True:
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while True:
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# rcv decodieren
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# rcv decodieren
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rcv = port.read()
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rcv = port.read()
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if rcv[0] & ( 1 << 1 ) :
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if rcv[0] & ( 1 << 1 ) :
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print("1");
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SoundC.stop()
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SoundC.stop()
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SoundC.play()
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SoundC.play()
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else:
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else:
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SoundC.stop()
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SoundC.stop()
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if rcv[0] & ( 1 << 2 ) :
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if rcv[0] & ( 1 << 0 ) :
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print("0");
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SoundA.stop()
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SoundA.stop()
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SoundA.play()
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SoundA.play()
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else:
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else:
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@ -0,0 +1,66 @@
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# For more options and information see
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# http://rpf.io/configtxt
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# Some settings may impact device functionality. See link above for details
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# uncomment if you get no picture on HDMI for a default "safe" mode
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#hdmi_safe=1
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# uncomment this if your display has a black border of unused pixels visible
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# and your display can output without overscan
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#disable_overscan=1
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# uncomment the following to adjust overscan. Use positive numbers if console
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# goes off screen, and negative if there is too much border
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#overscan_left=16
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#overscan_right=16
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#overscan_top=16
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#overscan_bottom=16
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# uncomment to force a console size. By default it will be display's size minus
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# overscan.
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#framebuffer_width=1280
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#framebuffer_height=720
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# uncomment if hdmi display is not detected and composite is being output
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#hdmi_force_hotplug=1
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# uncomment to force a specific HDMI mode (this will force VGA)
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#hdmi_group=1
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#hdmi_mode=1
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# uncomment to force a HDMI mode rather than DVI. This can make audio work in
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# DMT (computer monitor) modes
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#hdmi_drive=2
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# uncomment to increase signal to HDMI, if you have interference, blanking, or
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# no display
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#config_hdmi_boost=4
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# uncomment for composite PAL
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#sdtv_mode=2
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#uncomment to overclock the arm. 700 MHz is the default.
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#arm_freq=800
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# Uncomment some or all of these to enable the optional hardware interfaces
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#dtparam=i2c_arm=on
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#dtparam=i2s=on
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#dtparam=spi=on
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# Uncomment this to enable infrared communication.
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#dtoverlay=gpio-ir,gpio_pin=17
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#dtoverlay=gpio-ir-tx,gpio_pin=18
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# Additional overlays and parameters are documented /boot/overlays/README
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# Enable audio (loads snd_bcm2835)
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dtparam=audio=on
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[pi4]
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# Enable DRM VC4 V3D driver on top of the dispmanx display stack
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dtoverlay=vc4-fkms-v3d
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max_framebuffers=2
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[all]
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#dtoverlay=vc4-fkms-v3d
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enable_uart=1
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