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2bd4e16322
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interfisch | 2bd4e16322 | |
interfisch | 016fddc847 |
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@ -10,3 +10,6 @@
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[submodule "hoverboard-firmware-hack-foc-serial-esc"]
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[submodule "hoverboard-firmware-hack-foc-serial-esc"]
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path = hoverboard-firmware-hack-foc-serial-esc
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path = hoverboard-firmware-hack-foc-serial-esc
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url = https://repos.ctdo.de/interfisch/hoverboard-firmware-hack-foc-serial-esc
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url = https://repos.ctdo.de/interfisch/hoverboard-firmware-hack-foc-serial-esc
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[submodule "hoverbrettctrl/lib/hoverboard-esc-serial-comm"]
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path = hoverbrettctrl/lib/hoverboard-esc-serial-comm
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url = https://repos.ctdo.de/interfisch/hoverboard-esc-serial-comm
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@ -0,0 +1,5 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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@ -0,0 +1,10 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@ -0,0 +1 @@
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Subproject commit ba0b19560f3fbd276a220b709b23937646eff385
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@ -0,0 +1,20 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:teensy31]
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platform = teensy
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board = teensy31
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framework = arduino
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monitor_speed = 115200
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build_flags =
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-D USB_SERIAL_HID
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@ -0,0 +1,14 @@
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#include <Arduino.h>
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#include <hoverboard-esc-serial-comm.h>
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ESCSerialComm esc;
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void setup() {
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esc = ESCSerialComm(); //create object
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}
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void loop() {
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// put your main code here, to run repeatedly:
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}
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