add play sound on player add

This commit is contained in:
interfisch 2025-05-24 09:57:33 +02:00
parent 3b71d0b3ed
commit 4fe193ec26

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@ -5,6 +5,8 @@ extends Node
var keywhitelist
#var playeroverridecolors
@onready var sfx: Node = $SFX
var keyHolddownQueue = {}
const KEY_HOLDDOWN_TO_ENTER_TIME=500 #in milliseconds
@ -94,6 +96,9 @@ func _process(delta: float) -> void:
#if keywhitelist.has(event.keycode) or keywhitelist.size()<1: #is key whitelisted?
print("Key added. keycode:"+str(queuedKey))
var addedID=Gamestate.addPlayer(queuedKey)
sfx.playAddPlayerSound()
$MenuDisplay.update_playerlist(Gamestate.players,queuedKey,"explode")