add play sound on player add

This commit is contained in:
interfisch 2025-05-24 09:57:33 +02:00
parent 3b71d0b3ed
commit 4fe193ec26

View file

@ -5,6 +5,8 @@ extends Node
var keywhitelist var keywhitelist
#var playeroverridecolors #var playeroverridecolors
@onready var sfx: Node = $SFX
var keyHolddownQueue = {} var keyHolddownQueue = {}
const KEY_HOLDDOWN_TO_ENTER_TIME=500 #in milliseconds const KEY_HOLDDOWN_TO_ENTER_TIME=500 #in milliseconds
@ -95,6 +97,9 @@ func _process(delta: float) -> void:
print("Key added. keycode:"+str(queuedKey)) print("Key added. keycode:"+str(queuedKey))
var addedID=Gamestate.addPlayer(queuedKey) var addedID=Gamestate.addPlayer(queuedKey)
sfx.playAddPlayerSound()
$MenuDisplay.update_playerlist(Gamestate.players,queuedKey,"explode") $MenuDisplay.update_playerlist(Gamestate.players,queuedKey,"explode")