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e8fb1f2bb3
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b859b30ce4
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@ -18,7 +18,7 @@ PImage image_clear;
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int currentID=0;
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//int MAXID = 50; //inclusive
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//int MAXID = 599;
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int MAXID = 599;
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int MAXID = 10;
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int searchstate=0; //0=get reference image and ping box, 1=wait, 2=get image to compare and turn box off, 3=wait
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long starttime_wait=0;
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@ -55,9 +55,15 @@ void FX_Flash::updateGraphics()
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uint16_t _tmpr=_pxr+_r; //add colors
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uint16_t _tmpg=_pxg+_g;
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uint16_t _tmpb=_pxb+_b;
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_tmpr=constrain(_tmpr,0,255);
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_tmpg=constrain(_tmpg,0,255);
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_tmpb=constrain(_tmpb,0,255);
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if (_tmpr>255){ //clamp
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_tmpr=255;
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}
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if (_tmpg>255){
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_tmpg=255;
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}
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if (_tmpb>255){
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_tmpb=255;
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}
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_strip->setPixelColor(i,_tmpr,_tmpg,_tmpb); //draw pixel
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}
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@ -49,9 +49,15 @@ void FX_Scanner::updateGraphics()
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uint16_t _tmpr=_pxr+_r; //add colors
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uint16_t _tmpg=_pxg+_g;
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uint16_t _tmpb=_pxb+_b;
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_tmpr=constrain(_tmpr,0,255);
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_tmpg=constrain(_tmpg,0,255);
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_tmpb=constrain(_tmpb,0,255);
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if (_tmpr>255){ //clamp
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_tmpr=255;
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}
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if (_tmpg>255){
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_tmpg=255;
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}
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if (_tmpb>255){
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_tmpb=255;
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}
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_strip->setPixelColor(i,_tmpr,_tmpg,_tmpb); //draw pixel
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}
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}
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@ -1,87 +0,0 @@
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#include "fx_shootingstar.h"
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#include "effect.h"
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FX_ShootingStar::FX_ShootingStar(int numpixels,Adafruit_NeoPixel *strip,uint8_t *height)
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{
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_numpixels=numpixels;
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_strip=strip;
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_starttime=millis();
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_brightness=0;
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_duration=random(200,3000);
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_height=height;
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//find a random pixel
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_vel=0;
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while (_vel==0)
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{
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_pos=random(10,numpixels-10); //start with random position
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int _postest=0;
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while(_vel<=0 && _postest<10) {
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_postest++;
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_vel = _height[_pos] - _height[_pos+_postest]; //height difference
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}
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_postest=0;
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while(_vel<=0 && _postest>-10) {
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_postest--;
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_vel = _height[_pos] - _height[_pos+_postest]; //height difference
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}
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}
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}
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FX_ShootingStar::FX_ShootingStar()
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{
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}
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void FX_ShootingStar::updateRoutine(float updatedelayms)
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{
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}
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void FX_ShootingStar::updateGraphics()
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{
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#define STARTFLASHHEIGHT 100
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#define BRIGHTFLASHHEIGHT 150
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for(int i=0;i<_numpixels;i++){
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if (_height[i]>=STARTFLASHHEIGHT){
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uint8_t heightbrightness=map(_height[i],STARTFLASHHEIGHT,BRIGHTFLASHHEIGHT,0,255);
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uint8_t _r = 1 >> 16;
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uint8_t _g = 1 >> 8;
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uint8_t _b = 1;
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_r*=_brightness/255.0;
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_g*=_brightness/255.0;
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_b*=_brightness/255.0;
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_r*=heightbrightness/255.0;
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_g*=heightbrightness/255.0;
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_b*=heightbrightness/255.0;
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uint32_t _pxcolor=_strip->getPixelColor(i); //get current color of that pixel
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uint8_t _pxr = _pxcolor >> 16;
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uint8_t _pxg = _pxcolor >> 8;
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uint8_t _pxb = _pxcolor;
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uint16_t _tmpr=_pxr+_r; //add colors
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uint16_t _tmpg=_pxg+_g;
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uint16_t _tmpb=_pxb+_b;
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_tmpr=constrain(_tmpr,0,255);
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_tmpg=constrain(_tmpr,0,255);
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_tmpb=constrain(_tmpr,0,255);
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_strip->setPixelColor(i,_tmpr,_tmpg,_tmpb); //draw pixel
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}
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}
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}
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bool FX_ShootingStar::active()
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{
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/*
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if (millis()-_starttime>_flashtime){
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return false;
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}*/
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return true;
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}
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@ -1,27 +0,0 @@
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#ifndef FX_SHOOTINGSTAR_H
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#define FX_SHOOTINGSTAR_H
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#include <Adafruit_NeoPixel.h>
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#include <math.h>
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#include "effect.h"
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class FX_ShootingStar : public Effect
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{
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public:
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FX_ShootingStar(int numpixels,Adafruit_NeoPixel *strip,uint8_t *height);
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FX_ShootingStar();
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void updateRoutine(float updatedelayms);
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void updateGraphics();
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uint32_t Wheel(byte WheelPos,float brightness);
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bool active();
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private:
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int _numpixels;
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Adafruit_NeoPixel *_strip;
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long _starttime;
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uint8_t _brightness;
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long _duration;
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uint8_t *_height;
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int _pos;
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float _vel;
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};
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#endif
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28
src/main.cpp
28
src/main.cpp
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@ -15,7 +15,7 @@
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#include "effect.h"
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#include "fx_scanner.h"
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#include "fx_flash.h"
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//#include "fx_shootingstar.h"
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#include "fx_stars.h"
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void resetHeightmap();
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@ -46,18 +46,17 @@ long lastRoutineUpdate=0;
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#define ROUTINEUPDATETIME 20
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long lastCheckspawn=0;
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#define CHECKSPAWNDELAY 2000 //delay in ms to check random spawn
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#define SPAWNCHANCE 20 //1 out of x times wagon will spawn
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#define SPAWNCHANCE 40 //1 out of x times wagon will spawn
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#define SPAWNCHANCEDOUBLE 5 //change of spawning a two trains simultaneously
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long lastCheckspawnEffect=0;
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#define CHECKSPAWNDELAY_EFFECT 5000 //delay in ms to check random effect
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#define CHECKSPAWNDELAY_EFFECT 10000 //delay in ms to check random effect
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#define SPAWNCHANCE_EFFECT_SCANNER 1000 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_FLASH 1000 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_SHOOTINGSTAR 100 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_FLASH 4000 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_STARS 100 //1 out of x times spawn effect
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#define BRIGHTNESS_RUN 200 //max brightness
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//#define BRIGHTNESS_RUN_MIN 20
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#define BRIGHTNESS_RUN_MIN 200
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#define BRIGHTNESS_RUN_MIN 20
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#define BRIGHTNESS_DEBUG 150
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#define LDR_MIN 700
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@ -105,7 +104,6 @@ void setup() {
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EEPROM.begin(4096); //set eeprom size, between 4 and 4096 bytes.
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strip.begin();
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strip.setBrightness(BRIGHTNESS_RUN); //150
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@ -277,7 +275,7 @@ void spawnWagon(){
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side_startpos=NUMPIXELS+_randomlength;
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side_multi=-1;
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Wagon tmpr = Wagon(maxid++,NUMPIXELS,&strip, height, side_startpos, _randomlength, side_multi*random(map(_randomlength,3,20,0,10)/10.0, map(_randomlength,3,20, 5,40))/10.0 , 0 , random(3.0,7.0) , Wheel((uint8_t)random(0,255))); //spawn new wagon
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Wagon tmpr = Wagon(maxid++,NUMPIXELS,&strip, height, side_startpos, _randomlength, side_multi*random(map(_randomlength,3,20,5,10), map(_randomlength,3,20, 5,40))/10.0 , 0 , 5.0 , Wheel((uint8_t)random(0,255))); //spawn new wagon
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@ -464,10 +462,10 @@ void checkSerial(){
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}else if (serialstring.equals("fx_flash")){
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Serial.println("Effect Flash");
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effect=new FX_Flash(NUMPIXELS,&strip,height,strip.Color(200,200,200));
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}/*else if (serialstring.equals("fx_shootingstar")){
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Serial.println("Effect Shooting Star");
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effect=new FX_ShootingStar(NUMPIXELS,&strip,height);
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}*/
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}else if (serialstring.equals("fx_stars")){
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Serial.println("Effect Stars");
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effect=new FX_Stars(NUMPIXELS,&strip,height);
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}
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}
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}
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@ -623,8 +621,8 @@ void loop_achterbahn(){
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effect=new FX_Scanner(NUMPIXELS,&strip,height,255,-200,strip.Color(100,0,0));
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}else if (random(0,SPAWNCHANCE_EFFECT_FLASH)==0){
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effect=new FX_Flash(NUMPIXELS,&strip,height,strip.Color(200,200,200));
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}/*else if (random(0,SPAWNCHANCE_EFFECT_SHOOTINGSTAR)==0){
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effect=new FX_ShootingStar(NUMPIXELS,&strip,height);
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}/*else if (random(0,SPAWNCHANCE_EFFECT_STARS)==0){
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effect=new FX_Stars(NUMPIXELS,&strip,height);
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}*/
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}
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@ -81,8 +81,7 @@ void Wagon::updatePhysics(float updatedelayms)
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#define CONST_G 9.81
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#define PIXELDISTANCE 1.6666667 // 1/60.0 * 100
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#define C_ROLL 0.001 // = Croll https://de.wikipedia.org/wiki/Rollwiderstand 0.001 (zug)
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//#define AIRRESFIRST 0.018 //C_w*A*0.5*rho Air resistance: C_w * A * 0.5 * rho (.... *v^2) 0.18
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#define AIRRESFIRST 0.05 //C_w*A*0.5*rho Air resistance: C_w * A * 0.5 * rho (.... *v^2) 0.18 test
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#define AIRRESFIRST 0.018 //C_w*A*0.5*rho Air resistance: C_w * A * 0.5 * rho (.... *v^2) 0.18
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#define AIRRES 0.001 //for slipstream at second wagon
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#define AIRRESMUL 0.2 //how much of air resistance the next wagon has
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//http://www.kfz-tech.de/Biblio/Formelsammlung/Luftwiderstand.htm C_w 0.6
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